Herbalist
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(Difference between revisions)
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| It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1. | | It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1. | ||
| Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action. | | Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action. | ||
+ | |- | ||
+ | ! [[image:Life_bloom.png]] | ||
+ | ! Lifebloom | ||
+ | | Restores 451 health. Stacks up to 2x times. | ||
+ | | Target receives periodic healing, that can be stacked multiple times. | ||
|- | |- | ||
! [[image:Guardian-Angel.png]] | ! [[image:Guardian-Angel.png]] | ||
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| If the health rate falls under 20% he receives some health value once. | | If the health rate falls under 20% he receives some health value once. | ||
| If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic. | | If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic. | ||
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! [[image:Recovery.png]] | ! [[image:Recovery.png]] | ||
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| Gradually restores health. | | Gradually restores health. | ||
| Target receives health periodically. | | Target receives health periodically. | ||
+ | |- | ||
+ | ! [[image:Rally.png]] | ||
+ | ! Rally | ||
+ | | If a member of group dies, other members of the group increased HP by 1500. | ||
+ | | The base health of character, pets and other members of group increases with death of a member of the group. | ||
|- | |- | ||
! [[image:Revival.png]] | ! [[image:Revival.png]] | ||
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| Resurrects friendly player with 30% health and mana. | | Resurrects friendly player with 30% health and mana. | ||
| Brings back a grouped player to life, with specified amount of health and mana. | | Brings back a grouped player to life, with specified amount of health and mana. | ||
+ | |- | ||
+ | ! [[image:Concentration.png]] | ||
+ | ! Concentration | ||
+ | | Increases damage for 1 target | ||
+ | | Target is cursed and receives more damage. | ||
+ | |- | ||
+ | | [[image:General_Regeneration.png]] | ||
+ | ! Negation of Death | ||
+ | | If target with this spell influence is hit, and the hit is supposed to kill, target receives 3092 instead. | ||
+ | | If a target with this spell, gets a fatal blow/spell that reduces his health to 0 or less, then health will be added to the target. | ||
|- | |- | ||
| [[image:Reduced_healing.png]] | | [[image:Reduced_healing.png]] | ||
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| Target is cursed with an effect that reduces any received healing from other players. | | Target is cursed with an effect that reduces any received healing from other players. | ||
|- | |- | ||
- | ! [[image: | + | ! [[image:Radiance_of_Life.png]] |
- | ! | + | ! Radiance of Life |
- | | | + | | It recovers the surrounding members of the group immediately, adding 25535 of the health to them. |
- | | | + | | It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic. |
|- | |- | ||
| [[image:Serenity.png]] | | [[image:Serenity.png]] | ||
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| 5 players in the spell's target area receives periodic healing. | | 5 players in the spell's target area receives periodic healing. | ||
|- | |- | ||
- | + | | [[image:Numbness.png]] | |
- | ! | + | ! Numbness |
- | | | + | | It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. |
- | | | + | | It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects. |
|- | |- | ||
! [[image:Rage.png]] | ! [[image:Rage.png]] | ||
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| All abilities used by Herbalist have a 5% chance to cause trance, and next ability will require 30% less mana | | All abilities used by Herbalist have a 5% chance to cause trance, and next ability will require 30% less mana | ||
| Influence gives herbalist a chance to go into a state of "trance", in which next ability cast will cost 30% less mana. | | Influence gives herbalist a chance to go into a state of "trance", in which next ability cast will cost 30% less mana. | ||
+ | |- | ||
+ | ! [[image:Last_Chance.png]] | ||
+ | ! Last Chance | ||
+ | | When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. | ||
+ | | If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50% | ||
|} | |} | ||
Revision as of 10:48, 27 March 2015
Herbalist specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. Healer will have the option to choose Herbalist class at the level 31.