|
|
Line 65: |
Line 65: |
| | | |
| |-bgcolor="#F4CAD6" | | |-bgcolor="#F4CAD6" |
- | | [[image:Reduced_healing.png]] | + | | [[image:Serenity.png]] |
- | ! Reduced Healing | + | ! Serenity |
- | | Reduces effects of healing on target by 3500% for 10 seconds. | + | | Creates a magical area that regenerates 1909 health over 10 seconds, for 5 characters in the area. Healing effects are increased. |
- | | Target is cursed with an effect that reduces any received healing from other players. | + | | 5 players in the spell's target area receives periodic healing. |
| |-bgcolor="#FAE7EC" | | |-bgcolor="#FAE7EC" |
- | | [[image:Life_bloom.png]] | + | | [[image:Concentration.png]] |
- | ! Lifebloom | + | ! Concentration |
- | | Restores 451 health. Stacks up to 2x times. | + | | Increases damage for 1 target |
| | Target receives periodic healing, that can be stacked multiple times. | | | Target receives periodic healing, that can be stacked multiple times. |
| |} | | |} |
Icon
| Name
| Green Spell
| Operating principle
|
| Hidden Reserves
| It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1.
| Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action.
|
| Guardian-Angel
| If the health rate falls under 20% he receives some health value once.
| If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic.
|
| Rally
| If a member of group dies, other members of the group increased HP by 1500.
| The base health of character, pets and other members of group increases with death of a member of the group.
|
| Negation of Death
| If target with this spell influence is hit, and the hit is supposed to kill, target receives 3092 instead.
| If a target with this spell, gets a fatal blow/spell that reduces his health to 0 or less, then health will be added to the target.
|
| Radiance of Life
| It recovers the surrounding members of the group immediately, adding 25535 of the health to them.
| It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic.
|
| Numbness
| It adds 600 of health and takes all the long-term effects of arms and poisons off the group members.
| It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects.
|
| Last Chance
| When a critical health level, the armor, health and effectiveness of magic words are increased by 50%.
| If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50%
|
| Recovery
| Gradually restores health.
| Target receives health periodically.
|
| Revival
| Resurrects friendly player with 30% health and mana.
| Brings back a grouped player to life, with specified amount of health and mana.
|
| Reduced Healing
| Reduces effects of healing on target by 3500% for 10 seconds.
| Target is cursed with an effect that reduces any received healing from other players.
|
| Lifebloom
| Restores 451 health. Stacks up to 2x times.
| Target receives periodic healing, that can be stacked multiple times.
|
| Serenity
| Creates a magical area that regenerates 1909 health over 10 seconds, for 5 characters in the area. Healing effects are increased.
| 5 players in the spell's target area receives periodic healing.
|
| Concentration
| Increases damage for 1 target
| Target receives periodic healing, that can be stacked multiple times.
|