Herbalist
From FragoriaWiki
(Difference between revisions)
Line 1: | Line 1: | ||
__TOC__ | __TOC__ | ||
<html> | <html> | ||
- | <div style="position:absolute;overflow:hidden;" class="floatleft"><img style="height:200px;margin-left:40px;box-shadow: 0px 0px 0px #999999;" src="/wiki/images/ | + | <div style="position:absolute;overflow:hidden;" class="floatleft"><img style="height:200px;margin-left:40px;box-shadow: 0px 0px 0px #999999;" src="/wiki/images/1/11/Herbalist3.png" border="0"></div> |
- | <div class="floatleft"><img style="height:200px;margin-left:10px;box-shadow: 0px 0px 0px #999999;" src="/wiki/images/ | + | <div class="floatleft"><img style="height:200px;margin-left:10px;box-shadow: 0px 0px 0px #999999;" src="/wiki/images/4/40/Herbalist2.png" border="0"></div> |
- | <div style="position:absolute;overflow:hidden;" class="floatleft"><img style="height:200px;margin-left:-20px;box-shadow: 0px 0px 0px #999999;" src="/wiki/images/ | + | <div style="position:absolute;overflow:hidden;" class="floatleft"><img style="height:200px;margin-left:-20px;box-shadow: 0px 0px 0px #999999;" src="/wiki/images/1/13/Herbalist1.png" border="0"></div> |
</html> | </html> | ||
Revision as of 11:04, 23 September 2015
Contents |

Herbalist specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. Healer will have the option to choose Herbalist class at the level 31.
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Herbalist Skills | Green Spell | Operating principle | |
---|---|---|---|
![]() | Hidden Reserves | It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1. | Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action. |
![]() | Lifebloom | Restores 451 health. Stacks up to 2x times. | Target receives periodic healing, that can be stacked multiple times. |
![]() | Guardian-Angel | If the health rate falls under 20% he receives some health value once. | If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic. |
![]() | Recovery | Gradually restores health. | Target receives health periodically. |
![]() | Rally | If a member of group dies, other members of the group increased HP by 1500. | The base health of character, pets and other members of group increases with death of a member of the group. |
![]() | Revival | Resurrects friendly player with 30% health and mana. | Brings back a grouped player to life, with specified amount of health and mana. |
![]() | Concentration | Increases damage for 1 target | Target is cursed and receives more damage. |
![]() | Negation of Death | If target with this spell influence is hit, and the hit is supposed to kill, target receives 3092 instead. | If a target with this spell, gets a fatal blow/spell that reduces his health to 0 or less, then health will be added to the target. |
![]() | Reduced Healing | Reduces effects of healing on target by 3500% for 10 seconds. | Target is cursed with an effect that reduces any received healing from other players. |
![]() | Radiance of Life | It recovers the surrounding members of the group immediately, adding 25535 of the health to them. | It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic. |
![]() | Serenity | Creates a magical area that regenerates 1909 health over 10 seconds, for 5 characters in the area. Healing effects are increased. | 5 players in the spell's target area receives periodic healing. |
![]() | Numbness | It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. | It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects. |
![]() | Rage | All abilities used by Herbalist have a 5% chance to cause trance, and next ability will require 30% less mana | Influence gives herbalist a chance to go into a state of "trance", in which next ability cast will cost 30% less mana. |
![]() | Last Chance | When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. | If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50% |
Herbalist Skills
Herbalist Skills | Character: | 31 | 40 | 44 | 48 | 50 | 52 | 54 | 58 | 60 | 63 | 65 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Hidden Reserves | Grade 1 | Grade 2 | Grade 3 | |||||||||
![]() | Lifebloom | Grade 1 | |||||||||||
![]() | Guardian-Angel | Grade 1 | Grade 2 | Grade 3 | Grade 4 | ||||||||
![]() | Recovery | Grade 1 | |||||||||||
![]() | Rally | Grade 1 | |||||||||||
![]() | Revival | Grade 1 | |||||||||||
![]() | Concentration | Grade 1 | |||||||||||
![]() | Negation of Death | Grade 1 | Grade 2 | ||||||||||
![]() | Reduced Healing | Grade 1 | |||||||||||
![]() | Radiance of Life | Grade 1 | |||||||||||
![]() | Serenity | Grade 1 | |||||||||||
![]() | Numbness | Grade 1 | Grade 2 | Grade 3 | |||||||||
![]() | Rage | Grade 1 | Grade 2 | ||||||||||
![]() | Last Chance | Grade 1 | Grade 2 |