Legend of Fragoria
From FragoriaWiki
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You can only subscribe to this minigame individually, and without a group. 10x players are required to start. Group formation is similar to that of the Arena. The following level ranges have minimal GS requirements:
Level : GS 25-34 : 2241 35-44 : 3331 45-54 : 4363 55-64 : 5520 66-74 : 6615 75-84 : 7705 85-100 : 9133
Gameplay
Game is separated into 3 phases: Preparations, Battle, and Reward phases.
Phase 1: Preparations
First - Preparations, lasts for 30 seconds. Characters are influenced by Mercy of Gods and split into 2 teams, 5 players each. Teams are mentioned as red and blue, every team has one "base", which is situated on opposite sides of the map. During this stage, gates that separate the base from the rest of map are closed. Also, every base has a building know as the Heart of Dragon. Goal of the game is to defend you Heart of Dragon, and destroy the other team's Heart of Dragon.
Phase 2: Battle
When the second phase begins, you can go through your base's gates, but cannot pass through the other team's gates. Bases are connected via a long passage with a number of fortifications the belong to the teams. These fortifications can be upgraded by special tokens that drop from monsters. Among them are gates, walls and two types of towers that attack single targets with a physical damage, and that attack through AoE (area of effect) magic damage.
30 seconds later, near the Heart of Dragon, 3 groups of monsters will spawn. Every group has 3 melee monsters, 3 range monsters, and a healer monster that heals his group. These 3 groups will spawn every 30 seconds till the end of game. After spawning, the monsters start moving towards the enemy base in order to destroy the Heart of Dragon. Along the way, they will attack fortifications, monsters, and players of the opposite team. When the enemy's Heart of Dragon is damaged, catapults start to spawn on the attacker's base, one at a time and following the same route as the monsters.
There are also neutral camps marked on the map. 2.5 mins after the start of phase 2, they become available for takeover. Camps are protected by neutral monsters. After they are killed, the camp can be captured by entering the special zone inside the camp. Capture takes 10 seconds, during this time a special progress bar appears. Capture progress can be interrupted if a character of the opposite team enters the same zone. After this capture, the process should be repeated. When the camp is captured, it spawns monsters allied to the team that captured the camp, and the monsters start moving toward enemy's base in order to destroy the Heart of Dragon. When these monsters are killed - they do not spawn any more. Another 2.5 mins later (so 5 minutes after start of phase 2), camps are disabled and cannot be captured for next 2.5 mins. And these 2.5 minute blocks repeat till the end of the game.
10 minutes after the start of phase 2 an altar becomes active. To activate it, you need to capture 2 zones that are marked on the maps just like the camps. If a team has captured both zones - a character can use the altar. Altar activation takes 5 seconds, and the character that activates it becomes a boss that has extreme characteristics, different from character's. Boss effect disappears only after death, and the character that was affected by it resurrects as usual. 20 minutes after the start of phase 2 altar becomes unavailable for 10 minutes, and so on, till the end of game.
After a certain number of minutes that the game does not end, damages change: 25 minutes - damage of all monsters, pets and characters increases by 500% 28 minutes - damage of all monsters, pets and characters increases by 2500% 29 minutes - damage of all monsters, pets and characters recieve maximum speed Damage of characters, pets and monsters is calculated by special formulas.
Phase 2 does not last more than 30 minutes, and the final phase begins soon after - Rewards.
Phase 3: Rewards
Winning and losing team each receive a different set of rewards.