Abilities
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|-style="background:#FFEBCD;" | |-style="background:#FFEBCD;" | ||
| align="center" | [[Image:Spark.png|35px]] | | align="center" | [[Image:Spark.png|35px]] | ||
- | ! Spark | + | ! [[Spark]] |
| The enemy is hit with sparks of fire. | | The enemy is hit with sparks of fire. | ||
| Attacking spell from starting level. Causes fire damage to the current target. Damage depends on the additional magic damage. Reload time is nil. The damage radius - average. | | Attacking spell from starting level. Causes fire damage to the current target. Damage depends on the additional magic damage. Reload time is nil. The damage radius - average. | ||
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=== Skills class [[Soldier]] === | === Skills class [[Soldier]] === | ||
- | {| cellspacing="2" cellpadding="6" border=" | + | {| cellspacing="2" cellpadding="6" border="0" |
! style="background:#2E8B57;"|Icon | ! style="background:#2E8B57;"|Icon | ||
! style="background:#2E8B57;"|Name | ! style="background:#2E8B57;"|Name | ||
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=== Skills class [[Warrior]] === | === Skills class [[Warrior]] === | ||
+ | |||
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|-bgcolor="#A0CFEC" | |-bgcolor="#A0CFEC" | ||
| [[image:Ice_Storm.png]] | | [[image:Ice_Storm.png]] | ||
- | + | ! Ice Storm | |
| Snow and ice blast flies from the hero to the target, having a value damage to all who are on its way. | | Snow and ice blast flies from the hero to the target, having a value damage to all who are on its way. | ||
| Icy storm goes from the character to the purpose, striking on the way of its movement to 3 enemies with the magic of water. Damage depends on additional magic damage. Effective casualty radius - average. | | Icy storm goes from the character to the purpose, striking on the way of its movement to 3 enemies with the magic of water. Damage depends on additional magic damage. Effective casualty radius - average. | ||
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=== Skills class [[Herbalist]] === | === Skills class [[Herbalist]] === | ||
+ | {| cellspacing="2" cellpadding="6" border="0" | ||
+ | ! bgcolor="#D73E68"|Icon | ||
+ | ! bgcolor="#D73E68"|Name | ||
+ | ! bgcolor="#D73E68"|Function | ||
+ | ! bgcolor="#D73E68"|Operating principle | ||
+ | |-bgcolor="#FAE7EC" | ||
+ | | [[image:Hidden_Reserves.png]] | ||
+ | ! Hidden Reserves | ||
+ | | It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1. | ||
+ | | Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action. | ||
+ | |-bgcolor="#F4CAD6" | ||
+ | | [[image:Guardian-Angel.png]] | ||
+ | ! Guardian-Angel | ||
+ | | If the health rate falls under 20% he receives some health value once. | ||
+ | | If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic. | ||
+ | |-bgcolor="#FAE7EC" | ||
+ | | [[image:Rally.png]] | ||
+ | ! Rally | ||
+ | | If a member of group dies, other members of the group increased HP by 1500. | ||
+ | | The base health of character, pets and other members of group increases with death of a member of the group. | ||
+ | |-bgcolor="#F4CAD6" | ||
+ | | [[image:General_Regeneration.png]] | ||
+ | ! General Regeneration | ||
+ | | If target with this effect is hit and the hit was supposed to kill it, target receives 3092 health. | ||
+ | | If a target with this spell, gets a fatal spell which will reduce his health to 0 or less, due to the spell instead of fatal faith he gets health from the hit. Health received is depended on the additional magic damage. | ||
+ | |-bgcolor="#FAE7EC" | ||
+ | | [[image:Radiance_of_Life.png]] | ||
+ | ! Radiance of Life | ||
+ | | It recovers the surrounding members of the group immediately, adding 25535 of the health to them. | ||
+ | | It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic. | ||
+ | |-bgcolor="#F4CAD6" | ||
+ | | [[image:Numbness.png]] | ||
+ | ! Numbness | ||
+ | | It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. | ||
+ | | It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects. | ||
+ | |-bgcolor="#FAE7EC" | ||
+ | | [[image:Last_Chance.png]] | ||
+ | ! Last Chance | ||
+ | | When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. | ||
+ | | If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50% | ||
+ | |} | ||
+ | |||
=== Skills class [[Wizard]] === | === Skills class [[Wizard]] === | ||
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|-bgcolor="#EDEF85" | |-bgcolor="#EDEF85" | ||
| [[image:Wizard's_Arrows.png]] | | [[image:Wizard's_Arrows.png]] | ||
- | + | ! Wizard's Arrows | |
| With 100% chance the shot will add mana to the hero in the quantity equal to 20% of the damage. | | With 100% chance the shot will add mana to the hero in the quantity equal to 20% of the damage. | ||
| Shot inflicts the damage, whose part is added to the mana of character. | | Shot inflicts the damage, whose part is added to the mana of character. | ||
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=== Skills class [[Diamond protector]] === | === Skills class [[Diamond protector]] === | ||
+ | {| cellspacing="2" cellpadding="6" border="0" | ||
+ | ! bgcolor="#59DF00"|Icon | ||
+ | ! bgcolor="#59DF00"|Name | ||
+ | ! bgcolor="#59DF00"|Function | ||
+ | ! bgcolor="#59DF00"|Operating principle | ||
+ | |-bgcolor="#DFFFCA" | ||
+ | | [[image:Poleaxe.png]] | ||
+ | ! Pole Axe | ||
+ | | Allow to use a battle-axe. | ||
+ | | Without this skill the character cannot use the poleaxes | ||
+ | |-bgcolor="#D1FFB3" | ||
+ | | [[image:Sandstorm.png]] | ||
+ | ! Sandstorm | ||
+ | | A serious blow on the enemies within easy reach. Damage depends on the might of the character. | ||
+ | | Impact on the nearest targets to the character. Damage depends on the strength of character and catches to 5 enemies. Effective casualty radius - low. | ||
+ | |-bgcolor="#DFFFCA" | ||
+ | | [[image:Deaf_Defense.png]] | ||
+ | ! Deaf Defense | ||
+ | | The wounded hero for 10 sec has 10% less damage, the basic health is increased by 20%. | ||
+ | | When the health of character falls below 20%, then the damage, obtained by character is reduced to 10%, and the maximum of base health grows by 20% | ||
+ | |-bgcolor="#D1FFB3" | ||
+ | | [[image:Bodyguard.png]] | ||
+ | ! Bodyguard | ||
+ | | The attack, led at one of the group members, hits the hero. | ||
+ | | Damage is inflicted to character, but not the purpose of attack. | ||
+ | |-bgcolor="#DFFFCA" | ||
+ | | [[image:Deflection_of_Arrows.png]] | ||
+ | ! Deflection of Arrows | ||
+ | | The hero has an opportunity to ward off an arrow attack. | ||
+ | | Without this skill it is not possible it to counter the attack of distant battle. | ||
+ | |-bgcolor="#D1FFB3" | ||
+ | | [[image:Ideal_Armor.png]] | ||
+ | ! Ideal Armor | ||
+ | | The hero increases his skill of wearing armor suit, health and ability by 35 for the level. | ||
+ | | For every 500 units of armor the character obtains additional health and dexterity. Ability does not work together with ''Strengthened Armor''. | ||
+ | |-bgcolor="#DFFFCA" | ||
+ | | [[image:Indestructible_Wall.png]] | ||
+ | ! Indestructible Wall | ||
+ | | Wounded to death hero focuses on his defense, having less damage by (sign) 40%, but losing (sign) 250 of his mobility. | ||
+ | | If the health of character falls below 15%, then damage according to the character decreases by 40%, but the mobility of character falls. | ||
+ | |} | ||
+ | |||
=== Skills class [[Semiprecious protector]] === | === Skills class [[Semiprecious protector]] === | ||
+ | {| cellspacing="2" cellpadding="6" border="0" | ||
+ | ! bgcolor="#109128"| Icon | ||
+ | ! bgcolor="#109128"|Name | ||
+ | ! bgcolor="#009933"|Function | ||
+ | ! bgcolor="#109128"|Operating principle | ||
+ | |-bgcolor="#72ED88" | ||
+ | | [[image:Poleaxe.png]] | ||
+ | ! Poleaxe | ||
+ | | Allows to use a battle-axe. | ||
+ | | Without this skill it is not possible to use the poleaxes. | ||
+ | |-bgcolor="#A2F2B1" | ||
+ | | [[image:Spirit_Strength.png]] | ||
+ | ! Spirit Strength | ||
+ | | With 15% chance the attack has a chance of recovering the group member’s mana. It depends on the strength of the hero’s attack. | ||
+ | | Strong blow cause damage and adds mana to him and group members as well. | ||
+ | |-bgcolor="#72ED88" | ||
+ | | [[image:Mirror_Blades.png]] | ||
+ | ! Mirror Blades | ||
+ | | If character takes magical damage 10% of it reflected and hits the enemy. | ||
+ | | With a certain chance reflects part of the damage of magic in nature attacks back into the enemy. | ||
+ | |-bgcolor="#A2F2B1" | ||
+ | | [[image:Attraction_of_Spells.png]] | ||
+ | ! Attraction of Spells | ||
+ | | Malicious magic word, directed at one of the group members, hits the hero. | ||
+ | | The directed harm spell, make some damage to the character, but not for the purpose of the spells. | ||
+ | |-bgcolor="#72ED88" | ||
+ | | [[image:Invulnerability.png]] | ||
+ | ! Invulnerability to Poison | ||
+ | | The poisons do not have an effect on the hero. | ||
+ | | Character is immune to the damage, inflicted by poisons. | ||
+ | |-bgcolor="#A2F2B1" | ||
+ | | [[image:Deflection_of_Magic.png]] | ||
+ | ! Deflection of Magic | ||
+ | | After warding off the enemy’s attack, the hero will strike in return with 30% chance. | ||
+ | | Without this skill cannot be countered the incantations. | ||
+ | |-bgcolor="#72ED88" | ||
+ | | [[image:Shield_Blow.png]] | ||
+ | ! Shield Blow | ||
+ | | A blow with eh shield inflicts damage to the opponent with a possibility of 10% deafens him for 3 sec. | ||
+ | | Attacking military ability. That used during the utterance by the enemy of incantation - breaks incantation. The loss of ability directly depends on the strength of character. The level of the threat, created by ability, is twice size. ''Ability does not work together with the ''Shield Strike'' | ||
+ | |} | ||
+ | |||
=== Skills class [[Berserk]] === | === Skills class [[Berserk]] === | ||
+ | |||
+ | {| cellspacing="2" cellpadding="6" | ||
+ | ! bgcolor="#C17753"|Icon | ||
+ | ! bgcolor="#C17753"|Name | ||
+ | ! bgcolor="#C17753"|Function | ||
+ | ! bgcolor="#C17753"|Operating principle | ||
+ | |-bgcolor="#DAAC96" | ||
+ | | [[image:Axes.png]] | ||
+ | ! Axes | ||
+ | | Allows to use one-handed axes | ||
+ | | Without this skill the character cannot use the axes. | ||
+ | |-bgcolor="#ECD5CA" | ||
+ | | [[image:Tactical.png]] | ||
+ | ! Tactical Pair | ||
+ | | The character can have a second weapon in the left hand and use both weapons at the same time. | ||
+ | | Without this skill it cannot be borne axe in the second hand | ||
+ | |-bgcolor="#DAAC96" | ||
+ | | [[image:Double_Strike.png]] | ||
+ | ! Double Strike | ||
+ | | The hero attacks heavily with the two close assault weapons in his hands simultaneously. | ||
+ | | The impact damage is directly depends on the strength of character. | ||
+ | |-bgcolor="#ECD5CA" | ||
+ | | [[image:Blade_Thrower.png]] | ||
+ | ! Blade Thrower | ||
+ | | The hero attacks the enemy distantly with the close assault weapon. | ||
+ | | The damage of the thrust directly depends on the attack strength of character. Effective casualty radius - small. | ||
+ | |-bgcolor="#DAAC96" | ||
+ | | [[image:Inspiring_Shout.png]] | ||
+ | | Inspiring Shout | ||
+ | | It increased the mobility of the group members by 300, the attack power by 300 and power by 1 for the level of the hero. | ||
+ | | The skill increases mobility, attack strength and strength of the character, pets and members of group. Radius of action - average. Duration 30mins. | ||
+ | |-bgcolor="#ECD5CA" | ||
+ | | [[image:Fan_made_of_Blades.png]] | ||
+ | ! Fan made of Blades | ||
+ | | The hero delivers series of attacks on the nearest enemies, including the invisible ones. | ||
+ | | Usual damage, which catches to 5 enemies simultaneously. | ||
+ | |-bgcolor="#DAAC96" | ||
+ | | [[image:Dance_of_Death.png]] | ||
+ | ! Dance of Death | ||
+ | | The attack rate of the hero is increased by 20 millisecond. | ||
+ | | The rate of the usual attacks of character increases. | ||
+ | |-bgcolor="#ECD5CA" | ||
+ | | [[image:Whirlpool_of_Blades.png]] | ||
+ | ! Whirlpool of Blades | ||
+ | | The hero’s attacks damage 50 additionally. | ||
+ | | All attacks of character bring the additional fixed harm | ||
+ | |} | ||
+ | |||
=== Skills class [[Knight]] === | === Skills class [[Knight]] === | ||
+ | |||
+ | |||
+ | {| cellspacing="2" cellpadding="6" | ||
+ | ! bgcolor="#EE9A4D"|Icon | ||
+ | ! bgcolor="#EE9A4D"|Name | ||
+ | ! bgcolor="#EE9A4D"|Function | ||
+ | ! bgcolor="#EE9A4D"|Operating principle | ||
+ | |-bgcolor="#FFE1C6" | ||
+ | | [[image:Two-handed_Sword.png]] | ||
+ | ! Two-handed Sword | ||
+ | | Allows to use double-hand sword. | ||
+ | | Without this weapon the character cannot use the two-handed swords. | ||
+ | |-bgcolor="#FFC48E" | ||
+ | | [[image:Windmill.png]] | ||
+ | ! Windmill | ||
+ | | Powerful attack on the enemies, trooping around, depends on the attack power and it throws them away. | ||
+ | | The loss of ability directly depends on the attach strength of character. Rejection interrupts the spell castings. It is surprised to 5 targets. Effective casualty radius - low. | ||
+ | |-bgcolor="#FFE1C6" | ||
+ | | [[image:Frightening.png]] | ||
+ | ! Frightening | ||
+ | | All the enemies in the zone of action lose 500 of their attack power and 250 of thier mobility in the initial lvl. | ||
+ | | Enemies in the radius of action lose mobility and attack strength, effect catches to 5 enemies, effective casualty radius - low. | ||
+ | |-bgcolor="#FFC48E" | ||
+ | | [[image:Destruction.png]] | ||
+ | ! Destruction | ||
+ | | Smashs the enemy, damage directly depends on strength. | ||
+ | | Impact, directly depending on the attack strength of character. | ||
+ | |-bgcolor="#FFE1C6" | ||
+ | | [[image:Kill.png]] | ||
+ | ! Kill | ||
+ | | The finishing attack is available, if the enemy has less then 20% of his life, damage depends on the attack power. | ||
+ | | When in enemy remain less than 20% health, impact becomes active. Loss directly depends on the attack strength on the distance. Effective casualty radius - average. | ||
+ | |-bgcolor="#FFC48E" | ||
+ | | [[image:Magic_Weapon.png]] | ||
+ | ! Magic Weapon | ||
+ | | With 25% chance the hero's attacks will cause 425 initally of extra damage to the casual magic. | ||
+ | | With a certain probability any of the attacks of character will inflict additional damage by the randomly selected type of magic. | ||
+ | |-bgcolor="#FFE1C6" | ||
+ | | [[image:Strength_of_life.png]] | ||
+ | ! Strength of life | ||
+ | | Strong blow has a chance to add health to the companions-in-arms of champion. | ||
+ | | The impact caused damage and in return added health to character. | ||
+ | |} | ||
+ | |||
+ | [[Category: Skills degradation]] |
Current revision as of 04:18, 5 June 2011
The icon "skill" is located on the bottom panel between bag icon and assignment list icon. It is used to identify the class status of the character, the list of skills that falls under that particular class and the subsequent subclasses options that the character might have to choose from with their list of new skills under each of subclasses.
Types of Abilities:
The abilities are of two types:
Active skills - usually labeled as green color in the skill window and found in fast bar which can be used by character.
Passive skills -usually labeled as blue color in the skill window , applied automatically, in the presence of triggering conditions.
Skills class Traveller
Icon | Name | Description | Operating principle |
---|---|---|---|
Knives | This ability allows the character to use knife in their hands for close combat. | Without this skill a character can not use knives. | |
Robes | This ability allows the character to wear leather protective equipment. | Without this skill a character can not wear cloth armor. | |
Minor Healing | Immediately renovates a certain amount of health of the target. | Healing spells start from lower levels. Restores a small amount of health. | |
Fired Sword | Apart from the main damage, produces one time additional damage. | Attacking military skill starting level. Inflicts a fixed number of additional damage which is not influenced by the parameters. | |
Spark | The enemy is hit with sparks of fire. | Attacking spell from starting level. Causes fire damage to the current target. Damage depends on the additional magic damage. Reload time is nil. The damage radius - average. | |
Holy weapon | Causes the Weapon inflict more damage and a chance to have critical hit is increased. | Buffs appears in starting level. Increases base damage of weapons of character and increases the critical chance by physical attacks. Duration is 2 mins. | |
Weakening | It curses the enemy reducing its strength and mobility. | A Debilitating spell from 1st level. It lowers the damage and attack speed as well movement of the enemy. Striking current target. Have the duration of 30 sec. | |
Retreat | If the character is badly wounded, his mobility is increased by 10% | Passive ability at the starting level. Allows you to escape from strong monsters. | |
Evasion | With this skill the character can escape the enemy's attack as well as escape from the damages. | Without this skill a character can not shy away from physical melee attacks. |
Skills class Shaman