Items

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In addition to trophies and different quest rewards, characters need to buy weapons, potions, armors, new skill/spell books, etc. In addition, some items deteriorate during the adventure, which requires repairing to avoid becoming useless. In addition to obtaining items from NPC or from trading with other players, items can also be bought and sold via auction.
+
The trophies or the rewards which are found from different quests are not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction.
 +
== Packs ==
 +
Many things, such as arrows, quest items, potions and some other useless items can be added into '''packs''' of several pieces in order to save bag space. The maximum size of the stack, depends on its type. Using the '''Shift key''' in the bag the packs can be divided into smaller stacks of required numbers.
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To split a stack of items into two, hold down '''Shift''' and move the icon items to another cell. A window will appear where you will be offered to specify the number of items that you want to move into a new pile.
-
perespam.txt;4;6
+
== Item display in Chat ==
 +
Items in the game can be displayed in the chat box so that other players can visualize the item and its [[Belongings#Item's Parameters|characteristics]] at the same time. Also the quality of item is highlighted through its [[Belongings#Quality of items|color]].
 +
* To display an item in the chat, open the input line , if it is closed and press the '''Shift''' key and then click on the item in the backpack .
 +
== Item level ==
 +
Items, like the characters, have levels too. The character can not wear item level greater than himself.
 +
As the player advances in the game he will notice that each type of items is found at a certain level:
 +
{| table cellpadding="6" cellspacing="2" border="0" width ="50%"
 +
|-style="background:#FFA500;"
 +
| <center>'''Levels'''</center>
 +
| <center>'''Category'''</center>
 +
|-style="background:#F0E68C;"
 +
| <center>'''''2, 11, 21, 31, 41, 51, 61'''''</center>
 +
| <center><font face="Arial, Helvetica, sans-serif" size="2">Cuffs</font></center>
 +
|-style="background:#FFFACD;"
 +
| <center>'''''3, 12, 22, 32, 42, 52, 62'''''</center>
 +
|  <center><font face="Arial, Helvetica, sans-serif" size="2">Boots</font></center>
 +
|-style="background:#F0E68C;"
 +
| <center>'''''4, 13, 23, 33, 43, 53, 63'''''</center>
 +
|  <center><font face="Arial, Helvetica, sans-serif" size="2">Coats</font></center>
 +
|-style="background:#FFFACD;"
 +
| <center>'''''5, 14, 24, 34, 44, 54, 64'''''</center>
 +
|  <center><font face="Arial, Helvetica, sans-serif" size="2">Shoulder pads</font></center>
 +
|-style="background:#F0E68C;"
 +
| <center>'''''6, 15, 25, 35, 45, 55, 65'''''</center>
 +
|  <center><font face="Arial, Helvetica, sans-serif" size="2">Gloves</font></center>
 +
|-style="background:#FFFACD;"
 +
| <center>'''''7, 16, 26, 36, 46, 56, 66'''''</center>
 +
|  <center><font face="Arial, Helvetica, sans-serif" size="2">Helmets</font></center>
 +
|-style="background:#F0E68C;"
 +
| <center>'''''8, 17, 27, 37, 47, 57, 67'''''</center>
 +
| <center><font face="Arial, Helvetica, sans-serif" size="2">Pants</font></center>
 +
|-style="background:#FFFACD;"
 +
| <center>'''''9, 18, 28, 38, 48, 58, 68'''''</center>
 +
| <center><font face="Arial, Helvetica, sans-serif" size="2">Robes</font></center>
 +
|-style="background:#F0E68C;"
 +
| <center>'''''10, 19, 29, 39, 49, 59, 69'''''</center>
 +
| <center><font face="Arial, Helvetica, sans-serif" size="2">Shields</font></center>
 +
|-style="background:#FFFACD;"
 +
| <center>'''''1, 10, 20, 30, 40, 50, 60, 70'''''</center>
 +
| <center><font face="Arial, Helvetica, sans-serif" size="2">Weapons and Belts</font></center>
 +
|}
 +
Note - Since 0 level do not occur, at level one the character obtains a weapon and a belt.
-
perespam.txt;4;6
+
==Naming items==
 +
 
 +
Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs:
 +
{| table cellpadding="6" cellspacing="2" border="0" width="100%"
 +
|-style="background:#8FBC8F;"
 +
| <center>'''Level'''</center>
 +
| <center>'''Category '''</center>
 +
| <center>'''Title of the armors'''</center>
 +
| <center>'''Title of the weapons'''</center>
 +
|-style="background:#ADD8E6;"
 +
| <center>1-9</center>
 +
| <center>Student</center>
 +
| <center>Apprentice</center>
 +
| <center>Student</center>
 +
|-style="background:#F0F8FF;"
 +
| <center>10-19</center>
 +
| <center>Simple</center>
 +
| <center>Plain</center>
 +
| <center>Ordinary</center>
 +
|-style="background:#ADD8E6;"
 +
| <center>20-29</center>
 +
| <center>Light</center>
 +
| <center>Light</center>
 +
| <center>Light</center>
 +
|-style="background:#F0F8FF;"
 +
| <center>30-39</center>
 +
| <center>Reinforced</center>
 +
| <center>Better</center>
 +
| <center>Reinforced</center>
 +
|-style="background:#ADD8E6;"
 +
| <center>40-49</center>
 +
| <center>Convenient</center>
 +
| <center>Practical</center>
 +
| <center>Convenient</center>
 +
|-style="background:#F0F8FF;"
 +
| <center>50-59</center>
 +
| <center>Military</center>
 +
| <center>Military</center>
 +
| <center>Tactical</center>
 +
|-style="background:#ADD8E6;"
 +
| <center>60-69</center>
 +
| <center>Perfect</center>
 +
| <center>Perfect</center>
 +
| <center>Perfect</center>
 +
|-style="background:#F0F8FF;"
 +
| <center>70-79</center>
 +
| <center>Great</center>
 +
| <center>Great</center>
 +
| <center>Great</center>
 +
|}
 +
Thus, if a player sees the Student Belt and the Military Belt - he can understand that the first belt is level 1, and the second  51. These rules apply to any items of equipment.
==Item's Parameters ==
==Item's Parameters ==
-
Items, beginning from the green rarity, improve one or more characteristics of your game character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:
+
Items, beginning from the green variety, they improve one or more characteristic of character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:
-
{| table cellpadding="6" cellspacing="0" border="1"
+
{| table cellpadding="6" cellspacing="2" border="0"
-
|-
+
|-style="background:#FFA500;"
| <center>'''Suffixes'''</center>
| <center>'''Suffixes'''</center>
| <center>'''Strength'''</center>
| <center>'''Strength'''</center>
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| <center>'''Intelligence'''</center>
| <center>'''Intelligence'''</center>
| <center>'''Spirit'''</center>
| <center>'''Spirit'''</center>
-
|-
+
|-style="background:#F0E68C;"
-
| <center>Might</center>
+
| <center>'''''Might'''''</center>
-
| <center>+</center>
+
| <center>'''+'''</center>
|
|
|
|
Line 27: Line 120:
|
|
|
|
-
|-
+
|-style="background:#FFFACD;"
-
| <center>Dexterity</center>
+
| <center>'''''Dexterity'''''</center>
|
|
-
| <center>+</center>
+
| <center>'''+'''</center>
|
|
|
|
|
|
|
|
-
|-
+
|-style="background:#F0E68C;"
-
| <center>Toughness</center>
+
| <center>'''''Toughness'''''</center>
|
|
|
|
-
| <center>+</center>
+
| <center>'''+'''</center>
|
|
|
|
|
|
-
|-
+
|-style="background:#FFFACD;"
-
| <center>Mobility</center>
+
| <center>'''''Mobility'''''</center>
|
|
|
|
|
|
-
| <center>+</center>
+
| <center>'''+'''</center>
|
|
|
|
-
|-
+
|-style="background:#F0E68C;"
-
| <center>Reason</center>
+
| <center>'''''Reason'''''</center>
|
|
|
|
|
|
|
|
-
| <center>+</center>
+
| <center>'''+'''</center>
|
|
-
|-
+
|-style="background:#FFFACD;"
-
| <center>Wisdom</center>
+
| <center>'''''Wisdom'''''</center>
|
|
|
|
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|
|
|
|
-
| <center>+</center>
+
| <center>'''+'''</center>
|}
|}
-
Thus, if player sees '''Student belt of strength''' - he easily can understand that this is an item of level 1 that increases strength. But '''Military robe of reason''' - is an item of level 58 that increases intellect.
+
Example:
 +
'''Student belt of strength''' - Level 1 item with Max stat in Strength.  
-
The '''second parameters''' on each items are selected randomly - and the item of reason can have any second parameter, for example, a strength or a mobility.
+
'''Military robe of reason''' - Level 58 having maximal attribute in intellect.
-
Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the '''strength''' and '''endurance''' or '''dexterity''', but not the '''spirit''' and '''mobility'''.
+
The '''second parameters''' on each items appears randomly. Thus, Item of reason can have any parameters as 2nd parameter.
 +
 
 +
Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the '''Strength''' and '''Stamina''' or '''dexterity''', but not the '''spirit''' and '''mobility'''.
== Types of Armor ==
== Types of Armor ==
Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor's types '''leather''', '''armor''', '''hauberk''' and '''shield'''.
Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor's types '''leather''', '''armor''', '''hauberk''' and '''shield'''.
-
{| table cellpadding="6" cellspacing="0" border="1"
+
{| table cellpadding="6" cellspacing="2" border="0"
-
|-
+
|-style="background:#8FBC8F;"
| '''Level'''
| '''Level'''
| '''Suffixes'''
| '''Suffixes'''
| '''Type of armor'''
| '''Type of armor'''
-
|-
+
|-style="background:#ADD8E6;"
-
| 1-8
+
| <center>'''1-8'''</center>
| Any
| Any
| Leather
| Leather
-
|-
+
|-style="background:#F0F8FF;"
-
| 9-15
+
| <center>'''9-15'''</center>
| Might, Dexterity, Toughness
| Might, Dexterity, Toughness
| Hauberk
| Hauberk
-
|-
+
|-style="background:#F0F8FF;"
-
| 9-15
+
| <center>'''9-15'''</center>
| Mobility, Reason, Widsom
| Mobility, Reason, Widsom
| Leather
| Leather
-
|-
+
|-style="background:#ADD8E6;"
-
| 16+
+
| <center>'''16+'''</center>
| Might
| Might
| Mail
| Mail
-
|-
+
|-style="background:#ADD8E6;"
-
| 16+
+
| <center>'''16+'''</center>
| Dexterity
| Dexterity
| Mail
| Mail
-
|-
+
|-style="background:#ADD8E6;"
-
| 16+
+
| <center>'''16+'''</center>
| Toughness
| Toughness
| Platemail
| Platemail
-
|-
+
|-style="background:#ADD8E6;"
-
| 16+
+
| <center>'''16+'''</center>
| Mobility
| Mobility
| Mail
| Mail
-
|-
+
|-style="background:#ADD8E6;"
-
| 16+
+
| <center>'''16+'''</center>
| Reason
| Reason
| Leather
| Leather
-
|-
+
|-style="background:#ADD8E6;"
-
| 16+
+
| <center>'''16+'''</center>
| Wisdom
| Wisdom
| Hauberk
| Hauberk
|}
|}
The type of armors that each character's class can wear:
The type of armors that each character's class can wear:
-
{| table cellpadding="6" cellspacing="0" border="1"
+
{| table cellpadding="6" cellspacing="1" border="0"
-
|-
+
|-style="background:#8FBC8F;"
| '''Class'''
| '''Class'''
| '''Type of armor'''
| '''Type of armor'''
-
|-
+
|-style="background:#ADD8E6;"
| [[Traveller]]
| [[Traveller]]
-
| Leather
+
| Cloth
-
|-
+
|-style="background:#ADD8E6;"
| [[Shaman]]
| [[Shaman]]
-
| Leather
+
| Cloth
-
|-
+
|-style="background:#ADD8E6;"
| [[Sorcerer]]
| [[Sorcerer]]
-
| Leather
+
| Cloth
-
|-
+
|-style="background:#ADD8E6;"
| [[Ice Spellweaver]]
| [[Ice Spellweaver]]
-
| Leather
+
| Cloth
-
|-
+
|-style="background:#ADD8E6;"
| [[Fire Spellweaver]]
| [[Fire Spellweaver]]
-
| Leather
+
| Cloth
-
|-
+
|-style="background:#F0F8FF;"
| [[Strongman]]
| [[Strongman]]
-
| Leather , Hauberk
+
| Cloth , Leather , Hauberk
-
|-
+
|-style="background:#ADD8E6;"
| [[Healer]]
| [[Healer]]
-
| Leather , Hauberk, The shield
+
| Cloth , Leather , Shields
-
|-
+
|-style="background:#ADD8E6;"
| [[Wizard]]
| [[Wizard]]
-
| Leather , Hauberk, The shield
+
| Cloth , Leather , Shields
-
|-
+
|-style="background:#ADD8E6;"
| [[Herbalist]]
| [[Herbalist]]
-
| Leather , Hauberk, The shield
+
| Cloth , Leather , Shields
-
|-
+
|-style="background:#F0F8FF;"
| [[Hunter]]
| [[Hunter]]
-
| Leather, Hauberk, Mail
+
| Cloth , Leather , Hauberk
-
|-
+
|-style="background:#F0F8FF;"
| [[Warrior]]
| [[Warrior]]
-
| Leather, Hauberk, Mail
+
| Cloth , Leather , Hauberk , Mail
-
|-
+
|-style="background:#F0F8FF;"
| [[Knight]]
| [[Knight]]
-
| Leather, Hauberk, Mail
+
| Cloth , Leather , Hauberk , Mail
-
|-
+
|-style="background:#F0F8FF;"
| [[Berserk]]
| [[Berserk]]
-
| Leather, Hauberk, Mail
+
| Cloth , Leather , Hauberk , Mail
-
|-
+
|-style="background:#F0F8FF;"
| [[Spy]]
| [[Spy]]
-
| Leather, Hauberk, Mail
+
| Cloth , Leather , Hauberk
-
|-
+
|-style="background:#F0F8FF;"
| [[Front-line Soldier]]
| [[Front-line Soldier]]
-
| Leather, Hauberk, Mail
+
| Cloth , Leather, Hauberk
-
|-
+
|-style="background:#ADD8E6;"
| [[Soldier]]
| [[Soldier]]
-
| Leather, Hauberk, Platemail, The shield
+
| Cloth , Leather , Hauberk , Platemail , Shields
-
|-
+
|-style="background:#ADD8E6;"
| [[Diamond protector]]
| [[Diamond protector]]
-
| Leather, Hauberk, Platemail, The shield
+
| Cloth , Leather , Hauberk , Platemail , Shields
-
|-
+
|-style="background:#ADD8E6;"
| [[Semiprecious protector]]
| [[Semiprecious protector]]
-
| Leather, Hauberk, Platemail, The shield
+
| Cloth , Leather , Hauberk , Platemail , Shields
|}
|}
== Type of damage ==
== Type of damage ==
Specific type of damage can be done by one or two type of weapons such as:
Specific type of damage can be done by one or two type of weapons such as:
-
{| table cellpadding="6" cellspacing="0" border="1"
+
{| table cellpadding="6" cellspacing="2" border="0"
-
|-
+
|-style="background:#FFA500;"
| '''Type of damage'''
| '''Type of damage'''
| '''Type of weapon'''
| '''Type of weapon'''
-
|-
+
|-style="background:#F0E68C;"
| Prickly
| Prickly
| Bow, Knife
| Bow, Knife
-
|-
+
|-style="background:#FFFACD;"
| Cutting
| Cutting
| Sword, Two-handled sword
| Sword, Two-handled sword
-
|-
+
|-style="background:#F0E68C;"
-
| Прорубающий
+
| Cutting through
| Hatchet
| Hatchet
-
|-
+
|-style="background:#FFFACD;"
| Crushing
| Crushing
| Hammer, Two-Handled staff
| Hammer, Two-Handled staff
-
|-
+
|-style="background:#F0E68C;"
| Chopping
| Chopping
| Axe
| Axe
Line 203: Line 299:
== Quality of items ==
== Quality of items ==
-
The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color can be judged. In other words, if you see a character wearing purple items, you will know that player is very strong and difficult to kill. If you have a high quality item that is not compatible for your class or is not needed, then the item can be sold at the auction/store.
+
The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color items can be judged. If a character posses a high quality item that is not compatible to his class or is not needed to him can be sold at the auction.
-
* <B style="COLOR: rgb(204,204,204)">Grey</B> -  garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments.
+
* <B style="COLOR: rgb(204,204,204)">Grey</B> -  <font face="andele mono" size="3" color="556B2F">garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments.</font>
-
* '''White''' - simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant.
+
* '''White''' - <font face="andele mono" size="3" color="556B2F">simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant.</font>
-
* <B style="COLOR: rgb(0,153,0)">Green</B> - is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too.
+
* <B style="COLOR: rgb(0,153,0)">Green</B> - <font face="andele mono" size="3" color="556B2F">is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too.</font>
-
* <B style="COLOR: rgb(0,102,204)">Blue</B> - is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet.
+
* <B style="COLOR: rgb(0,102,204)">Blue</B> - <font face="andele mono" size="3" color="556B2F">is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet.</font>
-
* <B style="COLOR: rgb(255,255,0)">Gold</B> -  is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects.
+
* <B style="COLOR: rgb(255,255,0)">Gold</B> -  <font face="andele mono" size="3" color="556B2F">is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects.</font>
-
* <B style="COLOR: rgb(102,51,255)">Purple</B> - is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses.
+
* <B style="COLOR: rgb(102,51,255)">Purple</B> - <font face="andele mono" size="3" color="556B2F">is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses.</font>
-
* <B style="COLOR: rgb(255,102,0)">Orange</B> - is somewhat better than violet items. Besides armor and damage, such items still improve three basic parameters of the character and have three special effects.
+
* <B style="COLOR: rgb(255,102,0)">Orange</B> - <font face="andele mono" size="3" color="556B2F">is somewhat better than violet items. Besides armor and damage, such items still improve three basic parameters of the character and have three special effects.</font>
== Set item ==
== Set item ==
-
Set items consist of several parts of golden body armors. In total, there are six items that includes: helmet, shoulder pad, pant, robe, glove, shoe. These set item can be bought from the money-exchanger in fragotown by exchanging special currency called [[image:Bronze_Badge.jpg|link=Badge]] '''[[Badge|Banges]]'''.
+
Set item consist of several number of golden body armors which in total they are six items that includes: helmet, shoulder pad, pant, robe, glove, shoe. this set item can be bought from the money-exchanger in fragotown in exchange of special currency called [[image:Bronze_Badge.jpg|link=Badge]] '''[[Badge]]'''.
 +
 
 +
Set [[items attached]] to a character only after putting on, they can be bought and sold through the auction.
Features and prefixes in set items follow the same rules of generation, as in usual items. Also, you can buy set items with predefined sets of secondary parameters from money-exchangers.
Features and prefixes in set items follow the same rules of generation, as in usual items. Also, you can buy set items with predefined sets of secondary parameters from money-exchangers.
At this point, the game provides the following sets of items. A character can wear any combination of these items, depending on the type of armor, which he can wear.
At this point, the game provides the following sets of items. A character can wear any combination of these items, depending on the type of armor, which he can wear.
-
{| table cellpadding="6" cellspacing="0" table border="1"
+
{| table cellpadding="6" cellspacing="2" table border="0"
-
|-
+
|-style="background:#FFA500;"
| '''Name of the complete Set'''
| '''Name of the complete Set'''
| '''Type of armor'''
| '''Type of armor'''
| '''Most likely role'''
| '''Most likely role'''
-
|-
+
|-style="background:#F0E68C;"
| Soldier
| Soldier
| Platemail
| Platemail
| Tank
| Tank
-
|-
+
|-style="background:#FFFACD;"
| Warrior
| Warrior
| Mail
| Mail
| Causes fighter's damage
| Causes fighter's damage
-
|-
+
|-style="background:#F0E68C;"
| Berserker
| Berserker
| Mail
| Mail
| Causes fighter's damage
| Causes fighter's damage
-
|-
+
|-style="background:#FFFACD;"
| Knight
| Knight
| Mail
| Mail
| Causes fighter's damage
| Causes fighter's damage
-
|-
+
|-style="background:#F0E68C;"
| Front-line Soldier
| Front-line Soldier
| Mail
| Mail
| Causes fighter's damage
| Causes fighter's damage
-
|-
+
|-style="background:#FFFACD;"
| Spy
| Spy
| Mail
| Mail
| Causes fighter's damage
| Causes fighter's damage
-
|-
+
|-style="background:#F0E68C;"
| Healer
| Healer
| Hauberk
| Hauberk
| Healing
| Healing
-
|-
+
|-style="background:#FFFACD;"
| Fiery sorcerer
| Fiery sorcerer
| Leather
| Leather
| Fire magic damage
| Fire magic damage
-
|-
+
|-style="background:#F0E68C;"
| Icy sorcerer
| Icy sorcerer
| Leather
| Leather
| Icy magic damage
| Icy magic damage
|}
|}
-
'''ATTENTION.'''For set bonus to work, all items must have the same set of suffixes and prefixes.
+
'''ATTENTION:''' for set bonus to work, all items must have the same set of suffixes and prefixes.
-
 
+
== See also ==
== See also ==
* [[Attached items]]
* [[Attached items]]
* [[Broken items]]
* [[Broken items]]
-
* [[Improvements of items]]
+
* [[Improvements of item]]
* [[Trophies/monster's droppings]]
* [[Trophies/monster's droppings]]
* [[Basic necessities in bag]]
* [[Basic necessities in bag]]
* [[Ammunition]]
* [[Ammunition]]
* [[Skill degradation]]
* [[Skill degradation]]
-
 
-
[[category:Items]]
 

Current revision as of 00:45, 10 May 2015

The trophies or the rewards which are found from different quests are not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction.

Contents

Packs

Many things, such as arrows, quest items, potions and some other useless items can be added into packs of several pieces in order to save bag space. The maximum size of the stack, depends on its type. Using the Shift key in the bag the packs can be divided into smaller stacks of required numbers.

To split a stack of items into two, hold down Shift and move the icon items to another cell. A window will appear where you will be offered to specify the number of items that you want to move into a new pile.

Item display in Chat

Items in the game can be displayed in the chat box so that other players can visualize the item and its characteristics at the same time. Also the quality of item is highlighted through its color.

  • To display an item in the chat, open the input line , if it is closed and press the Shift key and then click on the item in the backpack .

Item level

Items, like the characters, have levels too. The character can not wear item level greater than himself. As the player advances in the game he will notice that each type of items is found at a certain level:

Levels
Category
2, 11, 21, 31, 41, 51, 61
Cuffs
3, 12, 22, 32, 42, 52, 62
Boots
4, 13, 23, 33, 43, 53, 63
Coats
5, 14, 24, 34, 44, 54, 64
Shoulder pads
6, 15, 25, 35, 45, 55, 65
Gloves
7, 16, 26, 36, 46, 56, 66
Helmets
8, 17, 27, 37, 47, 57, 67
Pants
9, 18, 28, 38, 48, 58, 68
Robes
10, 19, 29, 39, 49, 59, 69
Shields
1, 10, 20, 30, 40, 50, 60, 70
Weapons and Belts

Note - Since 0 level do not occur, at level one the character obtains a weapon and a belt.

Naming items

Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs:

Level
Category
Title of the armors
Title of the weapons
1-9
Student
Apprentice
Student
10-19
Simple
Plain
Ordinary
20-29
Light
Light
Light
30-39
Reinforced
Better
Reinforced
40-49
Convenient
Practical
Convenient
50-59
Military
Military
Tactical
60-69
Perfect
Perfect
Perfect
70-79
Great
Great
Great

Thus, if a player sees the Student Belt and the Military Belt - he can understand that the first belt is level 1, and the second 51. These rules apply to any items of equipment.

Item's Parameters

Items, beginning from the green variety, they improve one or more characteristic of character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:

Suffixes
Strength
Dexterity
Endurance
Mobility
Intelligence
Spirit
Might
+
Dexterity
+
Toughness
+
Mobility
+
Reason
+
Wisdom
+

Example:

Student belt of strength - Level 1 item with Max stat in Strength. 

Military robe of reason - Level 58 having maximal attribute in intellect.

The second parameters on each items appears randomly. Thus, Item of reason can have any parameters as 2nd parameter.

Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the Strength and Stamina or dexterity, but not the spirit and mobility.

Types of Armor

Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor's types leather, armor, hauberk and shield.

Level Suffixes Type of armor
1-8
Any Leather
9-15
Might, Dexterity, Toughness Hauberk
9-15
Mobility, Reason, Widsom Leather
16+
Might Mail
16+
Dexterity Mail
16+
Toughness Platemail
16+
Mobility Mail
16+
Reason Leather
16+
Wisdom Hauberk

The type of armors that each character's class can wear:

Class Type of armor
Traveller Cloth
Shaman Cloth
Sorcerer Cloth
Ice Spellweaver Cloth
Fire Spellweaver Cloth
Strongman Cloth , Leather , Hauberk
Healer Cloth , Leather , Shields
Wizard Cloth , Leather , Shields
Herbalist Cloth , Leather , Shields
Hunter Cloth , Leather , Hauberk
Warrior Cloth , Leather , Hauberk , Mail
Knight Cloth , Leather , Hauberk , Mail
Berserk Cloth , Leather , Hauberk , Mail
Spy Cloth , Leather , Hauberk
Front-line Soldier Cloth , Leather, Hauberk
Soldier Cloth , Leather , Hauberk , Platemail , Shields
Diamond protector Cloth , Leather , Hauberk , Platemail , Shields
Semiprecious protector Cloth , Leather , Hauberk , Platemail , Shields

Type of damage

Specific type of damage can be done by one or two type of weapons such as:

Type of damage Type of weapon
Prickly Bow, Knife
Cutting Sword, Two-handled sword
Cutting through Hatchet
Crushing Hammer, Two-Handled staff
Chopping Axe

Quality of items

The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color items can be judged. If a character posses a high quality item that is not compatible to his class or is not needed to him can be sold at the auction.

  • Grey - garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments.
  • White - simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant.
  • Green - is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too.
  • Blue - is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet.
  • Gold - is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects.
  • Purple - is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses.
  • Orange - is somewhat better than violet items. Besides armor and damage, such items still improve three basic parameters of the character and have three special effects.

Set item

Set item consist of several number of golden body armors which in total they are six items that includes: helmet, shoulder pad, pant, robe, glove, shoe. this set item can be bought from the money-exchanger in fragotown in exchange of special currency called Badge.

Set items attached to a character only after putting on, they can be bought and sold through the auction.

Features and prefixes in set items follow the same rules of generation, as in usual items. Also, you can buy set items with predefined sets of secondary parameters from money-exchangers.

At this point, the game provides the following sets of items. A character can wear any combination of these items, depending on the type of armor, which he can wear.

Name of the complete Set Type of armor Most likely role
Soldier Platemail Tank
Warrior Mail Causes fighter's damage
Berserker Mail Causes fighter's damage
Knight Mail Causes fighter's damage
Front-line Soldier Mail Causes fighter's damage
Spy Mail Causes fighter's damage
Healer Hauberk Healing
Fiery sorcerer Leather Fire magic damage
Icy sorcerer Leather Icy magic damage

ATTENTION: for set bonus to work, all items must have the same set of suffixes and prefixes.

See also

Personal tools
Date/Time
Server & Cross

Super-Cross Server