Belongings
From FragoriaWiki
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- | The trophies or the rewards which | + | The trophies or the rewards which are found from different quests are not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction. |
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| '''Category''' | | '''Category''' | ||
|- | |- | ||
- | | | + | | 2, 11, 21, 31, 41, 51, 61 |
| Cuffs | | Cuffs | ||
|- | |- | ||
- | | | + | | 3, 12, 22, 32, 42, 52, 62 |
| Boots | | Boots | ||
|- | |- | ||
- | | | + | | 4, 13, 23, 33, 43, 53, 63 |
| Coats | | Coats | ||
|- | |- | ||
- | | | + | | 5, 14, 24, 34, 44, 54, 64 |
| Shoulder pads | | Shoulder pads | ||
|- | |- | ||
- | | | + | | 6, 15, 25, 35, 45, 55, 65 |
| Gloves | | Gloves | ||
|- | |- | ||
- | | | + | | 7, 16, 26, 36, 46, 56, 66 |
| Helmets | | Helmets | ||
|- | |- | ||
- | | | + | | 8, 17, 27, 37, 47, 57, 67 |
| Pants | | Pants | ||
|- | |- | ||
- | | | + | | 9, 18, 28, 38, 48, 58, 68 |
| Robes | | Robes | ||
|- | |- | ||
- | | | + | | 10, 19, 29, 39, 49, 59, 69 |
| Shields | | Shields | ||
|- | |- | ||
- | | 10, 20, 30, 40, 50, 60, 70 | + | | 1, 10, 20, 30, 40, 50, 60, 70 |
| Weapons and Belts | | Weapons and Belts | ||
|} | |} | ||
Note - Since 0 level do not occur, at level one the character obtains weapon and belt. | Note - Since 0 level do not occur, at level one the character obtains weapon and belt. | ||
- | ==Naming | + | ==Naming items== |
Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs: | Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs: | ||
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| <center>'''Level'''</center> | | <center>'''Level'''</center> | ||
| <center>'''Category '''</center> | | <center>'''Category '''</center> | ||
- | | <center>'''Title of the | + | | <center>'''Title of the armors'''</center> |
| <center>'''Title of the weapons'''</center> | | <center>'''Title of the weapons'''</center> | ||
|- | |- | ||
- | | <center>1- | + | | <center>1-9</center> |
| <center>Student</center> | | <center>Student</center> | ||
| <center>Apprentice</center> | | <center>Apprentice</center> | ||
| <center>Student</center> | | <center>Student</center> | ||
|- | |- | ||
- | | <center> | + | | <center>101-190</center> |
| <center>Simple</center> | | <center>Simple</center> | ||
+ | | <center>Plain</center> | ||
| <center>Ordinary</center> | | <center>Ordinary</center> | ||
- | |||
|- | |- | ||
- | | <center> | + | | <center>20-29</center> |
| <center>Light</center> | | <center>Light</center> | ||
| <center>Light</center> | | <center>Light</center> | ||
| <center>Light</center> | | <center>Light</center> | ||
|- | |- | ||
- | | <center> | + | | <center>30-39</center> |
| <center>Reinforced</center> | | <center>Reinforced</center> | ||
| <center>Better</center> | | <center>Better</center> | ||
| <center>Reinforced</center> | | <center>Reinforced</center> | ||
|- | |- | ||
- | | <center> | + | | <center>40-49</center> |
| <center>Convenient</center> | | <center>Convenient</center> | ||
| <center>Convenient</center> | | <center>Convenient</center> | ||
| <center>Convenient</center> | | <center>Convenient</center> | ||
|- | |- | ||
- | | <center> | + | | <center>50-59</center> |
- | + | ||
| <center>Military</center> | | <center>Military</center> | ||
| <center>Military</center> | | <center>Military</center> | ||
+ | | <center>Tactical</center> | ||
|- | |- | ||
- | | <center> | + | | <center>60-69</center> |
| <center>Perfect</center> | | <center>Perfect</center> | ||
| <center>Perfect</center> | | <center>Perfect</center> | ||
| <center>Perfect</center> | | <center>Perfect</center> | ||
|- | |- | ||
- | | <center> | + | | <center>70-79</center> |
| <center>Great</center> | | <center>Great</center> | ||
| <center>Great</center> | | <center>Great</center> | ||
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|} | |} | ||
+ | == Type of damage == | ||
+ | Specific type of damage can be done by one or two type of weapons such as: | ||
{| table cellpadding="6" cellspacing="0" border="1" | {| table cellpadding="6" cellspacing="0" border="1" | ||
|- | |- | ||
- | | ''' | + | | '''Type of damage''' |
- | | ''' | + | | '''Type of weapon''' |
|- | |- | ||
- | | | + | | Prickly |
- | | | + | | Bow, Knife |
|- | |- | ||
- | | | + | | Cutting |
- | | | + | | Sword, Two-handled sword |
|- | |- | ||
| Прорубающий | | Прорубающий | ||
- | | | + | | Hatchet |
|- | |- | ||
- | | | + | | Crushing |
- | | | + | | Hammer, Two-Handled staff |
|- | |- | ||
- | | | + | | Chopping |
- | | | + | | Axe |
|} | |} | ||
+ | |||
+ | == Quality of items == | ||
* <B style="COLOR: rgb(204,204,204)">Серый</B> - [[Мусор]] и вещи не имеющие совсем никакой или почти никакой ценности, а также, вещи, необходимые для выполнения заданий. | * <B style="COLOR: rgb(204,204,204)">Серый</B> - [[Мусор]] и вещи не имеющие совсем никакой или почти никакой ценности, а также, вещи, необходимые для выполнения заданий. |
Revision as of 16:54, 30 April 2010
The trophies or the rewards which are found from different quests are not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction.
Contents |
Packs
Many things, such as arrows, quest items, potions and some other useless items can be added into packs of several pieces in order to save bag space. The maximum size of the stack, depends on its type. Using the Shift key in the bag the packs can be divided into smaller stacks of required numbers. To split a stack of items into two, hold down Shift and move the icon items to another cell. A window will appear where you will be offered to specify the number of items that you want to move into a new pile.
Item level
Items, like the characters, have levels too. The character can not wear item level greater than himself. Also, what would the character has progressed smoothly in the subjects, each type of items get to him at a certain level:
Levels | Category |
2, 11, 21, 31, 41, 51, 61 | Cuffs |
3, 12, 22, 32, 42, 52, 62 | Boots |
4, 13, 23, 33, 43, 53, 63 | Coats |
5, 14, 24, 34, 44, 54, 64 | Shoulder pads |
6, 15, 25, 35, 45, 55, 65 | Gloves |
7, 16, 26, 36, 46, 56, 66 | Helmets |
8, 17, 27, 37, 47, 57, 67 | Pants |
9, 18, 28, 38, 48, 58, 68 | Robes |
10, 19, 29, 39, 49, 59, 69 | Shields |
1, 10, 20, 30, 40, 50, 60, 70 | Weapons and Belts |
Note - Since 0 level do not occur, at level one the character obtains weapon and belt.
Naming items
Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs:
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
Thus, if a player sees the Student Belt and the Military Belt - he can understand that the first belt is level 1, and the second 51. These rules apply to any items of equipment.
Item's Parameters
Items, beginning from the green variety, they improve one or more characteristic of character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:
| | | | | | |
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| | |||||
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Thus, if player sees Student belt of strength - he easily can understand that this is an item of level 1 that increases strength. But Military robe of reason - is an item of level 58 that increases intellect.
The second parameters on each items are selected randomly - and the item of reason can have any second parameter, for example, a strength or a mobility.
Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the strength and endurance or dexterity, but not the spirit and mobility.
Types of Armor
Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor has types leather, armor, hauberk and shield.
Level | Suffixes | Type of armor |
1-8 | Any | Leather |
9-15 | Might, Dexterity, Toughness | Hauberk |
9-15 | Mobility, Reason, Widsom | Leather |
16+ | Might | |
16+ | Dexterity | |
16+ | Toughness | Platemail |
16+ | Mobility | |
16+ | Reason | Leather |
16+ | Wisdom | Hauberk |
What type of armors does each character's class can wear:
Class | Type of armor |
Traveller | Leather |
Shaman | Leather |
Sorcerer | Leather |
Ice Spellweaver | Leather |
Fire Spellweaver | Leather |
Strongman | Leather , Hauberk |
Healer | Leather , Hauberk, The shield |
Wizard | Leather , Hauberk, The shield |
Herbalist | Leather , Hauberk, The shield |
Hunter | Leather, Hauberk, Mail |
Worrier | Leather, Hauberk, Mail |
Knight | Leather, Hauberk, Mail |
Berserker | Leather, Hauberk, Mail |
Spy | Leather, Hauberk, Mail |
Front-line soldier | Leather, Hauberk, Mail |
Soldier | Leather, Hauberk, Platemail, The shield |
Diamond protector | Leather, Hauberk, Platemail, The shield |
Semi-precious protector | Leather, Hauberk, Platemail, The shield |
Type of damage
Specific type of damage can be done by one or two type of weapons such as:
Type of damage | Type of weapon |
Prickly | Bow, Knife |
Cutting | Sword, Two-handled sword |
Прорубающий | Hatchet |
Crushing | Hammer, Two-Handled staff |
Chopping | Axe |
Quality of items
- Серый - Мусор и вещи не имеющие совсем никакой или почти никакой ценности, а также, вещи, необходимые для выполнения заданий.
- Белый - Самые простые доспехи и оружие, которые имеют только характеристики брони или урона. Они не имеют никакого дополнительного влияния на характеристики персонажа. Этот вид предметов может быть получен в виде трофея с монстра или куплен у торговца.
- Зелёный - Немного лучше белых предметов. Кроме брони и урона, они улучшают две базовые характеристики персонажа, к примеру Сила +2, Дух +2 и т. п. Эти предметы могут быть получены с монстров в качестве трофеев. Зелёными бывают вещи не только персонажей, но и их спутников.
- Синий - Немного лучше зелёных предметов. Кроме брони и урона, улучшают две базовые характеристики персонажа и имеют 1 специальный эффект, например Сила +2, Дух +2, +1% критического урона магией. Такие предметы могут быть получены с элитных монстров. Синими бывают вещи не только персонажей, но и их спутников.
- Золотой - Значительно лучше синих предметов. Такие предметы кроме брони и урона влияют на две базовые характеристики персонажа и имеют два специальных эффекта воздействия.
- Фиолетовый - Немного лучше желтых предметов. Такие предметы кроме брони и урона, улучшают две базовые характеристики персонажа и имеют два специальных эффекта. Фиолетовые предметы могут быть получены с монстров - боссов.
- Оранжевый - Немного лучше фиолетовых предметов. Кроме брони и урона, такие предметы ещё улучшают три базовые характеристики персонажа и имеют три специальных эффекта.
Название комплекта | Тип брони | Примерно подходит для роли |
Ратника | Латы | танк |
Бойца | Кольчуга | наносящий урон боец |
Берсерка | Кольчуга | наносящий урон боец |
Витязя | Кольчуга | наносящий урон боец |
Лучника | Кольчуга | наносящий урон боец |
Стрелка | Кольчуга | наносящий урон боец |
Целителя | Кожа | лекарь |
Огненного мага | Ткань | наносящий урон маг |
Ледяного мага | Ткань | наносящий урон маг |