Augmentation Rune
From FragoriaWiki
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<br>* Reduces armor of enemy by N for T seconds with some probability | <br>* Reduces armor of enemy by N for T seconds with some probability | ||
<br>* Silence prohibits spells for T seconds with some probability. | <br>* Silence prohibits spells for T seconds with some probability. | ||
- | <br>* Increases | + | <br>* Increases piercing damage by N. |
<br>* Probably to decrease enemy movement by N% for T seconds upon weapon attack. | <br>* Probably to decrease enemy movement by N% for T seconds upon weapon attack. | ||
<br>* Increases damage by N% | <br>* Increases damage by N% | ||
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=== Pauldrons === | === Pauldrons === | ||
- | <br>* | + | <br>* Silence prohibits spell casting for T seconds upon weapon attack. |
+ | <br>* Inflicts N fire damage with some probability. | ||
+ | <br>* Increases piercing damage by N | ||
+ | <br>* Increases all parameters by N for T seconds with some probability. | ||
+ | <br>* Casts random spell at enemy with some probability. | ||
+ | <br>* Reduces interval between autoattacks by N for T seconds with some probability. | ||
+ | <br>* Increases all physical damage by N | ||
+ | <br>* Increases chance to dodge by N% | ||
+ | <br>* Increases fire damage by N | ||
+ | <br>* Increases water damage by N | ||
+ | <br>* Increases air damage by N | ||
+ | <br>* Increases life magic by N | ||
+ | <br>* Increases magic and healing by N | ||
+ | <br>* Increases the chances of shield blocking by N% | ||
+ | <br>* Increaes critical chances by N% | ||
+ | <br>* Increases monster aggressiveness by N with some probability. | ||
+ | <br>* Steals N life with some probability. | ||
+ | <br>* Steals N mana with some probability. | ||
+ | <br>* Increases chance to hit by N% | ||
+ | <br>* | ||
=== Cloak === | === Cloak === |
Revision as of 05:43, 23 April 2015
Contents |
General Info
Augumentation runes can be used on purple items to add an additional bonus. See below for list of possible bonuses for each item.
Possible Stats
Helms
* Reduces armor of enemy by N for T seconds with some probability
* Silence prohibits spells for T seconds with some probability.
* Increases piercing damage by N.
* Probably to decrease enemy movement by N% for T seconds upon weapon attack.
* Increases damage by N%
* Steals mana from enemy with some probability.
* Remove all negative effects with some probability.
* Invulnerability to physical damages for T seconds with some probability.
* Reduces autoattack interval by N for T seconds with some probability.
* Increases chance to hit by N%
* Increases water damage by N
* Increases air damage by N
* Increases life magic by N
* Increases damage and healing by N
* Increases speed of movement by N%
* Increases critical hit chance by N%
* Steals life from enemy with some probability.
* Reflects magic damage by N% with some probability.
* Increases chances of hitting enemy by N%
* Disorients opponent for T seconds or till attacked, with some probability.
* Reduces speed of opponent autoattack by N%
* Increases attack power by N
* Increases attack speed by N% for T seconds with some probability.
* Increases effect of healing spells by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increases weapon proficiency by N
* Increases monster aggressiveness by N for any action.
* Increases spell damage by N
* Increases chance of critical hit by N%
* Increases damage absorption by N%
* Increases damage received by other characters by N%
* Increases speed of autoattack by N%
* Increases all phsyical damage by N.
* Increases chance to critically hit by N%
* Reduces enemy critical hit chance by N%
* Increases stamina by N
* Increases intellect by N
* Increases effects of healing spells by N
* Increases rate of mana regeneration by N%
Pauldrons
* Silence prohibits spell casting for T seconds upon weapon attack.
* Inflicts N fire damage with some probability.
* Increases piercing damage by N
* Increases all parameters by N for T seconds with some probability.
* Casts random spell at enemy with some probability.
* Reduces interval between autoattacks by N for T seconds with some probability.
* Increases all physical damage by N
* Increases chance to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases air damage by N
* Increases life magic by N
* Increases magic and healing by N
* Increases the chances of shield blocking by N%
* Increaes critical chances by N%
* Increases monster aggressiveness by N with some probability.
* Steals N life with some probability.
* Steals N mana with some probability.
* Increases chance to hit by N%
*