Icon
| Name
| Function
| Operating principle
|
| Hidden Reserves
| It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1.
| Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action.
|
| Guardian-Angel
| If the health rate falls under 20% he receives some health value once.
| If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic.
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| Rally
| If a member of group dies, other members of the group increased HP by 1500.
| The base health of character, pets and other members of group increases with death of a member of the group.
|
| Negation of Death
| If target with this spell influence is hit, and the hit is supposed to kill, target receives 3092 instead.
| If a target with this spell, gets a fatal blow/spell that reduces his health to 0 or less, then health will be added to the target.
|
| Radiance of Life
| It recovers the surrounding members of the group immediately, adding 25535 of the health to them.
| It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic.
|
| Numbness
| It adds 600 of health and takes all the long-term effects of arms and poisons off the group members.
| It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects.
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| Last Chance
| When a critical health level, the armor, health and effectiveness of magic words are increased by 50%.
| If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50%
|
| Recovery
| Gradually restores health.
| Target receives health periodically.
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| Revival
| Resurrects friendly player with 30% health and mana.
| Brings back a grouped player to life, with specified amount of health and mana.
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| Recovery
| Gradually restores health.
| Target receives health periodically.
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| Revival
| Resurrects friendly player with 30% health and mana.
| Brings back a grouped player to life, with specified amount of health and mana.
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