Augmentation Rune

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Augumentation runes can be used on purple items to add an additional bonus. See below for list of possible bonuses for each item.
Augumentation runes can be used on purple items to add an additional bonus. See below for list of possible bonuses for each item.
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== Possible Stats ==
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== Possible Bonuses ==
=== Helms ===
=== Helms ===
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<br>* Silence enemies for T seconds with some probability.
<br>* Silence enemies for T seconds with some probability.
<br>* Increases piercing damage by N
<br>* Increases piercing damage by N
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<br>* Decreases enemy by N for T seconds with some probability.
+
<br>* Decreases enemy strength by N for T seconds with some probability.
<br>* Increases power by N for T seconds with some probability.
<br>* Increases power by N for T seconds with some probability.
<br>* Increases  
<br>* Increases  
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=== Belt ===
=== Belt ===
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<br>* Silence prohibits spell casting for T seconds with some probability.
 +
<br>* Decreases enemy strength
 +
<br>* Increases
 +
<br>* Increases critical hit chance by N%
 +
<br>* Removes all negative effects with some probablity.
 +
<br>* Casts random spell at enemy with some probability
 +
<br>* Magical invulnerability for T seconds with some probability.
 +
<br>* Increases all physical damage by N
 +
<br>* Increases chances to dodge by N%
 +
<br>* Increases fire damage by N
 +
<br>* Increases water damage by N
 +
<br>* Increases amount blocked by N
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<br>* Increases damage and healing by N
 +
<br>* Increases chance to shield block by N%
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<br>* Increases critical hit chance by N%
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<br>* Steals N life with some probability.
 +
<br>* Increases chances to hit by N%
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<br>* Increases chances to parry by N%
 +
<br>* Increases attack power by N
 +
<br>* Increases spell critical hit by N%
 +
<br>* Disarms enemy for T seconds with some probability.
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<br>* Increases protection by N
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<br>* Increases weapon proficiency by N
 +
<br>* Reduces healing by N for T seconds with some probability.
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<br>* Increases chance of critical hit by N%
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<br>* Increases damage absorption by N%
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<br>* Increases speed of autoattack by N%
=== Pants ===
=== Pants ===
=== Shoes ===
=== Shoes ===

Revision as of 06:47, 23 April 2015

Contents

General Info

Augumentation runes can be used on purple items to add an additional bonus. See below for list of possible bonuses for each item.

Possible Bonuses

Helms


* Reduces armor of enemy by N for T seconds with some probability
* Silence prohibits spells for T seconds with some probability.
* Increases piercing damage by N.
* Probably to decrease enemy movement by N% for T seconds upon weapon attack.
* Increases damage by N%
* Steals mana from enemy with some probability.
* Remove all negative effects with some probability.
* Invulnerability to physical damages for T seconds with some probability.
* Reduces autoattack interval by N for T seconds with some probability.
* Increases chance to hit by N%
* Increases water damage by N
* Increases air damage by N
* Increases life magic by N
* Increases damage and healing by N
* Increases speed of movement by N%
* Increases critical hit chance by N%
* Steals life from enemy with some probability.
* Reflects magic damage by N% with some probability.
* Increases chances of hitting enemy by N%
* Disorients opponent for T seconds or till attacked, with some probability.
* Reduces speed of opponent autoattack by N%
* Increases attack power by N
* Increases attack speed by N% for T seconds with some probability.
* Increases effect of healing spells by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increases weapon proficiency by N
* Increases monster aggressiveness by N for any action.
* Increases spell damage by N
* Increases chance of critical hit by N%
* Increases damage absorption by N%
* Increases damage received by other characters by N%
* Increases speed of autoattack by N%
* Increases all phsyical damage by N.
* Increases chance to critically hit by N%
* Reduces enemy critical hit chance by N%
* Increases stamina by N
* Increases intellect by N
* Increases effects of healing spells by N
* Increases rate of mana regeneration by N%

Pauldrons


* Silence prohibits spell casting for T seconds upon weapon attack.
* Inflicts N fire damage with some probability.
* Increases piercing damage by N
* Increases all parameters by N for T seconds with some probability.
* Casts random spell at enemy with some probability.
* Reduces interval between autoattacks by N for T seconds with some probability.
* Increases all physical damage by N
* Increases chance to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases air damage by N
* Increases life magic by N
* Increases magic and healing by N
* Increases the chances of shield blocking by N%
* Increaes critical chances by N%
* Increases monster aggressiveness by N with some probability.
* Steals N life with some probability.
* Steals N mana with some probability.
* Increases chance to hit by N%
* Increases chances to parry attacks by N%
* Increases attack power by N
* Increases effects of healing by N
* Increases protection by N
* Increases chance of critical hit by N%
* Increases damage absorption by N%
* Increases autoattack speed by N%
* Increases all physical damage by N
* Increases intellect by N with some probability
* Increases spirit by N with some probability

Cloak


* Increases piercing damage by N
* Casts random spell at enemy with some probability.
* Inflicts air magic with some probability.
* Reduces interval between autoattack by N for T seconds with some probablity.
* Increases all physical damage by N
* Increases water magic by N
* Increases air magic by N
* Increases magic and healing by N
* Increases speed by N%
* Increases chances of critical hit by N%
* Steals life with some probability
* Steals mana with some probability
* Prohibits casting of spells for T seconds.
* Increases chances to hit by N%
* Increases chances to parry by N%
* Increases effects of healing spells by N
* Increases chance of spell critical hit by N%
* Increases protection by N
* Increases chance of critical hit by N%
* Increases damage absorption by N%
* Increases speed of autoattack by N%

Armor


* Reduces armor of enemy by N for T seconds with some probability.
* Silence enemies for T seconds with some probability.
* Increases piercing damage by N
* Decreases enemy strength by N for T seconds with some probability.
* Increases power by N for T seconds with some probability.
* Increases
* Remove all negative effects with some probability.
* Increases all phsyical damage by N for T seconds with some probability.
* Reduces interval between autoattacks by N for T seconds with some probability.
* Disarms enemy for T seconds with some probability.
* Increases health by N
* Increases all physical damage by N
* Increases chance to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases life magic by N
* Increases blocked damage amount by N
* Increases damage and healing by N
* Increases critical hit chance by N
* Restores N health for T seconds.
* Increases monster aggressiveness by N with some probability.
* Steals N life with some probability
* Steals N mana with some probability
* Increases chances to hit by N%
* Increases chance to parry by N%
* Increases attack power by N
* Increases effects of healing spells by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increase in weapon proficiency by N
* Increase spell damage by N
* Increase chance of critical hit by N%
* Increases damage absorption by N%
* Increases autoattack speed by N%
* Increases all physical damage by N

Cuffs


* Decreases enemy speed by N% for T seconds with some probability
* Increases critical hit chance by N%
* Returns enemy damage by N% with some probability.
* Increases all physical damage by N
* Increases chances to dodge by N%
* Increases amount blocked by N
* Increases damage and healing by N
* Increases critical hit chance by N%
* Steals N life with some probability
* Increases chances to hit enemy by N%
* Increases chances to counter enemy by N%
* Increases attack by N
* Increases effects of healing by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increases chance of critical hit with N%
* Increases damage absorption by N%
* Increases autoattack speed by N%

Gloves


* Silence enemy for T seconds with some probability.
* Steals N life with some probability
* Increases chances of critical hit by N%
* Invulnerability to physical damage for T seconds with some probability.
* Returns N% of enemy damage with some probability.
* Increases all physical damage by N
* Increases chance to dodge by N%
* Increases fire damage by N
* Increases astral damage by N
* Increases water damage by N
* Increases air damage by N
* Increases damage and healing by N
* Steals N life with some probability
* Steals N mana with some probability
* Increases chances to hit by N%
* Increases chances to parry by N%
* Increases attack power by N
* Increases effects of healing spells by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increases chance of critical hit by N%
* Increases damage absoprtion by N$
* Increases autoattack speed by N%
* Increases piercing damage by N
* Increases all physical damage by N
* Increases power by N for T seconds with some probability.

Belt


* Silence prohibits spell casting for T seconds with some probability.
* Decreases enemy strength
* Increases
* Increases critical hit chance by N%
* Removes all negative effects with some probablity.
* Casts random spell at enemy with some probability
* Magical invulnerability for T seconds with some probability.
* Increases all physical damage by N
* Increases chances to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases amount blocked by N
* Increases damage and healing by N
* Increases chance to shield block by N%
* Increases critical hit chance by N%
* Steals N life with some probability.
* Increases chances to hit by N%
* Increases chances to parry by N%
* Increases attack power by N
* Increases spell critical hit by N%
* Disarms enemy for T seconds with some probability.
* Increases protection by N
* Increases weapon proficiency by N
* Reduces healing by N for T seconds with some probability.
* Increases chance of critical hit by N%
* Increases damage absorption by N%
* Increases speed of autoattack by N%

Pants

Shoes

Personal tools
Date/Time
Server & Cross

Super-Cross Server