From FragoriaWiki
The icon "skill" is located on the bottom panel between bag icon and assignment list icon. It is used to identify the class status of the character, the list of skills that falls under that particular class and the subsequent subclasses options that the character might have to choose from with their list of new skills under each of subclasses.
Types of Abilities:
The abilities are of two types:
Active skills - usually labeled as green color in the skill window and found in fast bar which can be used by character.
Passive skills -usually labeled as blue color in the skill window , applied automatically, in the presence of triggering conditions.
Icon
| Name
| Description
| Operating principle
|
| Knives
| This ability allows the character to use knife in their hands for close combat.
| Without this skill a character can not use knives.
|
| Robes
| This ability allows the character to wear leather protective equipment.
| Without this skill a character can not wear cloth armor.
|
| Minor Healing
| Immediately renovates a certain amount of health of the target.
| Healing spells start from lower levels. Restores a small amount of health.
|
| Fired Sword
| Apart from the main damage, produces one time additional damage.
| Attacking military skill starting level. Inflicts a fixed number of additional damage which is not influenced by the parameters.
|
| Spark
| The enemy is hit with sparks of fire.
| Attacking spell from starting level. Causes fire damage to the current target. Damage depends on the additional magic damage. Reload time is nil. The damage radius - average.
|
| Holy weapon
| Causes the Weapon inflict more damage and a chance to have critical hit is increased.
| Buffs appears in starting level. Increases base damage of weapons of character and increases the critical chance by physical attacks. Duration is 2 mins.
|
| Weakening
| It curses the enemy reducing its strength and mobility.
| A Debilitating spell from 1st level. It lowers the damage and attack speed as well movement of the enemy. Striking current target. Have the duration of 30 sec.
|
| Retreat
| If the character is badly wounded, his mobility is increased by 10%
| Passive ability at the starting level. Allows you to escape from strong monsters.
|
| Evasion
| With this skill the character can escape the enemy's attack as well as escape from the damages.
| Without this skill a character can not shy away from physical melee attacks.
|
Skills class Shaman
Shaman#Icon:table
Icon
| Name
| Function
| Operating principle
|
| Magic Arrow
| Magic charges harm the enemy.
| Attacking spell. Deals with a single target. Magic arrow is astral magic type. The damage depends on the extra magic damage. The radius of destruction - high.
|
| Mana Regeneration
| Through training, shaman learns fast regeneration of mana when not in fight
| Without this skill your character regenerates mana slowly.
|
| Fast Magic
| Time pronouncing all spells reduced.
| Slightly increases the speed of switching between spells
|
| Critical Hit
| The chance of critical damage from this spell increases by 2%
| Increases chance to have critical hit by spells.
|
| Passiveness
| Increases the protection of the player by 1 for every level
| If the character does not move or not cast spell, he raises the level of protection. This increases his armor and reduces the chance of a critical or crushing blow to him.
|
Icon
| Name
| Function
| Operating principle
|
| Countering
| With this skill athlete can defend enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield.
| Without this skill a character can not parry melee attacks.
|
| Disarming
| The enemy will be disarmed at once, and will not be able to attack with weapon for some time.
| Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character.
|
| Health Regeneration
| Health of the fighter recovers faster than usual.
| Without this skill a character out of combat health regenerates slowly.
|
| Light Armor
| This ability allows the athlete to wear mail type of protective gear.
| Without this skill a character cannot wear mail armor
|
| Powerful Blow
| Strongman's attack caused a forceful damage, directly depended on the hero's power.
| Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target.
|
| War Cry
| The inspiring battle-cry increases the mobility of group members by 100.
| Military strengthens skills. Increases mobility for 15 mins - the attack power of your character, pets, and members of the group. The effect includes up to 5 friendly targets. Range - average.
|
[Icon]
| Name
| Function
| Description
|
| Air Shield
| It protects the magician from arrows, missile weapon and the magic words of each elemental magic.
| The protective shield increases resistance to piercing injury and protection from magic elements. Does not work with other spells such as armor.
|
| Dual staffs
| This skill allows the use of two-handed staffs.
| Without this skill the character cannot use the two-handed staffs.
|
| Ice Ring
| The circle of ice around the target causes damages to all enemies in the zone of action
| Attacking spell of water magic damage. Damage is depended on the extra water/all magic damage. It attacks all the mobs in a small radius around the target. Effective casualty radius-high.
|
| Lightning
| Lightning damages four of nearest enemies
| Attacking spell of air magic damage. Damage is depended on the extra air/all magic damage. It jumps over on the chain from the current purpose on its neighbors. It strikes to 4 enemies. Effective casualty radius - high.
|
| Magic Shield
| The enemy's attack can generate a magic shield, which absorbs some of the receiving damages.
| The shield, which generates upon the physical attacks on the sorcerers, absorbs a specific quantity of damage, after which it disappears.
|
| Strength of the Earth
| All companions in the group start damaging additionally by earth magic
| Attacks and spells by all characters, companions and members of the group in the area of the buff/aura are increased by the magic of earth.
|
Skills class Healer
Icon
| Name
| Function
| Description
|
| Curing | Renovates large amount of health of the target | Healing spell, more effective than minor healing. Amount of healing is depended on the extra magic. Range- high
|
| Dispersion of Evil | It takes one effect of the death magic off the group members | Takes off one bad spells or magic from the group members
|
| Hammers | It enables the hero to use one-handed hammers | Without the skill, the character cannot use hammer which is better than knifes
|
| Holistic Healing | Magic words of recovery are by 15 more effective | Increases the amount of healing spells at a certain circumstances
|
| Light Armor | It allows the character to wear protective Hauberk garments | Hauberk armors is stronger than leather armors and can withstand more damage. Without the skill the character will be unable to wear them
|
| Radiance | Damage is inflicted to enemies in the zone of action and health is increased for every hit target | Causes life magic damage to the opponents within small radius. For each hit from the enemy, the character receives health points. The amount of damage and health received is depended on the extra magic damage. Range- low
|
| Regeneration | Gradually restores health of target for every second for 15 | Healing spell with the duration of 15 seconds. Every second healing amount is depended on the extra magic damage. Range- high
|
| Shields | Allow the character to have a shield with a light weapon for close combat | With this skill allow the character the advantage of using shields and increasing the armor level.
|
| Wrath of the Heavens | It inflicts life magic damage | Attacking spell, causing life magic damage. Amount of damage is depended on the extra magic injury. Range- high
|
Skills class Hunter
Icon
| Name
| Function
| Operating principle
|
| Accurate Shot
| The shot caused damage, which directly depends on the strength of the distance attack.
| Attacking military skill. It requires the presence of bow in the hands. It inflicts damage, depending on the strength of attack on the distance. Effective casualty radius - average.
|
| Average Armor
| This skill makes hunter to wear chain armor protective equipment.
| Without this skill the character cannot wear the chain armor armors
|
| Bows
| This skill allows the hunter to use bows and arrows
| Without this skill the character will not be able to use bow
|
| Dexterity
| The armor of the character is increased by 25 for the level of the character
| Increases a quantity of armor, depending on the level of character.
|
| Fast Shooting
| Hunter begins to shoot more rapid than earlier.
| Increases the speed of usual shots from the bow within time frame.
|
| Monster Attention
| When the arrows hits the target, the attention of all the monsters is drawn to the target
| Raise the number of aggression nearest to the target monster to 120%.
|
Icon
| Name
| Function
| Operating principle
|
| Attracting Attention
| The shot caused damage, which directly depends on the strength of the distance attack
| Character obtains 120% of aggressiveness in the current purpose.
|
| Average Armor
| As a result trainings warrior learns to wear a suit of armor
| Without this skill the character cannot bear the platemail armors
|
| Command cry
| It increases the attack power, mobility of the group members by points and sustained power for the endurance
| The skill increases mobility, force of attack and endurance in character, pet and members of group for a period of time 15 mins. Radius of action - average.
|
| Defensive Stand
| Foreign attacks cause the hero have 10% less damage and his actions make the enemy more angry.
| The damage obtained by character reduces and increases doubly the threat, created by the attacks of character.
|
| Interception
| Stuns the enemy for 2 and allows shortening the distance.
| Reduces distance with the enemy and deafens him for some time. Small effective casualty radius.
|
| Shields
| The character is permitted to have a shield with a light weapon for close combat
| Without this skill the character cannot wear the shields.
|
| Shield Strike
| The shield blow depends on the hero’s power, it breaks saying of a magic word and it makes the
| Attacking military ability. Applied during the utterance of enemy spells which break the spell. Damage ability depends on the strength. The level of threat posed by the ability is double. Ability does not work with the slap in the face shield.
|
| Strengthened Armor
| As a result trainings warrior learns more effectively to use platemail armors.
| Character obtains additional health for every 500 units of armor. Ability does not work together with the ideal armor.
|
| Swords
| It enables the hero to use one-handed swords
| Without this skill the character cannot use the swords
|
[[image:]]
| Vengeance
| After warding off the attack, the hero will strike in return with 30% chance, causing 70 of extra damage
| After successful countering the character has a chance to deliver reverse attack, with the additional fixed loss and having chance to disarm enemy.
|
[Icon]
| Name
| Function
| Operating principle
|
| Average Armor
| Allow to wear protective chain armor garment
| Without this skill the character cannot wear chain mail armors.
|
| Backlash
| After warding off an enemy attack, the hero will strike in return with 30% chance, damaging 73.
| After successful countering there is chance to deliver the retaliatory attack, increased at a certain fixed value.
|
| Battle Scars
| Soldier is so covered with the scars of battles that his skin became more strongly.
| Physical damage to the warrior reduces.
|
| Lunge
| It can decrease the armor of the enemy by 100. This effect is summed up to 5 times. It is possible to reset the reading of the enemy’s magic words.
| Attacking military spell. That used during the exposure to enemy’s spell - breaks incantation. So each application reduces armor of enemy, which increases damage in it by physical attacks.
|
| Running Start Strike
| Stuns the enemy for 2 and allows shortening the distance.
| Military attacking spell. It allows moving closer to the enemy. Doesn’t work through the obstacles. It deafens enemy for small quantity of time. Effective casualty radius - average.
|
| Slowing
| With 100% chance reduces enemy’s speed by a number.
| The attack of character slows down enemy on the period.
|
[Icon]
| Name
| Function
| Operating principle
|
| Fire Armor
| It increases the hazard of the critical strike with the magic words by % and makes damages with fire and air increased by a number
| The armor increases the critical, increase base weapons damage; fire spell and air spell damages. The duration of armor is 720 mins. The spell can be given on any group member. It is only useful with air and fire magic.
|
| Fireball
| The ball of fire explodes in the indicated point, damaging value amount to all who are in the zone of action.
| The fireball explodes on the targeted location damaging enemies (to 5 purposes) using fire magic. Loss depends on additional magic damage. Effective casualty radius - large.
|
| Fire Within
| The target cannot move, attack or defend himself and it gives 345 of damage per second for the total period of the spell
| Stunning spell. The inflicting damage is fire type. Deafens enemy and cause fire damage every second for 5 sec. The value of damage depends on additional loss by magic. Effective casualty radius - small.
|
| Hell Forge
| Armor suits and weapons of the enemy become red hot, causing high damage starting from 2400.
| Fire spells damage, very strong damage on the target. A quantity of loss depends on additional harm by magic. Effective casualty radius - average
|
| Lightning Arrows
| Lightning arrows damage 135 of the enemies standing two cells far from the hero.
| Lightning arrows create cone like disperse spell from the character, striking to three enemies with the magic of air. Damage depends on additional magic damage.
|
| Magic Absorption
| The incoming spells from the enemies instead of causing harms will absorb the damage and in also elevate the mana depending on the force of attack.
| With a certain chance, the incoming spells, which fell on the character, instead of putting harm, will restore mana. Quantity of mana depends on the force spell.
|
| Shocking Magic
| The magic of elements is more effective in the area of magic word coverage; the damage by the magic of elements is increased by 100.
| In the zone of action of aura additional damage are added to all elemental spells by the fixed value.
|
[Icon]
| Name
| Function
| Operating principle
|
| Earthquake
| All but the group members lose direction and weapons and invisibles come out of the hidden area.
| Enemies, who hit with the spell, fall under the effects of disorientation and disarmament. The effect of disorientation is removed by damage. Effective casualty radius - large.
|
| Ice Armor
| Increases the hazard of the critical strike with the magic words by a value % and makes additional value damage with water and earth magic
| The chance of the critical impact by spells rises and damage rises by water and earth spells. It does not work with other spells.
|
| Ice Giant
| The health increased and the damage of the cold magic made by the hero grows.
| The base health of character and the harm, applied by the magic of water will increase after the substituted critical impact with a certain chance.
|
| Ice Storm
| Snow and ice blast flies from the hero to the target, having a value damage to all who are on its way.
| Icy storm goes from the character to the purpose, striking on the way of its movement to 3 enemies with the magic of water. Damage depends on additional magic damage. Effective casualty radius - average.
|
| Meteorite Rain
| Meteorite shower damages a certain amount of value to all who are in the zone of action.
| To 4 purposes in the zone of action of spell, the damage is obtained by the earth magic. The value of damage depends on additional magic damage. Effective casualty radius – large.
|
| Wall of Ice
| The impassable wall of ice appears in the specified place, preventing from movement.
| On the way of enemy builds the ice wall, which cannot be passed through, but it is possible to shoot and to use spell. Enemy, who fell under the effect of ice wall, is frozen to the place.
|
| Wrath of the Earth
| The circle of energy starts from the hero, damaging everybody except the group members by the magic of water and earth.
| Three waves, which are dispersed from the character, inflict damages by the magic of water and earth. The value of damage depends on additional magic damage. Effective casualty radius - small.
|
Skills class Wizard
Icon
| Name
| Function
| Description
|
| Resurrection
| With 50% chance, the dead group member will rise having 50% health and mana
| The member of group with 50% of health and mana raises
|
| General Regeneration
| Is restored health gradually in entire period of action, the time of action of the deafening, dazzling and disorienting effects decreases
| The spell of healing, whose effect they will extend in the time. A quantity of healed health depends on extra magic damage. It acts on 3 friendly purposes. The time of action of negative effects is reduced. Radius of action - high.
|
| Life Restoration
| Immediately restores large amount of health
| Very good healing spell. Its healing amount is depended on the extra magic damage
|
| Better Healing
| Heal large number of health and has a chance to remove Deafening or another lasting harmful effect.
| More effective than usual healing has chance to remove negative effect from the target. A quantity of healed health depends on extra magic damage.
|
| Full Restoration
| The forces of life restore the large volume of health and mana of target.
| Is restored a significant quantity of health and polygon of purpose, a quantity depends on additional loss by magic.
|
Skills class Spy
Skills class Knight