Herbalist

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image:Herbalist.png Herbalist specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. Healer will have the option to choose Herbalist class at the level 31.

Herbalist Skills Green Spell Operating principle
Hidden Reserves It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1. Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action.
Lifebloom Restores 451 health. Stacks up to 2x times. Target receives periodic healing, that can be stacked multiple times.
Guardian-Angel If the health rate falls under 20% he receives some health value once. If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic.
Recovery Gradually restores health. Target receives health periodically.
Rally If a member of group dies, other members of the group increased HP by 1500. The base health of character, pets and other members of group increases with death of a member of the group.
Revival Resurrects friendly player with 30% health and mana. Brings back a grouped player to life, with specified amount of health and mana.
Concentration Increases damage for 1 target Target is cursed and receives more damage.
Negation of Death If target with this spell influence is hit, and the hit is supposed to kill, target receives 3092 instead. If a target with this spell, gets a fatal blow/spell that reduces his health to 0 or less, then health will be added to the target.
Reduced Healing Reduces effects of healing on target by 3500% for 10 seconds. Target is cursed with an effect that reduces any received healing from other players.
Radiance of Life It recovers the surrounding members of the group immediately, adding 25535 of the health to them. It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic.
Serenity Creates a magical area that regenerates 1909 health over 10 seconds, for 5 characters in the area. Healing effects are increased. 5 players in the spell's target area receives periodic healing.
Numbness It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects.Cooldown period - 40 seconds.
Rage All abilities used by Herbalist have a 5% chance to cause trance, and next ability will require 30% less mana Influence gives herbalist a chance to go into a state of "trance", in which next ability cast will cost 30% less mana.
Last Chance When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50%

Herbalist Skills

Herbalist Skills Character: 31 40 44 48 50 52 54 58 60 63 65
Hidden Reserves Grade 1 Grade 2 Grade 3
Lifebloom Grade 1
Guardian-Angel Grade 1 Grade 2 Grade 3 Grade 4
Recovery Grade 1
Rally Grade 1
Revival Grade 1
Concentration Grade 1
Negation of Death Grade 1 Grade 2
Reduced Healing Grade 1
Radiance of Life Grade 1
Serenity Grade 1
Numbness Grade 1 Grade 2 Grade 3
Rage Grade 1 Grade 2
Last Chance Grade 1 Grade 2

Glory Items of Herbalists

Glory Helmet of Herbalist Healer Glory Helmet of Herbalist Healer Glory Armor of Herbalist Healer
Glory Pants of Herbalist Healer Glory Gloves of Herbalist Healer Glory Boots of Herbalist Healer

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