Augmentation Rune

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Contents

General Info

Augumentation runes can be used on purple items to add an additional bonus. See below for list of possible bonuses for each item.

Possible Bonuses

Helms


* Reduces armor of enemy by N for T seconds with some probability
* Silence prohibits spells for T seconds with some probability.
* Increases piercing damage by N.
* Probably to decrease enemy movement by N% for T seconds upon weapon attack.
* Increases damage by N%
* Steals mana from enemy with some probability.
* Remove all negative effects with some probability.
* Invulnerability to physical damages for T seconds with some probability.
* Reduces autoattack interval by N for T seconds with some probability.
* Increases chance to hit by N%
* Increases water damage by N
* Increases air damage by N
* Increases life magic by N
* Increases damage and healing by N
* Increases speed of movement by N%
* Increases critical hit chance by N%
* Steals life from enemy with some probability.
* Reflects magic damage by N% with some probability.
* Increases chances of hitting enemy by N%
* Disorients opponent for T seconds or till attacked, with some probability.
* Reduces speed of opponent autoattack by N%
* Increases attack power by N
* Increases attack speed by N% for T seconds with some probability.
* Increases effect of healing spells by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increases weapon proficiency by N
* Increases monster aggressiveness by N for any action.
* Increases spell damage by N
* Increases chance of critical hit by N%
* Increases damage absorption by N%
* Increases damage received by other characters by N%
* Increases speed of autoattack by N%
* Increases all phsyical damage by N.
* Increases chance to critically hit by N%
* Reduces enemy critical hit chance by N%
* Increases stamina by N
* Increases intellect by N
* Increases effects of healing spells by N
* Increases owner's mana regeneration by N%

Pauldrons


* Silence prohibits spell casting for T seconds upon weapon attack.
* Inflicts N fire damage with some probability.
* Increases piercing damage by N
* Increases all parameters by N for T seconds with some probability.
* Casts random spell at enemy with some probability.
* Reduces interval between autoattacks by N for T seconds with some probability.
* Increases all physical damage by N
* Increases chance to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases air damage by N
* Increases life magic by N
* Increases magic and healing by N
* Increases the chances of shield blocking by N%
* Increaes critical chances by N%
* Increases monster aggressiveness by N with some probability.
* Steals N life with some probability.
* Steals N mana with some probability.
* Increases chance to hit by N%
* Increases chances to parry attacks by N%
* Increases attack power by N
* Increases effects of healing by N
* Increases protection by N
* Increases chance of critical hit by N%
* Increases damage absorption by N%
* Increases autoattack speed by N%
* Increases all physical damage by N
* Increases intellect by N with some probability
* Increases spirit by N with some probability

Cloak


* Increases piercing damage by N
* Casts random spell at enemy with some probability.
* Inflicts air magic with some probability.
* Reduces interval between autoattack by N for T seconds with some probablity.
* Increases all physical damage by N
* Increases water magic by N
* Increases air magic by N
* Increases magic and healing by N
* Increases speed by N%
* Increases chances of critical hit by N%
* Steals life with some probability
* Steals mana with some probability
* Prohibits casting of spells for T seconds.
* Increases chances to hit by N%
* Increases chances to parry by N%
* Increases effects of healing spells by N
* Increases chance of spell critical hit by N%
* Increases protection by N
* Increases chance of critical hit by N%
* Increases damage absorption by N%
* Increases speed of autoattack by N%

Armor


* Reduces armor of enemy by N for T seconds with some probability.
* Silence enemies for T seconds with some probability.
* Increases piercing damage by N
* Decreases enemy strength by N for T seconds with some probability.
* Increases power by N for T seconds with some probability.
* Increases
* Remove all negative effects with some probability.
* Increases all phsyical damage by N for T seconds with some probability.
* Reduces interval between autoattacks by N for T seconds with some probability.
* Disarms enemy for T seconds with some probability.
* Increases health by N
* Increases all physical damage by N
* Increases chance to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases life magic by N
* Increases blocked damage amount by N
* Increases damage and healing by N
* Increases critical hit chance by N
* Restores N health for T seconds.
* Increases monster aggressiveness by N with some probability.
* Steals N life with some probability
* Steals N mana with some probability
* Increases chances to hit by N%
* Increases chance to parry by N%
* Increases attack power by N
* Increases effects of healing spells by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increase in weapon proficiency by N
* Increase spell damage by N
* Increase chance of critical hit by N%
* Increases damage absorption by N%
* Increases autoattack speed by N%
* Increases all physical damage by N

Cuffs


* Decreases enemy speed by N% for T seconds with some probability
* Increases critical hit chance by N%
* Returns enemy damage by N% with some probability.
* Increases all physical damage by N
* Increases chances to dodge by N%
* Increases amount blocked by N
* Increases damage and healing by N
* Increases critical hit chance by N%
* Steals N life with some probability
* Increases chances to hit enemy by N%
* Increases chances to counter enemy by N%
* Increases attack by N
* Increases effects of healing by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increases chance of critical hit with N%
* Increases damage absorption by N%
* Increases autoattack speed by N%

Gloves


* Silence enemy for T seconds with some probability.
* Steals N life with some probability
* Increases chances of critical hit by N%
* Invulnerability to physical damage for T seconds with some probability.
* Returns N% of enemy damage with some probability.
* Increases all physical damage by N
* Increases chance to dodge by N%
* Increases fire damage by N
* Increases astral damage by N
* Increases water damage by N
* Increases air damage by N
* Increases damage and healing by N
* Steals N life with some probability
* Steals N mana with some probability
* Increases chances to hit by N%
* Increases chances to parry by N%
* Increases attack power by N
* Increases effects of healing spells by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increases chance of critical hit by N%
* Increases damage absoprtion by N$
* Increases autoattack speed by N%
* Increases piercing damage by N
* Increases all physical damage by N
* Increases power by N for T seconds with some probability.

Belt


* Silence prohibits spell casting for T seconds with some probability.
* Decreases enemy strength
* Increases
* Increases critical hit chance by N%
* Removes all negative effects with some probablity.
* Casts random spell at enemy with some probability
* Magical invulnerability for T seconds with some probability.
* Increases all physical damage by N
* Increases chances to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases amount blocked by N
* Increases damage and healing by N
* Increases chance to shield block by N%
* Increases critical hit chance by N%
* Steals N life with some probability.
* Increases chances to hit by N%
* Increases chances to parry by N%
* Increases attack power by N
* Increases spell critical hit by N%
* Disarms enemy for T seconds with some probability.
* Increases protection by N
* Increases weapon proficiency by N
* Reduces healing by N for T seconds with some probability.
* Increases chance of critical hit by N%
* Increases damage absorption by N%
* Increases speed of autoattack by N%

Pants


* Silences enemy for T seconds with some probability.
* Increases piercing damage by N
* Steals N life with some probability.
* Decreases enemy strength by N for T seconds with some probability.
* Removes all negative effects with some probability.
* Inflicts air magic damage with N probability.
* Returns N% of enemy damage with some probability.
* Reduces autoattack intervals by N for T seconds with some probability.
* Increases health by N
* Increases mana by N
* Increases all physical damage by N
* Increases chances to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases life magic by N
* Increases damage blocked by N
* Increases damage and healing by N
* Increases critical hit chance by N%
* Steals N life with some probability.
* Increases chances to hit by N%
* Increases chances to parry by N%
* Increases healing effects by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increases critical hit chance by N%
* Increases damage absorption N%
* Increases autoattack by N%
* Increases all physical damage by N

Shoes


* Reduces enemy armor by N for T seconds with some probability.
* Silences enemy for T seconds with some probability.
* Steals N life with some probability.
* Decreases enemy strength by N for T seconds with some probability.
* Increases
* Increases critical hit chance by N%
* Steals N mana with some probability.
* Removes all negative effects with some probability.
* Casts random spell at enemy with some probability.
* Reduces autoattack interval by N for T seconds with some probability.
* Disarms enemy for T seconds with some probability.
* Increases all physical damage by N
* Increases chance to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases life magic by N
* Increases damage blocked by N
* Increases damage and healing by N
* Increases movement speed by N
* Increases critical hit chance by N%
* Steals N life with some probability.
* Steals N mana with some probability.
* Increases chance to hit by N%
* Reduces enemy speed by N% with some probability.
* Increases chances to parry by N%
* Increases attack power by N
* Increases healing effects by N
* Increases spell critical hit chances by N%
* Increases protection by N
* Increases weapon proficiency by N
* Increases spell damage by N
* Increases critical hit chance by N%
* Increases damage absorption by N%
* Increases autoattack speed by N%
* Increases piercing damage by N
* Increases all phsyical damage by N

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