Belongings

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The trophies or the rewards which is found from different quests is not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction.
+
The trophies or the rewards which are found from different quests are not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction.
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| '''Category'''
| '''Category'''
|-
|-
-
| 1, 11, 21, 31, 41, 51, 61
+
| 2, 11, 21, 31, 41, 51, 61
| Cuffs
| Cuffs
|-
|-
-
| 2, 12, 22, 32, 42, 52, 62
+
| 3, 12, 22, 32, 42, 52, 62
| Boots
| Boots
|-
|-
-
| 3, 13, 23, 33, 43, 53, 63
+
| 4, 13, 23, 33, 43, 53, 63
| Coats
| Coats
|-
|-
-
| 4, 14, 24, 34, 44, 54, 64
+
| 5, 14, 24, 34, 44, 54, 64
| Shoulder pads
| Shoulder pads
|-
|-
-
| 5, 15, 25, 35, 45, 55, 65
+
| 6, 15, 25, 35, 45, 55, 65
| Gloves
| Gloves
|-
|-
-
| 6, 16, 26, 36, 46, 56, 66
+
| 7, 16, 26, 36, 46, 56, 66
| Helmets
| Helmets
|-
|-
-
| 7, 17, 27, 37, 47, 57, 67
+
| 8, 17, 27, 37, 47, 57, 67
| Pants
| Pants
|-
|-
-
| 8, 18, 28, 38, 48, 58, 68
+
| 9, 18, 28, 38, 48, 58, 68
| Robes
| Robes
|-
|-
-
| 9, 19, 29, 39, 49, 59, 69
+
| 10, 19, 29, 39, 49, 59, 69
| Shields
| Shields
|-
|-
-
| 10, 20, 30, 40, 50, 60, 70
+
| 1, 10, 20, 30, 40, 50, 60, 70
| Weapons and Belts
| Weapons and Belts
|}
|}
Note - Since 0 level do not occur, at level one the character obtains weapon and belt.
Note - Since 0 level do not occur, at level one the character obtains weapon and belt.
-
==Naming things==
+
==Naming items==
Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs:
Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs:
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| <center>'''Level'''</center>
| <center>'''Level'''</center>
| <center>'''Category '''</center>
| <center>'''Category '''</center>
-
| <center>'''Title of the gears'''</center>
+
| <center>'''Title of the armors'''</center>
| <center>'''Title of the weapons'''</center>
| <center>'''Title of the weapons'''</center>
|-
|-
-
| <center>1-10</center>
+
| <center>1-9</center>
| <center>Student</center>
| <center>Student</center>
| <center>Apprentice</center>
| <center>Apprentice</center>
| <center>Student</center>
| <center>Student</center>
|-
|-
-
| <center>11-20</center>
+
| <center>101-190</center>
| <center>Simple</center>
| <center>Simple</center>
 +
| <center>Plain</center>
| <center>Ordinary</center>
| <center>Ordinary</center>
-
| <center>Plain</center>
 
|-
|-
-
| <center>21-30</center>
+
| <center>20-29</center>
| <center>Light</center>
| <center>Light</center>
| <center>Light</center>
| <center>Light</center>
| <center>Light</center>
| <center>Light</center>
|-
|-
-
| <center>31-40</center>
+
| <center>30-39</center>
| <center>Reinforced</center>
| <center>Reinforced</center>
| <center>Better</center>
| <center>Better</center>
| <center>Reinforced</center>
| <center>Reinforced</center>
|-
|-
-
| <center>41-50</center>
+
| <center>40-49</center>
| <center>Convenient</center>
| <center>Convenient</center>
| <center>Convenient</center>
| <center>Convenient</center>
| <center>Convenient</center>
| <center>Convenient</center>
|-
|-
-
| <center>51-60</center>
+
| <center>50-59</center>
-
| <center>Military</center>
+
| <center>Military</center>
| <center>Military</center>
| <center>Military</center>
| <center>Military</center>
 +
| <center>Tactical</center>
|-
|-
-
| <center>61-70</center>
+
| <center>60-69</center>
| <center>Perfect</center>
| <center>Perfect</center>
| <center>Perfect</center>
| <center>Perfect</center>
| <center>Perfect</center>
| <center>Perfect</center>
|-
|-
-
| <center>71-80</center>
+
| <center>70-79</center>
| <center>Great</center>
| <center>Great</center>
| <center>Great</center>
| <center>Great</center>
Line 269: Line 269:
|}
|}
 +
== Type of damage ==
 +
Specific type of damage can be done by one or two type of weapons such as:
{| table cellpadding="6" cellspacing="0" border="1"
{| table cellpadding="6" cellspacing="0" border="1"
|-
|-
-
| '''Тип урона'''
+
| '''Type of damage'''
-
| '''Тип оружия'''
+
| '''Type of weapon'''
|-
|-
-
| Колющий
+
| Prickly
-
| Лук, Нож
+
| Bow, Knife
|-
|-
-
| Режущий
+
| Cutting
-
| Меч, Двуручный меч
+
| Sword, Two-handled sword
|-
|-
| Прорубающий
| Прорубающий
-
| Секира
+
| Hatchet
|-
|-
-
| Дробящий
+
| Crushing
-
| Дубина, Двуручный посох
+
| Hammer, Two-Handled staff
|-
|-
-
| Рубящий
+
| Chopping
-
| Топор
+
| Axe
|}
|}
 +
 +
== Quality of items ==
* <B style="COLOR: rgb(204,204,204)">Серый</B> - [[Мусор]] и вещи не имеющие совсем никакой или почти никакой ценности, а также, вещи, необходимые для выполнения заданий.
* <B style="COLOR: rgb(204,204,204)">Серый</B> - [[Мусор]] и вещи не имеющие совсем никакой или почти никакой ценности, а также, вещи, необходимые для выполнения заданий.

Revision as of 16:54, 30 April 2010

The trophies or the rewards which are found from different quests are not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction.


Contents

Packs

Many things, such as arrows, quest items, potions and some other useless items can be added into packs of several pieces in order to save bag space. The maximum size of the stack, depends on its type. Using the Shift key in the bag the packs can be divided into smaller stacks of required numbers. To split a stack of items into two, hold down Shift and move the icon items to another cell. A window will appear where you will be offered to specify the number of items that you want to move into a new pile.

Item level

Items, like the characters, have levels too. The character can not wear item level greater than himself. Also, what would the character has progressed smoothly in the subjects, each type of items get to him at a certain level:

Levels Category
2, 11, 21, 31, 41, 51, 61 Cuffs
3, 12, 22, 32, 42, 52, 62 Boots
4, 13, 23, 33, 43, 53, 63 Coats
5, 14, 24, 34, 44, 54, 64 Shoulder pads
6, 15, 25, 35, 45, 55, 65 Gloves
7, 16, 26, 36, 46, 56, 66 Helmets
8, 17, 27, 37, 47, 57, 67 Pants
9, 18, 28, 38, 48, 58, 68 Robes
10, 19, 29, 39, 49, 59, 69 Shields
1, 10, 20, 30, 40, 50, 60, 70 Weapons and Belts

Note - Since 0 level do not occur, at level one the character obtains weapon and belt.

Naming items

Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs:

Level
Category
Title of the armors
Title of the weapons
1-9
Student
Apprentice
Student
101-190
Simple
Plain
Ordinary
20-29
Light
Light
Light
30-39
Reinforced
Better
Reinforced
40-49
Convenient
Convenient
Convenient
50-59
Military
Military
Tactical
60-69
Perfect
Perfect
Perfect
70-79
Great
Great
Great

Thus, if a player sees the Student Belt and the Military Belt - he can understand that the first belt is level 1, and the second 51. These rules apply to any items of equipment.

Item's Parameters

Items, beginning from the green variety, they improve one or more characteristic of character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:

Suffixes
Strength
Dexterity
Endurance
Mobility
Intelligence
Spirit
Might
+
Dexterity
+
Toughness
+
Mobility
+
Reason
+
Wisdom
+

Thus, if player sees Student belt of strength - he easily can understand that this is an item of level 1 that increases strength. But Military robe of reason - is an item of level 58 that increases intellect.

The second parameters on each items are selected randomly - and the item of reason can have any second parameter, for example, a strength or a mobility.

Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the strength and endurance or dexterity, but not the spirit and mobility.

Types of Armor

Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor has types leather, armor, hauberk and shield.

Level Suffixes Type of armor
1-8 Any Leather
9-15 Might, Dexterity, Toughness Hauberk
9-15 Mobility, Reason, Widsom Leather
16+ Might Mail
16+ Dexterity Mail
16+ Toughness Platemail
16+ Mobility Mail
16+ Reason Leather
16+ Wisdom Hauberk

What type of armors does each character's class can wear:

Class Type of armor
Traveller Leather
Shaman Leather
Sorcerer Leather
Ice Spellweaver Leather
Fire Spellweaver Leather
Strongman Leather , Hauberk
Healer Leather , Hauberk, The shield
Wizard Leather , Hauberk, The shield
Herbalist Leather , Hauberk, The shield
Hunter Leather, Hauberk, Mail
Worrier Leather, Hauberk, Mail
Knight Leather, Hauberk, Mail
Berserker Leather, Hauberk, Mail
Spy Leather, Hauberk, Mail
Front-line soldier Leather, Hauberk, Mail
Soldier Leather, Hauberk, Platemail, The shield
Diamond protector Leather, Hauberk, Platemail, The shield
Semi-precious protector Leather, Hauberk, Platemail, The shield

Type of damage

Specific type of damage can be done by one or two type of weapons such as:

Type of damage Type of weapon
Prickly Bow, Knife
Cutting Sword, Two-handled sword
Прорубающий Hatchet
Crushing Hammer, Two-Handled staff
Chopping Axe

Quality of items

  • Серый - Мусор и вещи не имеющие совсем никакой или почти никакой ценности, а также, вещи, необходимые для выполнения заданий.
  • Белый - Самые простые доспехи и оружие, которые имеют только характеристики брони или урона. Они не имеют никакого дополнительного влияния на характеристики персонажа. Этот вид предметов может быть получен в виде трофея с монстра или куплен у торговца.
  • Зелёный - Немного лучше белых предметов. Кроме брони и урона, они улучшают две базовые характеристики персонажа, к примеру Сила +2, Дух +2 и т. п. Эти предметы могут быть получены с монстров в качестве трофеев. Зелёными бывают вещи не только персонажей, но и их спутников.
  • Синий - Немного лучше зелёных предметов. Кроме брони и урона, улучшают две базовые характеристики персонажа и имеют 1 специальный эффект, например Сила +2, Дух +2, +1% критического урона магией. Такие предметы могут быть получены с элитных монстров. Синими бывают вещи не только персонажей, но и их спутников.
  • Золотой - Значительно лучше синих предметов. Такие предметы кроме брони и урона влияют на две базовые характеристики персонажа и имеют два специальных эффекта воздействия.
  • Фиолетовый - Немного лучше желтых предметов. Такие предметы кроме брони и урона, улучшают две базовые характеристики персонажа и имеют два специальных эффекта. Фиолетовые предметы могут быть получены с монстров - боссов.
  • Оранжевый - Немного лучше фиолетовых предметов. Кроме брони и урона, такие предметы ещё улучшают три базовые характеристики персонажа и имеют три специальных эффекта.

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Название комплекта Тип брони Примерно подходит для роли
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Берсерка Кольчуга наносящий урон боец
Витязя Кольчуга наносящий урон боец
Лучника Кольчуга наносящий урон боец
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Огненного мага Ткань наносящий урон маг
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