Dungeons

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The peaceful of fragoria is interrupted by the presence of dungeons, in which on the contrary of the surface creatures is inhibited by dangerous creatures. The dungeons are occupied by monsters with the level [[elite]] or [[Underground Elite]] as well the [[Bosses]] who are much stronger and more dangerous than the ordinary mobs. In some cases, it is required to enter some dungeons in search for quest items or solving a quest puzzles and therefore it is necessary to be careful and attentive while passing through it.
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In addition to the myriad of monsters in Fragoria, the men and women of Fragoria are further tested in battle via the dungeons scattered throughout the land. These dungeons contain [[Elites|Elite]], [[Underground Elites|Underground Elite]], and [[Bosses|Boss]], which are stronger than [[ordinary mobs|Mob]. Dungeons may be required for certain quests/achievements, but for the most part, they are used by the most daring of Fragorians as sources of valuable items (equipment/resources/medallions).
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== Tips before entering Dungeons ==
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== Common Tips ==
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* Think of creating a team. The team must contain important class characters which are '''Healer''', '''Fighter''' and '''Tank''',. This to ensure optimum combination of skill functions and best performance.
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* Check the durabilities of your equipments; armors and weapons and '''repair''' them if necessary to avoid facing broken items in most crucial moments of fight.
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* Take '''spare set''' of equipment in the bag if space is available, as the items may deteriorate with prolong fighting especially if it involves repeated dying.
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* Keep enough amount of required potions for '''Health''', '''Mana''', '''Ammunition''' and other spell potion that may be necessary in your bag. Sometimes it is required to bring an object with you for a completion of a quest, Do not forget to put it in the bag!!
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* Empty the unnecessary bag contents to the bank except the essential items mentioned above as you never know what odds might happen.
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* Remember to have enough '''food''' and '''awakers''' for your companion pet. They are really helpful in attacks too.
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=== Revival ===
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Dungeons raiding cannot be done without the Healers. For this, the suitable class is the '''[[Healer]]''' which later on become '''[[Wizard]]'''.
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=== Check Your Equipment===
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=== Tank Class ===
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[[Strongman]], [[Soldier]] and [[Diamond Protector]] much more easily withstand the attacks of monsters, especially in close battle, than remaining classes. Therefore we recommend compulsorily to include in the team of such “tank”, which will be able to accept basic impact to itself.
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*Check the durabilities of your equipments; armors and weapons and '''repair''' them if necessary to avoid facing broken items in most crucial moments of fight.
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*Take '''spare set''' of equipment in the bag if space is available, as the items may deteriorate with prolong fighting especially if it involves repeated dying.
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*Keep unnecessary items in your bank except the essentials to store the new items you may be rewarded with.
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=== Attracting Monsters ===
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=== Revival/Healing ===
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Someone has to bring monsters to the team. In order not to attract too many mobs, it is best to do it remotely. For these purposes it is best suited: '''[[Hunter]]''' , '''[[Sorcerer]]''' , '''[[Spy]]''' and '''[[Fire Spellweaver]]''' . Once the monster remotely attracted to the team and moving towards them, the character, acting as a '''tank''' should seize the monster, turning the monster's attention to himself. Here the "tank" will certainly help his team with his special skills.
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=== Incomplete Team ===
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It is possible to walk inside the cave with incomplete team. But in this case, success depends on the experience of participants, their level of equipment and the composition of the team. Creating a team requires a lot of experience and skill. Beginners better to travel the underground in the full group.
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=== Selecting team leader ===
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For successful campaigns in the dungeons, team players, obviously, need a '''leader'''. The player most capable of organizing all other players, and setting clear instructions in the process of passing the cave. For these purposes, try to choose a player with leadership qualities and the most experienced player in the team.
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=== Guide's Help ===
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Try to include a group of players who had already been in the dungeon and can give suggestion to beginners where to go and what to do. But if you yourself want to penetrate the mysteries of the dungeon, then better to guide yourself wisely!!
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*Remember to have enough '''food''' and '''awakers''' for your companion pet.
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*
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*Keep enough amount of required potions for '''Health''', '''Mana''', '''Ammunition''' and other spell potions that may be necessary in your bag. Sometimes it is required to bring an object with you to complete a quest.
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*
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*Dungeon raidings cannot be accomplished without healers/healing spells. For this, the suitable class is the '''[[Healer]]''' which later on become '''[[Wizard]]'''.
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*
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=== Teamwork ===
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*Think of creating a team. The team must contain important class characters which are '''Healer''', '''Fighter''' and '''Tank''',. This to ensure optimum combination of skill functions and best performance.
 +
*It is possible to walk inside the cave with incomplete team. But in this case, success depends on the experience of participants, their level of equipment and the composition of the team. Creating a team requires a lot of experience and skill. Beginners better to travel the underground in the full group.
 +
*[[Strongman]], [[Soldier]] and [[Diamond Protector]] much more easily withstand the attacks of monsters, especially in close battle, than the other classes. Therefore it is recommended to invite such a "Tank" into your group.
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*Someone has to attract monsters to the team in order to avoid attracting too many mobs at once. It is best to designate a ranged character to do so. Therefore the following classes are best suited for that purpose: '''[[Hunter]]''' , '''[[Sorcerer]]''' , '''[[Spy]]''' and '''[[Fire Spellweaver]]''' .
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*After attracting the monster, the '''Tank''' will take over by allowing the monster to target him/her.
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*For successful campaigns in the dungeons, team players need a '''leader'''. The player most capable of organizing all other players, and setting clear instructions in the process of passing the cave. For these purposes, try to choose a player with leadership qualities and the most experience in the team.
== List of Dungeons ==
== List of Dungeons ==

Revision as of 21:00, 14 January 2011

In addition to the myriad of monsters in Fragoria, the men and women of Fragoria are further tested in battle via the dungeons scattered throughout the land. These dungeons contain Elite, Underground Elite, and Boss, which are stronger than [[ordinary mobs|Mob]. Dungeons may be required for certain quests/achievements, but for the most part, they are used by the most daring of Fragorians as sources of valuable items (equipment/resources/medallions).

Contents

Common Tips

Check Your Equipment

  • Check the durabilities of your equipments; armors and weapons and repair them if necessary to avoid facing broken items in most crucial moments of fight.
  • Take spare set of equipment in the bag if space is available, as the items may deteriorate with prolong fighting especially if it involves repeated dying.
  • Keep unnecessary items in your bank except the essentials to store the new items you may be rewarded with.

Revival/Healing

  • Remember to have enough food and awakers for your companion pet.
  • Keep enough amount of required potions for Health, Mana, Ammunition and other spell potions that may be necessary in your bag. Sometimes it is required to bring an object with you to complete a quest.
  • Dungeon raidings cannot be accomplished without healers/healing spells. For this, the suitable class is the Healer which later on become Wizard.

Teamwork

  • Think of creating a team. The team must contain important class characters which are Healer, Fighter and Tank,. This to ensure optimum combination of skill functions and best performance.
  • It is possible to walk inside the cave with incomplete team. But in this case, success depends on the experience of participants, their level of equipment and the composition of the team. Creating a team requires a lot of experience and skill. Beginners better to travel the underground in the full group.
  • Strongman, Soldier and Diamond Protector much more easily withstand the attacks of monsters, especially in close battle, than the other classes. Therefore it is recommended to invite such a "Tank" into your group.
  • Someone has to attract monsters to the team in order to avoid attracting too many mobs at once. It is best to designate a ranged character to do so. Therefore the following classes are best suited for that purpose: Hunter , Sorcerer , Spy and Fire Spellweaver .
  • After attracting the monster, the Tank will take over by allowing the monster to target him/her.
  • For successful campaigns in the dungeons, team players need a leader. The player most capable of organizing all other players, and setting clear instructions in the process of passing the cave. For these purposes, try to choose a player with leadership qualities and the most experience in the team.

List of Dungeons

Konung's Tomb / Kirik's Tomb

- Dungeon Type:Location: [ Green:Middle Lands ]

- Elite Mob Levels: 13

- Boss Levels: 15

Robber's Vault

- Dungeon Type/Location: [ Green:Middle Lands ]

- Elite Mob Levels: 15

- Boss Levels: 20

Savage Dens

- Dungeon Type/Location: [ Red:Middle Lands ] [ Green:Middle Lands ]

- Elite Mob Levels: 13

- Boss Levels: 20

Middle lands

"Bone ChainBooks" Restrictions on the level: ∞ Coordinates input: [-205 / 87]

South Stronghold

"Wolf's Lair" (255) Coordinates input: 77 / 336 Limiting the level: ∞

Western Lands

"The Castle Pantry" Coordinates input: [37 / -159] Limiting the level of: ∞

"Poisoned Spring" Coordinates input: [-184 / -210] Limiting the level: 27-33

Sea Forest

"Robbers camp" Coordinates input: [98 / -416] Limiting the level: 33-38

"Underwater temple Coordinates input: [-121/-628] Limiting the lvl: 36-43

Severogorye

"The yard of the Red Witch" Coordinates input: [-95 / -315] Restriction level: 42-49

"Abandoned Bonekeep" Coordinates input: [118 -740] Limiting the level: 52-58

Frost Town "Fortress of Winter" Coordinates input: [99 / -136] Limiting the level of: 58-63

White Worm Lair Coordinates input: [-101/-85] Limiting the level: 56-63

Frost Plato "Gate Night" Coordinates input: [-59 / -254] Limiting the level: 63-69

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