Herbalist

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{| cellspacing="2" cellpadding="6" border="0"
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! style="background-color:#D73E68;" colspan="2"|Spell
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! style="background-color:#D73E68;" colspan="2"| Herbalist Skills
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== Herbalist Skills ==
== Herbalist Skills ==
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==  Skills of the Wizard ==
 
<div style="border:1px solid #D73E68;">
<div style="border:1px solid #D73E68;">
{| class="smallertexttable" width=100%
{| class="smallertexttable" width=100%
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! style="min-width:150px;background-color:#D73E68;" colspan=2| Herbalist Spells
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! style="min-width:150px;background-color:#D73E68;" colspan=2| Herbalist Skills
! style="width:61px;"| Character:
! style="width:61px;"| Character:
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! style="width:41px;"| [[Image:Resurrection.png]]
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! style="width:41px;"| [[image:Hidden_Reserves.png]]
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! colspan=2| Resurrection
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! Hidden Reserves
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! [[image:Guardian-Angel.png]]
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! Guardian-Angel
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! [[image:Rally.png]]
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! Rally
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| [[image:General_Regeneration.png]]
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! Negation of Death
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! [[image:Radiance_of_Life.png]]
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! Radiance of Life
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| [[image:Numbness.png]]
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! Numbness
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! [[image:Last_Chance.png]]
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! Last Chance
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! [[image:Recovery.png]]
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! Recovery
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! [[image:Revival.png]]
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! Revival
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| [[image:Reduced_healing.png]]
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! Reduced Healing
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! [[image:Life_bloom.png]]
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! Lifebloom
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| [[image:Serenity.png]]
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! Serenity
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! [[image:Concentration.png]]
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! Concentration
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! [[image:Rage.png]]
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! Rage
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Revision as of 10:23, 27 March 2015

image:Herbalist.png Herbalist specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. Healer will have the option to choose Herbalist class at the level 31.


Herbalist Skills Green Spell Operating principle
image:Hidden_Reserves.png Hidden Reserves It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1. Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action.
image:Guardian-Angel.png Guardian-Angel If the health rate falls under 20% he receives some health value once. If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic.
image:Rally.png Rally If a member of group dies, other members of the group increased HP by 1500. The base health of character, pets and other members of group increases with death of a member of the group.
image:General_Regeneration.png Negation of Death If target with this spell influence is hit, and the hit is supposed to kill, target receives 3092 instead. If a target with this spell, gets a fatal blow/spell that reduces his health to 0 or less, then health will be added to the target.
image:Radiance_of_Life.png Radiance of Life It recovers the surrounding members of the group immediately, adding 25535 of the health to them. It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic.
image:Numbness.png Numbness It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects.
image:Last_Chance.png Last Chance When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50%
image:Recovery.png Recovery Gradually restores health. Target receives health periodically.
image:Revival.png Revival Resurrects friendly player with 30% health and mana. Brings back a grouped player to life, with specified amount of health and mana.
image:Reduced_healing.png Reduced Healing Reduces effects of healing on target by 3500% for 10 seconds. Target is cursed with an effect that reduces any received healing from other players.
image:Life_bloom.png Lifebloom Restores 451 health. Stacks up to 2x times. Target receives periodic healing, that can be stacked multiple times.
image:Serenity.png Serenity Creates a magical area that regenerates 1909 health over 10 seconds, for 5 characters in the area. Healing effects are increased. 5 players in the spell's target area receives periodic healing.
image:Concentration.png Concentration Increases damage for 1 target Target is cursed and receives more damage.
image:Rage.png Rage All abilities used by Herbalist have a 5% chance to cause trance, and next ability will require 30% less mana Influence gives herbalist a chance to go into a state of "trance", in which next ability cast will cost 30% less mana.

Herbalist Skills

Herbalist Skills Character: 31 40 44 48 50 52 54 58 65
image:Hidden_Reserves.png Hidden Reserves
image:Guardian-Angel.png Guardian-Angel
image:Rally.png Rally
image:General_Regeneration.png Negation of Death
image:Radiance_of_Life.png Radiance of Life
image:Numbness.png Numbness
image:Last_Chance.png Last Chance
image:Recovery.png Recovery
image:Revival.png Revival
image:Reduced_healing.png Reduced Healing
image:Life_bloom.png Lifebloom
image:Serenity.png Serenity
image:Concentration.png Concentration
image:Rage.png Rage

Level of character 31

  • Hidden Reserves level 1
  • Lifebloom level 1

Level of character 40

  • Guardian-Angel level 1
  • Recovery level 1

Level of character 44

  • Hidden Reserves level 2
  • Rally level 1
  • Revival level 1
  • Concentration level 1

Level of character 48

  • Negation of Death level 1
  • Reduced Healing level 1

Level of character 50

  • Guardian-Angel level 2

Level of character 52

  • Radiance of Life level 1
  • Serenity level 1

Level of character 54

  • Numbness level 1
  • Rage level 1

Level of character 58

  • Guardian-Angel level 3

Level of character 60

  • Hidden Reserves level 3
  • Numbness level 2

Level of character 63

  • Last Chance level 1

Level of character 65

  • Guardian-Angel level 4
  • Last Chance level 2
  • Numbness level 3
  • Negation of Death level 2
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