Herbalist
From FragoriaWiki
(Difference between revisions)
| Line 1: | Line 1: | ||
[[image:Herbalist.png]] '''<font color="#B9264F">Herbalist</font>''' specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. '''[[Healer]]''' will have the option to choose '''<font color="#B9264F">Herbalist</font>''' class at the level 31. | [[image:Herbalist.png]] '''<font color="#B9264F">Herbalist</font>''' specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. '''[[Healer]]''' will have the option to choose '''<font color="#B9264F">Herbalist</font>''' class at the level 31. | ||
| - | + | <div style="border:1px solid #D73E68;"> | |
| - | + | ||
{| cellspacing="2" cellpadding="6" border="0" | {| cellspacing="2" cellpadding="6" border="0" | ||
! style="background-color:#D73E68;" colspan="2"| Herbalist Skills | ! style="background-color:#D73E68;" colspan="2"| Herbalist Skills | ||
| Line 8: | Line 7: | ||
! Operating principle | ! Operating principle | ||
|- | |- | ||
| - | ! [[image:Hidden_Reserves.png]] | + | ! [[image:Hidden_Reserves.png|link=]] |
! Hidden Reserves | ! Hidden Reserves | ||
| It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1. | | It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1. | ||
| Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action. | | Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action. | ||
|- | |- | ||
| - | ! [[image:Life_bloom.png]] | + | ! [[image:Life_bloom.png|link=]] |
! Lifebloom | ! Lifebloom | ||
| Restores 451 health. Stacks up to 2x times. | | Restores 451 health. Stacks up to 2x times. | ||
| Target receives periodic healing, that can be stacked multiple times. | | Target receives periodic healing, that can be stacked multiple times. | ||
|- | |- | ||
| - | ! [[image:Guardian-Angel.png]] | + | ! [[image:Guardian-Angel.png|link=]] |
! Guardian-Angel | ! Guardian-Angel | ||
| If the health rate falls under 20% he receives some health value once. | | If the health rate falls under 20% he receives some health value once. | ||
| If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic. | | If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic. | ||
|- | |- | ||
| - | ! [[image:Recovery.png]] | + | ! [[image:Recovery.png|link=]] |
! Recovery | ! Recovery | ||
| Gradually restores health. | | Gradually restores health. | ||
| Target receives health periodically. | | Target receives health periodically. | ||
|- | |- | ||
| - | ! [[image:Rally.png]] | + | ! [[image:Rally.png|link=]] |
! Rally | ! Rally | ||
| If a member of group dies, other members of the group increased HP by 1500. | | If a member of group dies, other members of the group increased HP by 1500. | ||
| The base health of character, pets and other members of group increases with death of a member of the group. | | The base health of character, pets and other members of group increases with death of a member of the group. | ||
|- | |- | ||
| - | ! [[image:Revival.png]] | + | ! [[image:Revival.png|link=]] |
! Revival | ! Revival | ||
| Resurrects friendly player with 30% health and mana. | | Resurrects friendly player with 30% health and mana. | ||
| Brings back a grouped player to life, with specified amount of health and mana. | | Brings back a grouped player to life, with specified amount of health and mana. | ||
|- | |- | ||
| - | ! [[image:Concentration.png]] | + | ! [[image:Concentration.png|link=]] |
! Concentration | ! Concentration | ||
| Increases damage for 1 target | | Increases damage for 1 target | ||
| Target is cursed and receives more damage. | | Target is cursed and receives more damage. | ||
|- | |- | ||
| - | | [[image:General_Regeneration.png]] | + | | [[image:General_Regeneration.png|link=]] |
! Negation of Death | ! Negation of Death | ||
| If target with this spell influence is hit, and the hit is supposed to kill, target receives 3092 instead. | | If target with this spell influence is hit, and the hit is supposed to kill, target receives 3092 instead. | ||
| If a target with this spell, gets a fatal blow/spell that reduces his health to 0 or less, then health will be added to the target. | | If a target with this spell, gets a fatal blow/spell that reduces his health to 0 or less, then health will be added to the target. | ||
|- | |- | ||
| - | | [[image:Reduced_healing.png]] | + | | [[image:Reduced_healing.png|link=]] |
! Reduced Healing | ! Reduced Healing | ||
| Reduces effects of healing on target by 3500% for 10 seconds. | | Reduces effects of healing on target by 3500% for 10 seconds. | ||
| Target is cursed with an effect that reduces any received healing from other players. | | Target is cursed with an effect that reduces any received healing from other players. | ||
|- | |- | ||
| - | ! [[image:Radiance_of_Life.png]] | + | ! [[image:Radiance_of_Life.png|link=]] |
! Radiance of Life | ! Radiance of Life | ||
| It recovers the surrounding members of the group immediately, adding 25535 of the health to them. | | It recovers the surrounding members of the group immediately, adding 25535 of the health to them. | ||
| It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic. | | It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic. | ||
|- | |- | ||
| - | | [[image:Serenity.png]] | + | | [[image:Serenity.png|link=]] |
! Serenity | ! Serenity | ||
| Creates a magical area that regenerates 1909 health over 10 seconds, for 5 characters in the area. Healing effects are increased. | | Creates a magical area that regenerates 1909 health over 10 seconds, for 5 characters in the area. Healing effects are increased. | ||
| 5 players in the spell's target area receives periodic healing. | | 5 players in the spell's target area receives periodic healing. | ||
|- | |- | ||
| - | | [[image:Numbness.png]] | + | | [[image:Numbness.png|link=]] |
! Numbness | ! Numbness | ||
| It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. | | It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. | ||
| It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects. | | It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects. | ||
|- | |- | ||
| - | ! [[image:Rage.png]] | + | ! [[image:Rage.png|link=]] |
! Rage | ! Rage | ||
| All abilities used by Herbalist have a 5% chance to cause trance, and next ability will require 30% less mana | | All abilities used by Herbalist have a 5% chance to cause trance, and next ability will require 30% less mana | ||
| Influence gives herbalist a chance to go into a state of "trance", in which next ability cast will cost 30% less mana. | | Influence gives herbalist a chance to go into a state of "trance", in which next ability cast will cost 30% less mana. | ||
|- | |- | ||
| - | ! [[image:Last_Chance.png]] | + | ! [[image:Last_Chance.png|link=]] |
! Last Chance | ! Last Chance | ||
| When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. | | When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. | ||
| If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50% | | If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50% | ||
|} | |} | ||
| + | </div> | ||
== Herbalist Skills == | == Herbalist Skills == | ||
| Line 97: | Line 97: | ||
! 65 | ! 65 | ||
|- | |- | ||
| - | ! style="width:41px;"| [[image:Hidden_Reserves.png]] | + | ! style="width:41px;"| [[image:Hidden_Reserves.png|link=]] |
! colspan=2| Hidden Reserves | ! colspan=2| Hidden Reserves | ||
! Grade 1 | ! Grade 1 | ||
| Line 111: | Line 111: | ||
! | ! | ||
|- | |- | ||
| - | ! [[image:Life_bloom.png]] | + | ! [[image:Life_bloom.png|link=]] |
! colspan=2| Lifebloom | ! colspan=2| Lifebloom | ||
! Grade 1 | ! Grade 1 | ||
| Line 125: | Line 125: | ||
! | ! | ||
|- | |- | ||
| - | ! [[image:Guardian-Angel.png]] | + | ! [[image:Guardian-Angel.png|link=]] |
! colspan=2| Guardian-Angel | ! colspan=2| Guardian-Angel | ||
! | ! | ||
| Line 139: | Line 139: | ||
! Grade 4 | ! Grade 4 | ||
|- | |- | ||
| - | ! [[image:Recovery.png]] | + | ! [[image:Recovery.png|link=]] |
! colspan=2| Recovery | ! colspan=2| Recovery | ||
! | ! | ||
| Line 153: | Line 153: | ||
! | ! | ||
|- | |- | ||
| - | ! [[image:Rally.png]] | + | ! [[image:Rally.png|link=]] |
! colspan=2| Rally | ! colspan=2| Rally | ||
! | ! | ||
| Line 167: | Line 167: | ||
! | ! | ||
|- | |- | ||
| - | ! [[image:Revival.png]] | + | ! [[image:Revival.png|link=]] |
! colspan=2| Revival | ! colspan=2| Revival | ||
! | ! | ||
| Line 181: | Line 181: | ||
! | ! | ||
|- | |- | ||
| - | ! [[image:Concentration.png]] | + | ! [[image:Concentration.png|link=]] |
! colspan=2| Concentration | ! colspan=2| Concentration | ||
! | ! | ||
| Line 195: | Line 195: | ||
! | ! | ||
|- | |- | ||
| - | | [[image:General_Regeneration.png]] | + | | [[image:General_Regeneration.png|link=]] |
! colspan=2| Negation of Death | ! colspan=2| Negation of Death | ||
! | ! | ||
| Line 209: | Line 209: | ||
! Grade 2 | ! Grade 2 | ||
|- | |- | ||
| - | | [[image:Reduced_healing.png]] | + | | [[image:Reduced_healing.png|link=]] |
! colspan=2| Reduced Healing | ! colspan=2| Reduced Healing | ||
! | ! | ||
| Line 223: | Line 223: | ||
! | ! | ||
|- | |- | ||
| - | ! [[image:Radiance_of_Life.png]] | + | ! [[image:Radiance_of_Life.png|link=]] |
! colspan=2| Radiance of Life | ! colspan=2| Radiance of Life | ||
! | ! | ||
| Line 237: | Line 237: | ||
! | ! | ||
|- | |- | ||
| - | | [[image:Serenity.png]] | + | | [[image:Serenity.png|link=]] |
! colspan=2| Serenity | ! colspan=2| Serenity | ||
! | ! | ||
| Line 251: | Line 251: | ||
! | ! | ||
|- | |- | ||
| - | | [[image:Numbness.png]] | + | | [[image:Numbness.png|link=]] |
! colspan=2| Numbness | ! colspan=2| Numbness | ||
! | ! | ||
| Line 265: | Line 265: | ||
! Grade 3 | ! Grade 3 | ||
|- | |- | ||
| - | ! [[image:Rage.png]] | + | ! [[image:Rage.png|link=]] |
! colspan=2| Rage | ! colspan=2| Rage | ||
! | ! | ||
| Line 279: | Line 279: | ||
! | ! | ||
|- | |- | ||
| - | ! [[image:Last_Chance.png]] | + | ! [[image:Last_Chance.png|link=]] |
! colspan=2| Last Chance | ! colspan=2| Last Chance | ||
! | ! | ||
Revision as of 10:50, 27 March 2015
Herbalist specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. Healer will have the option to choose Herbalist class at the level 31.
| Herbalist Skills | Green Spell | Operating principle | |
|---|---|---|---|
| | Hidden Reserves | It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1. | Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action. |
| | Lifebloom | Restores 451 health. Stacks up to 2x times. | Target receives periodic healing, that can be stacked multiple times. |
| | Guardian-Angel | If the health rate falls under 20% he receives some health value once. | If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic. |
| | Recovery | Gradually restores health. | Target receives health periodically. |
| | Rally | If a member of group dies, other members of the group increased HP by 1500. | The base health of character, pets and other members of group increases with death of a member of the group. |
| | Revival | Resurrects friendly player with 30% health and mana. | Brings back a grouped player to life, with specified amount of health and mana. |
| | Concentration | Increases damage for 1 target | Target is cursed and receives more damage. |
| | Negation of Death | If target with this spell influence is hit, and the hit is supposed to kill, target receives 3092 instead. | If a target with this spell, gets a fatal blow/spell that reduces his health to 0 or less, then health will be added to the target. |
| | Reduced Healing | Reduces effects of healing on target by 3500% for 10 seconds. | Target is cursed with an effect that reduces any received healing from other players. |
| | Radiance of Life | It recovers the surrounding members of the group immediately, adding 25535 of the health to them. | It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic. |
| | Serenity | Creates a magical area that regenerates 1909 health over 10 seconds, for 5 characters in the area. Healing effects are increased. | 5 players in the spell's target area receives periodic healing. |
| | Numbness | It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. | It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects. |
| | Rage | All abilities used by Herbalist have a 5% chance to cause trance, and next ability will require 30% less mana | Influence gives herbalist a chance to go into a state of "trance", in which next ability cast will cost 30% less mana. |
| | Last Chance | When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. | If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50% |
Herbalist Skills
| Herbalist Skills | Character: | 31 | 40 | 44 | 48 | 50 | 52 | 54 | 58 | 60 | 63 | 65 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| | Hidden Reserves | Grade 1 | Grade 2 | Grade 3 | |||||||||
| | Lifebloom | Grade 1 | |||||||||||
| | Guardian-Angel | Grade 1 | Grade 2 | Grade 3 | Grade 4 | ||||||||
| | Recovery | Grade 1 | |||||||||||
| | Rally | Grade 1 | |||||||||||
| | Revival | Grade 1 | |||||||||||
| | Concentration | Grade 1 | |||||||||||
| | Negation of Death | Grade 1 | Grade 2 | ||||||||||
| | Reduced Healing | Grade 1 | |||||||||||
| | Radiance of Life | Grade 1 | |||||||||||
| | Serenity | Grade 1 | |||||||||||
| | Numbness | Grade 1 | Grade 2 | Grade 3 | |||||||||
| | Rage | Grade 1 | |||||||||||
| | Last Chance | Grade 1 | Grade 2 | ||||||||||

