Copper Mountain

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=== Objective ===
=== Objective ===
A PVE game consists of passing through several locations and killing several elites and bosses. The players will receive awards (signs) depending on their individual performance and game difficulty level.
A PVE game consists of passing through several locations and killing several elites and bosses. The players will receive awards (signs) depending on their individual performance and game difficulty level.
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=== Description===
=== Description===
# Green and Blue games (easy and average)- 5 participants duration: 10 minutes
# Green and Blue games (easy and average)- 5 participants duration: 10 minutes
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## Red games (hard)- 10 participants and duration: 20 minutes
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# Red games (hard)- 10 participants and duration: 20 minutes
The game has only one phase consists of three series of exchangeable locations. Each location contain several groups of elites and bosses with rising level of difficulties - from simple to most complex. Closed gates are located between each zone, guarded by elites with special behaviors. Those elites must be killed and the gate destroyed in order to move to next zone.
The game has only one phase consists of three series of exchangeable locations. Each location contain several groups of elites and bosses with rising level of difficulties - from simple to most complex. Closed gates are located between each zone, guarded by elites with special behaviors. Those elites must be killed and the gate destroyed in order to move to next zone.

Revision as of 13:06, 2 December 2011

Objective

A PVE game consists of passing through several locations and killing several elites and bosses. The players will receive awards (signs) depending on their individual performance and game difficulty level.

Description

  1. Green and Blue games (easy and average)- 5 participants duration: 10 minutes
  2. Red games (hard)- 10 participants and duration: 20 minutes

The game has only one phase consists of three series of exchangeable locations. Each location contain several groups of elites and bosses with rising level of difficulties - from simple to most complex. Closed gates are located between each zone, guarded by elites with special behaviors. Those elites must be killed and the gate destroyed in order to move to next zone.

On second location, a special passage with obstacle is located to judge player's reflexes.

Killing the last boss leads to the end of the game.

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