Castle-2

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(Third phase “Battle for the Castle”)
(Third phase “Battle for the Castle”)
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Special item – Flag – appears in the random place in Castle outskirts.
Special item – Flag – appears in the random place in Castle outskirts.
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====Flag====
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If a character that carries the flag enters the inner yard - his guild starts receiving points every 5 seconds. Only characters located in inner yard whenever flag carrier situated inside, will receive points as well. After 60 seconds carrier automatically drops the flag and it appears in the outskirts once again.  If flag carrier is killed – flag is dropped on the place of his death and anyone can pick it.  Flag exists exacly for 60 seconds after it was picked up for the first time – no matter if someone carries it at the moment. Next flag appears after lifetime of previous one ends (with a 2-seconds pause).  Flag doesn’t give scores outside the inner yard.
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====Debuffs====
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Every few seconds one of the following items spawn in the outskirts:
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'''Hell Bomb'''
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Appears every 30 seconds in a random place.
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Effects:
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* Bless of Gods, 5 seconds.
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* Bomb Effects:
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# Totally restored character’s health
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# Sets HP = 300000
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# In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him 20000 damage; after it deals periodical damage – 5000 damage per second every second.
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# After bomb explosion carrier’s HP is set to normal.

Revision as of 11:40, 11 July 2011

Contents

Game Summery

  • Interserver guild game.
  • Guilds that won "The Castle" game on each of EU (EN, DE, ES, PL, FR, EU-RU) servers will be able to participate
  • Only 15 players from guild/server can join
  • Guild members with highest killing points are the winners
  • Total duration: 30 mins
  • Gate of Castle-2 is in Archer town of Fragotown


Phases

Before the Game

Game is announced in 15, 10, 5 and 1 minute before the game starts.

First Phase "Regrouping"

Duration: 5 mins

During this phase teamed players can enter the game Basement and regroup before the 2nd phase starts. Guildmaster that won The Castle should create a team before entering.

Rules of Group Creation

  1. Only members of the winning guild can join the team (Other guilds will be unable to enter the gate anyway)
  2. Team limitation -15 characters only.

Entering the Game

After the game start, guildmaster and his team members passes through the entrance point/gate into Basement. After entry into basement, team members cannot be deleted from the group. But member himself can leave the group, in this case, group leader can add another player to it

Basement

  1. Those who entered the game appear in the Basement. Passages from it to other location are closed.
  2. You can enter the game and go back.
  3. Characters receive “Bless of Gods” for 5 minutes.
  4. All players are switched to peaceful mode.

On this map you can trade with NPC selling temporary purple items upgraded to +9.

Second Phase "Defense"

Duration: 10 minutes

Goal: To get as much points for killing members of other guilds as possible.

Beginning:

  1. Bless of Gods” is removed from all players
  2. All players are switched to Guild mode
  3. Passage from Basement into depth is opened
  4. You can’t leave the game anymore
  5. But you still can enter the game

Each player that enters the game during this phase receives “Bless of Gods” for 10 seconds.

Receiving points:

Killing characters from other guilds give you points; you are considered as killer if you made the final hit. Dead character is randomly moved to one of resurrection points, where he is revived with full HP and MP. Character also receives “Bless of Gods” for 10 seconds.

Received points are shown in special table on the screen; top 7 guilds are shown on scoreboard.

Third phase “Battle for the Castle”

Duration: 15 minutes

Each player that enters the game during this phase receives “Bless of Gods” for 10 seconds.

Beginning:

  • Inner yard of the Castle is open.
  • Basement is open.
  • In outskirts of the Castle appear 4 NPCs that sell special items for gold; when this items are used – special debuffs are applied to the enemies.

Scoring:

  1. Killing characters from other guilds give you guildscores.
    1. Character that makes final hit is the killer.
    2. If character was killed in the inner yard – killer receives double scores.
    3. Killing character that carries the flag gives increased points.
  2. Dead character is randomly moved to one of resurrection points, where he is revived with full HP and MP. Character also receives “Bless of Gods” for 10 seconds.
  3. If character is in the inner yard of the Castle and his guild possesses a flag which is at the moment in the inner yard too – guild periodically receives points.

Received points are shown in special table (scoreboard). Top 5 guilds are shown.

Special item – Flag – appears in the random place in Castle outskirts.

Flag

If a character that carries the flag enters the inner yard - his guild starts receiving points every 5 seconds. Only characters located in inner yard whenever flag carrier situated inside, will receive points as well. After 60 seconds carrier automatically drops the flag and it appears in the outskirts once again. If flag carrier is killed – flag is dropped on the place of his death and anyone can pick it. Flag exists exacly for 60 seconds after it was picked up for the first time – no matter if someone carries it at the moment. Next flag appears after lifetime of previous one ends (with a 2-seconds pause). Flag doesn’t give scores outside the inner yard.

Debuffs

Every few seconds one of the following items spawn in the outskirts:

Hell Bomb

Appears every 30 seconds in a random place.

Effects:

  • Bless of Gods, 5 seconds.
  • Bomb Effects:
  1. Totally restored character’s health
  2. Sets HP = 300000
  3. In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him 20000 damage; after it deals periodical damage – 5000 damage per second every second.
  4. After bomb explosion carrier’s HP is set to normal.
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