Copper Mountain

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Killing the last boss leads to the end of the game.
Killing the last boss leads to the end of the game.
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=== Group formation===
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The group formed by the standard rules.
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To enter the game, the group must include a header and a warrior.
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===Death and resurrection===
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* After the death of the characters are raised at the 1st zone of the location where the character died
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* Resurrection occurs automatically after 7 seconds
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*At the point of resurrection the player appears as a spirit and surrounded by an unbreakable wall which after resurrection disappears
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* Character is resurrected with full HP and mana and 10 seconds of Mercy of God effect.
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===Monsters===
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The game consists of ordinary mobs, elite monsters and bosses
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* Ordinary monsters found in first location-''' Cave'''
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* Elites in the second and third locations - '''Abyss and Abyss'''
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Monster groups differ in numbers
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Since monsters do not drop any reward, they do not give any experience.
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===Bosses===
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Bosses are located at the end of each location. Killing the boss allows access to next location.
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====Enchanted Weapons====
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This boss is located at the end of the Cave
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'''Characteristics of the boss''': Spell - '''Wrapping'''
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* At the time of casting, the near channel will show the message " Echanted weapons preparing for crushing blow. Run!"
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* Casts for 3 seconds
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* During casting, the boss moves fast towards his target and inflicts significant damage with area spell consisting death magic.

Revision as of 13:24, 2 December 2011

Contents

Objective

A PVE game consists of passing through several locations and killing several elites and bosses. The players will receive awards (signs) depending on their individual performance and game difficulty level.

Description

  1. Green and Blue games (easy and average)- 5 participants duration: 10 minutes
  2. Red games (hard)- 10 participants and duration: 20 minutes

The game has only one phase consists of three series of exchangeable locations. Each location contain several groups of elites and bosses with rising level of difficulties - from simple to most complex. Closed gates are located between each zone, guarded by elites with special behaviors. Those elites must be killed and the gate destroyed in order to move to next zone.

On second location, a special passage with obstacle is located to judge player's reflexes.

Killing the last boss leads to the end of the game.

Group formation

The group formed by the standard rules.

To enter the game, the group must include a header and a warrior.

Death and resurrection

  • After the death of the characters are raised at the 1st zone of the location where the character died
  • Resurrection occurs automatically after 7 seconds
  • At the point of resurrection the player appears as a spirit and surrounded by an unbreakable wall which after resurrection disappears
  • Character is resurrected with full HP and mana and 10 seconds of Mercy of God effect.

Monsters

The game consists of ordinary mobs, elite monsters and bosses

  • Ordinary monsters found in first location- Cave
  • Elites in the second and third locations - Abyss and Abyss

Monster groups differ in numbers

Since monsters do not drop any reward, they do not give any experience.

Bosses

Bosses are located at the end of each location. Killing the boss allows access to next location.

Enchanted Weapons

This boss is located at the end of the Cave

Characteristics of the boss: Spell - Wrapping

  • At the time of casting, the near channel will show the message " Echanted weapons preparing for crushing blow. Run!"
  • Casts for 3 seconds
  • During casting, the boss moves fast towards his target and inflicts significant damage with area spell consisting death magic.
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