Dungeons

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In addition to the myriad of monsters in Fragoria, the men and women of Fragoria are further tested in battle via the dungeons scattered throughout the land. These dungeons contain Elites, Underground Elites, and Bosses, which are stronger than Ordinary Mobs/Usual Monsters. Dungeons may be required for certain quests/achievements, but for the most part, they are used by the most daring of Fragorians as sources of valuable items (equipment/resources/medallions).

Contents

Information

Dungeon Type/Level

There are two types of dungeons:

Green Dungeons:

  • Every player has their own dungeon instance. For example, even though your friend has killed monsters/bosses in his dungeon, you still can conquer monsters/bosses in your dungeon instance. However, if a member of your group has killed his/her instance of bosses, you will not be able to start a new instance. Therefore, group with people who have not yet killed particular bosses.
  • Green Elites commonly drop:
  • Green Bosses commonly drop:

Red Dungeons:

  • There exists only one instance for all of fragoria, which is reset every 24 hours. This means that if your friend (or enemy) has killed the boss, the boss will no longer be available for you.
  • Red Elites commonly drop:
    • Golden Medallions
    • Blue Items
    • Green Items
    • Upgrade Gems
    • Brass Badge
  • Red Bosses commonly drop:
    • Purple Medallion
    • Purple Items (2-4)
    • Blue Items
    • Upgrade Gems
    • Silver Badge

Common Tips

Check Your Equipment

  • Check the durability of your equipments; armors and weapons and repair them if necessary to avoid broken items later on.
  • Take a spare set of equipment in the bag if space is available as replacement.
  • Keep unnecessary items in your bank to store the new items you may be rewarded with.

Revival/Healing

  • Remember to have enough food and awakeners for your companion pet.
  • Keep enough amount of required potions for Health, Mana, Ammunition and other spell potions that may be necessary, in your bag. Sometimes it is required to bring an object with you to complete a quest.
  • Dungeon raids cannot be accomplished without healers/healing spells. For this, the suitable class is the Healer which later on becomes a Wizard.

Teamwork

  • Think of creating a team. The team must contain important class types such as which are Healer, Fighter and Tank,. This to ensure optimum combination of skill functions and best performance.
  • It is possible to walk inside the dungeon with an incomplete team. But in this case, success depends on the experience of participants, their level of equipment and the composition of the team. Creating a team requires a lot of experience and skill. Beginners better to travel the underground in the full group.
  • Strongman, Soldier and Diamond Protector much more easily withstand the attacks of monsters, especially in close battle, than the other classes. Therefore it is recommended to invite such a "Tank" into your group.
  • Someone has to attract monsters to the team in order to avoid attracting too many mobs at once. It is best to designate a ranged character to do so. Therefore the following classes are best suited for that purpose: Hunter , Sorcerer , Spy and Fire Spellweaver .
  • After attracting the monster, the Tank will take over by allowing the monster to target him/her.
  • For successful campaigns in the dungeons, team players need a leader. The player most capable of organizing all other players, and setting clear instructions in the process of passing the cave. For these purposes, try to choose a player with leadership qualities and the most experience in the team.

List of Dungeons

Konung's Tomb / Kirik's Tomb

- Dungeon Type : Location: [ Green : Middle Lands (-84/ 232) ]

- Elite Mob Levels: 13

- Boss Levels: 15

- Level Restrictions: [ 12+ ]

Robber's Vault

- Dungeon Type : Location: [ Green : Middle Lands (98/216) ]

- Elite Mob Levels: 15

- Boss Levels: 20

- Level Restrictions: [ 17+ ]

Savage Dens

- Dungeon Type : Location: [ Green : Middle Lands ] [ Red : Middle Lands ]

- Elite Mob Levels: 13

- Boss Levels: 20

- Level Restrictions: [ 13+ ] [ 13-20 ]

Wolf's Lair

- Dungeon Type : Location: [ Green : Southern Stronghold (77/336) ]

- Elite Mob Levels: 18

- Boss Levels: 23

- Level Restrictions: [ 17+ ]

The Castle Pantry

- Dungeon Type : Location: [ Green : Western Lands (37/-159) ]

- Elite Mob Levels: 27

- Boss Levels: 27, 28, 28

- Level Restrictions: [ 27+ ]

Poisoned Spring

- Dungeon Type : Location: [ Green : Western Lands (-184/-210) ] [ Red : Western Lands (-184/-210) ]

- Elite Mob Levels: 30

- Boss Levels: 32, 32, 32

- Level Restrictions: [ 26+ ] [ 26-33 ]

Robbers camp

- Dungeon Type : Location: [ Green : Sea Forest (98/-416) ] [ Red : Sea Forest (98/-416) ]

- Elite Mob Levels: 35

- Boss Levels: 35, 35, 35, 35, 35, 35, 35

- Level Restrictions: [ 32+ ] [ 32-38 ]

Underwater Temple / Grandmother's Cave

- Dungeon Type : Location: [ Green : Sea Forest (-121/-628) ] [ Red : Sea Forest (-121/-628) ]

- Elite Mob Levels: 40

- Boss Levels: 40, 40, 40, 40, 40

- Level Restrictions: [ 36+ ] [ 36-43 ]

The yard of the Red Witch

- Dungeon Type : Location: [ ??? : Northern Mountains/Severogorye (-95/-315) ]

- Elite Mob Levels:

- Boss Levels:

- Level Restrictions: 42-49

Abandoned Bonekeep

- Dungeon Type : Location: [ ??? : Northern Mountains/Severogorye (118/-740) ]

- Elite Mob Levels:

- Boss Levels:

- Level Restrictions: 52-58

Fortress of Winter

- Dungeon Type : Location: [ ??? : Frost Town (99 /-136) ]

- Elite Mob Levels:

- Boss Levels:

- Level Restrictions: 57-63

White Worm Lair

- Dungeon Type : Location: [ ??? : Frost Town (-101/-85) ]

- Elite Mob Levels:

- Boss Levels:

- Level Restrictions: 56-63

Gate Night

- Dungeon Type : Location: [ ??? : Frost Plato (-59/-254) ]

- Elite Mob Levels:

- Boss Levels:

- Level Restrictions: 63-68

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