Augmentation Rune
From FragoriaWiki
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== General Info == | == General Info == | ||
- | + | [[image:augmentationrunedescription.png|left]] | |
Augumentation runes can be used on purple items to add an additional bonus. See below for list of possible bonuses for each item. | Augumentation runes can be used on purple items to add an additional bonus. See below for list of possible bonuses for each item. | ||
- | == Possible | + | == Possible Bonuses == |
=== Helms === | === Helms === | ||
Line 46: | Line 46: | ||
<br>* Increases intellect by N | <br>* Increases intellect by N | ||
<br>* Increases effects of healing spells by N | <br>* Increases effects of healing spells by N | ||
- | <br>* Increases | + | <br>* Increases owner's mana regeneration by N% |
=== Pauldrons === | === Pauldrons === | ||
Line 91: | Line 91: | ||
<br>* Increases magic and healing by N | <br>* Increases magic and healing by N | ||
<br>* Increases speed by N% | <br>* Increases speed by N% | ||
- | <br>* | + | <br>* Increases chances of critical hit by N% |
+ | <br>* Steals life with some probability | ||
+ | <br>* Steals mana with some probability | ||
+ | <br>* Prohibits casting of spells for T seconds. | ||
+ | <br>* Increases chances to hit by N% | ||
+ | <br>* Increases chances to parry by N% | ||
+ | <br>* Increases effects of healing spells by N | ||
+ | <br>* Increases chance of spell critical hit by N% | ||
+ | <br>* Increases protection by N | ||
+ | <br>* Increases chance of critical hit by N% | ||
+ | <br>* Increases damage absorption by N% | ||
+ | <br>* Increases speed of autoattack by N% | ||
=== Armor === | === Armor === | ||
+ | |||
+ | <br>* Reduces armor of enemy by N for T seconds with some probability. | ||
+ | <br>* Silence enemies for T seconds with some probability. | ||
+ | <br>* Increases piercing damage by N | ||
+ | <br>* Decreases enemy strength by N for T seconds with some probability. | ||
+ | <br>* Increases power by N for T seconds with some probability. | ||
+ | <br>* Increases | ||
+ | <br>* Remove all negative effects with some probability. | ||
+ | <br>* Increases all phsyical damage by N for T seconds with some probability. | ||
+ | <br>* Reduces interval between autoattacks by N for T seconds with some probability. | ||
+ | <br>* Disarms enemy for T seconds with some probability. | ||
+ | <br>* Increases health by N | ||
+ | <br>* Increases all physical damage by N | ||
+ | <br>* Increases chance to dodge by N% | ||
+ | <br>* Increases fire damage by N | ||
+ | <br>* Increases water damage by N | ||
+ | <br>* Increases life magic by N | ||
+ | <br>* Increases blocked damage amount by N | ||
+ | <br>* Increases damage and healing by N | ||
+ | <br>* Increases critical hit chance by N | ||
+ | <br>* Restores N health for T seconds. | ||
+ | <br>* Increases monster aggressiveness by N with some probability. | ||
+ | <br>* Steals N life with some probability | ||
+ | <br>* Steals N mana with some probability | ||
+ | <br>* Increases chances to hit by N% | ||
+ | <br>* Increases chance to parry by N% | ||
+ | <br>* Increases attack power by N | ||
+ | <br>* Increases effects of healing spells by N | ||
+ | <br>* Increases spell critical hit chance by N% | ||
+ | <br>* Increases protection by N | ||
+ | <br>* Increase in weapon proficiency by N | ||
+ | <br>* Increase spell damage by N | ||
+ | <br>* Increase chance of critical hit by N% | ||
+ | <br>* Increases damage absorption by N% | ||
+ | <br>* Increases autoattack speed by N% | ||
+ | <br>* Increases all physical damage by N | ||
=== Cuffs === | === Cuffs === | ||
+ | |||
+ | <br>* Decreases enemy speed by N% for T seconds with some probability | ||
+ | <br>* Increases critical hit chance by N% | ||
+ | <br>* Returns enemy damage by N% with some probability. | ||
+ | <br>* Increases all physical damage by N | ||
+ | <br>* Increases chances to dodge by N% | ||
+ | <br>* Increases amount blocked by N | ||
+ | <br>* Increases damage and healing by N | ||
+ | <br>* Increases critical hit chance by N% | ||
+ | <br>* Steals N life with some probability | ||
+ | <br>* Increases chances to hit enemy by N% | ||
+ | <br>* Increases chances to counter enemy by N% | ||
+ | <br>* Increases attack by N | ||
+ | <br>* Increases effects of healing by N | ||
+ | <br>* Increases spell critical hit chance by N% | ||
+ | <br>* Increases protection by N | ||
+ | <br>* Increases chance of critical hit with N% | ||
+ | <br>* Increases damage absorption by N% | ||
+ | <br>* Increases autoattack speed by N% | ||
=== Gloves === | === Gloves === | ||
+ | |||
+ | <br>* Silence enemy for T seconds with some probability. | ||
+ | <br>* Steals N life with some probability | ||
+ | <br>* Increases chances of critical hit by N% | ||
+ | <br>* Invulnerability to physical damage for T seconds with some probability. | ||
+ | <br>* Returns N% of enemy damage with some probability. | ||
+ | <br>* Increases all physical damage by N | ||
+ | <br>* Increases chance to dodge by N% | ||
+ | <br>* Increases fire damage by N | ||
+ | <br>* Increases astral damage by N | ||
+ | <br>* Increases water damage by N | ||
+ | <br>* Increases air damage by N | ||
+ | <br>* Increases damage and healing by N | ||
+ | <br>* Steals N life with some probability | ||
+ | <br>* Steals N mana with some probability | ||
+ | <br>* Increases chances to hit by N% | ||
+ | <br>* Increases chances to parry by N% | ||
+ | <br>* Increases attack power by N | ||
+ | <br>* Increases effects of healing spells by N | ||
+ | <br>* Increases spell critical hit chance by N% | ||
+ | <br>* Increases protection by N | ||
+ | <br>* Increases chance of critical hit by N% | ||
+ | <br>* Increases damage absoprtion by N$ | ||
+ | <br>* Increases autoattack speed by N% | ||
+ | <br>* Increases piercing damage by N | ||
+ | <br>* Increases all physical damage by N | ||
+ | <br>* Increases power by N for T seconds with some probability. | ||
=== Belt === | === Belt === | ||
+ | |||
+ | <br>* Silence prohibits spell casting for T seconds with some probability. | ||
+ | <br>* Decreases enemy strength | ||
+ | <br>* Increases | ||
+ | <br>* Increases critical hit chance by N% | ||
+ | <br>* Removes all negative effects with some probablity. | ||
+ | <br>* Casts random spell at enemy with some probability | ||
+ | <br>* Magical invulnerability for T seconds with some probability. | ||
+ | <br>* Increases all physical damage by N | ||
+ | <br>* Increases chances to dodge by N% | ||
+ | <br>* Increases fire damage by N | ||
+ | <br>* Increases water damage by N | ||
+ | <br>* Increases amount blocked by N | ||
+ | <br>* Increases damage and healing by N | ||
+ | <br>* Increases chance to shield block by N% | ||
+ | <br>* Increases critical hit chance by N% | ||
+ | <br>* Steals N life with some probability. | ||
+ | <br>* Increases chances to hit by N% | ||
+ | <br>* Increases chances to parry by N% | ||
+ | <br>* Increases attack power by N | ||
+ | <br>* Increases spell critical hit by N% | ||
+ | <br>* Disarms enemy for T seconds with some probability. | ||
+ | <br>* Increases protection by N | ||
+ | <br>* Increases weapon proficiency by N | ||
+ | <br>* Reduces healing by N for T seconds with some probability. | ||
+ | <br>* Increases chance of critical hit by N% | ||
+ | <br>* Increases damage absorption by N% | ||
+ | <br>* Increases speed of autoattack by N% | ||
=== Pants === | === Pants === | ||
+ | |||
+ | <br>* Silences enemy for T seconds with some probability. | ||
+ | <br>* Increases piercing damage by N | ||
+ | <br>* Steals N life with some probability. | ||
+ | <br>* Decreases enemy strength by N for T seconds with some probability. | ||
+ | <br>* Removes all negative effects with some probability. | ||
+ | <br>* Inflicts air magic damage with N probability. | ||
+ | <br>* Returns N% of enemy damage with some probability. | ||
+ | <br>* Reduces autoattack intervals by N for T seconds with some probability. | ||
+ | <br>* Increases health by N | ||
+ | <br>* Increases mana by N | ||
+ | <br>* Increases all physical damage by N | ||
+ | <br>* Increases chances to dodge by N% | ||
+ | <br>* Increases fire damage by N | ||
+ | <br>* Increases water damage by N | ||
+ | <br>* Increases life magic by N | ||
+ | <br>* Increases damage blocked by N | ||
+ | <br>* Increases damage and healing by N | ||
+ | <br>* Increases critical hit chance by N% | ||
+ | <br>* Steals N life with some probability. | ||
+ | <br>* Increases chances to hit by N% | ||
+ | <br>* Increases chances to parry by N% | ||
+ | <br>* Increases healing effects by N | ||
+ | <br>* Increases spell critical hit chance by N% | ||
+ | <br>* Increases protection by N | ||
+ | <br>* Increases critical hit chance by N% | ||
+ | <br>* Increases damage absorption N% | ||
+ | <br>* Increases autoattack by N% | ||
+ | <br>* Increases all physical damage by N | ||
=== Shoes === | === Shoes === | ||
+ | |||
+ | <br>* Reduces enemy armor by N for T seconds with some probability. | ||
+ | <br>* Silences enemy for T seconds with some probability. | ||
+ | <br>* Steals N life with some probability. | ||
+ | <br>* Decreases enemy strength by N for T seconds with some probability. | ||
+ | <br>* Increases | ||
+ | <br>* Increases critical hit chance by N% | ||
+ | <br>* Steals N mana with some probability. | ||
+ | <br>* Removes all negative effects with some probability. | ||
+ | <br>* Casts random spell at enemy with some probability. | ||
+ | <br>* Reduces autoattack interval by N for T seconds with some probability. | ||
+ | <br>* Disarms enemy for T seconds with some probability. | ||
+ | <br>* Increases all physical damage by N | ||
+ | <br>* Increases chance to dodge by N% | ||
+ | <br>* Increases fire damage by N | ||
+ | <br>* Increases water damage by N | ||
+ | <br>* Increases life magic by N | ||
+ | <br>* Increases damage blocked by N | ||
+ | <br>* Increases damage and healing by N | ||
+ | <br>* Increases movement speed by N | ||
+ | <br>* Increases critical hit chance by N% | ||
+ | <br>* Steals N life with some probability. | ||
+ | <br>* Steals N mana with some probability. | ||
+ | <br>* Increases chance to hit by N% | ||
+ | <br>* Reduces enemy speed by N% with some probability. | ||
+ | <br>* Increases chances to parry by N% | ||
+ | <br>* Increases attack power by N | ||
+ | <br>* Increases healing effects by N | ||
+ | <br>* Increases spell critical hit chances by N% | ||
+ | <br>* Increases protection by N | ||
+ | <br>* Increases weapon proficiency by N | ||
+ | <br>* Increases spell damage by N | ||
+ | <br>* Increases critical hit chance by N% | ||
+ | <br>* Increases damage absorption by N% | ||
+ | <br>* Increases autoattack speed by N% | ||
+ | <br>* Increases piercing damage by N | ||
+ | <br>* Increases all phsyical damage by N |
Current revision as of 13:33, 21 May 2015
Contents |
General Info
Augumentation runes can be used on purple items to add an additional bonus. See below for list of possible bonuses for each item.
Possible Bonuses
Helms
* Reduces armor of enemy by N for T seconds with some probability
* Silence prohibits spells for T seconds with some probability.
* Increases piercing damage by N.
* Probably to decrease enemy movement by N% for T seconds upon weapon attack.
* Increases damage by N%
* Steals mana from enemy with some probability.
* Remove all negative effects with some probability.
* Invulnerability to physical damages for T seconds with some probability.
* Reduces autoattack interval by N for T seconds with some probability.
* Increases chance to hit by N%
* Increases water damage by N
* Increases air damage by N
* Increases life magic by N
* Increases damage and healing by N
* Increases speed of movement by N%
* Increases critical hit chance by N%
* Steals life from enemy with some probability.
* Reflects magic damage by N% with some probability.
* Increases chances of hitting enemy by N%
* Disorients opponent for T seconds or till attacked, with some probability.
* Reduces speed of opponent autoattack by N%
* Increases attack power by N
* Increases attack speed by N% for T seconds with some probability.
* Increases effect of healing spells by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increases weapon proficiency by N
* Increases monster aggressiveness by N for any action.
* Increases spell damage by N
* Increases chance of critical hit by N%
* Increases damage absorption by N%
* Increases damage received by other characters by N%
* Increases speed of autoattack by N%
* Increases all phsyical damage by N.
* Increases chance to critically hit by N%
* Reduces enemy critical hit chance by N%
* Increases stamina by N
* Increases intellect by N
* Increases effects of healing spells by N
* Increases owner's mana regeneration by N%
Pauldrons
* Silence prohibits spell casting for T seconds upon weapon attack.
* Inflicts N fire damage with some probability.
* Increases piercing damage by N
* Increases all parameters by N for T seconds with some probability.
* Casts random spell at enemy with some probability.
* Reduces interval between autoattacks by N for T seconds with some probability.
* Increases all physical damage by N
* Increases chance to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases air damage by N
* Increases life magic by N
* Increases magic and healing by N
* Increases the chances of shield blocking by N%
* Increaes critical chances by N%
* Increases monster aggressiveness by N with some probability.
* Steals N life with some probability.
* Steals N mana with some probability.
* Increases chance to hit by N%
* Increases chances to parry attacks by N%
* Increases attack power by N
* Increases effects of healing by N
* Increases protection by N
* Increases chance of critical hit by N%
* Increases damage absorption by N%
* Increases autoattack speed by N%
* Increases all physical damage by N
* Increases intellect by N with some probability
* Increases spirit by N with some probability
Cloak
* Increases piercing damage by N
* Casts random spell at enemy with some probability.
* Inflicts air magic with some probability.
* Reduces interval between autoattack by N for T seconds with some probablity.
* Increases all physical damage by N
* Increases water magic by N
* Increases air magic by N
* Increases magic and healing by N
* Increases speed by N%
* Increases chances of critical hit by N%
* Steals life with some probability
* Steals mana with some probability
* Prohibits casting of spells for T seconds.
* Increases chances to hit by N%
* Increases chances to parry by N%
* Increases effects of healing spells by N
* Increases chance of spell critical hit by N%
* Increases protection by N
* Increases chance of critical hit by N%
* Increases damage absorption by N%
* Increases speed of autoattack by N%
Armor
* Reduces armor of enemy by N for T seconds with some probability.
* Silence enemies for T seconds with some probability.
* Increases piercing damage by N
* Decreases enemy strength by N for T seconds with some probability.
* Increases power by N for T seconds with some probability.
* Increases
* Remove all negative effects with some probability.
* Increases all phsyical damage by N for T seconds with some probability.
* Reduces interval between autoattacks by N for T seconds with some probability.
* Disarms enemy for T seconds with some probability.
* Increases health by N
* Increases all physical damage by N
* Increases chance to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases life magic by N
* Increases blocked damage amount by N
* Increases damage and healing by N
* Increases critical hit chance by N
* Restores N health for T seconds.
* Increases monster aggressiveness by N with some probability.
* Steals N life with some probability
* Steals N mana with some probability
* Increases chances to hit by N%
* Increases chance to parry by N%
* Increases attack power by N
* Increases effects of healing spells by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increase in weapon proficiency by N
* Increase spell damage by N
* Increase chance of critical hit by N%
* Increases damage absorption by N%
* Increases autoattack speed by N%
* Increases all physical damage by N
Cuffs
* Decreases enemy speed by N% for T seconds with some probability
* Increases critical hit chance by N%
* Returns enemy damage by N% with some probability.
* Increases all physical damage by N
* Increases chances to dodge by N%
* Increases amount blocked by N
* Increases damage and healing by N
* Increases critical hit chance by N%
* Steals N life with some probability
* Increases chances to hit enemy by N%
* Increases chances to counter enemy by N%
* Increases attack by N
* Increases effects of healing by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increases chance of critical hit with N%
* Increases damage absorption by N%
* Increases autoattack speed by N%
Gloves
* Silence enemy for T seconds with some probability.
* Steals N life with some probability
* Increases chances of critical hit by N%
* Invulnerability to physical damage for T seconds with some probability.
* Returns N% of enemy damage with some probability.
* Increases all physical damage by N
* Increases chance to dodge by N%
* Increases fire damage by N
* Increases astral damage by N
* Increases water damage by N
* Increases air damage by N
* Increases damage and healing by N
* Steals N life with some probability
* Steals N mana with some probability
* Increases chances to hit by N%
* Increases chances to parry by N%
* Increases attack power by N
* Increases effects of healing spells by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increases chance of critical hit by N%
* Increases damage absoprtion by N$
* Increases autoattack speed by N%
* Increases piercing damage by N
* Increases all physical damage by N
* Increases power by N for T seconds with some probability.
Belt
* Silence prohibits spell casting for T seconds with some probability.
* Decreases enemy strength
* Increases
* Increases critical hit chance by N%
* Removes all negative effects with some probablity.
* Casts random spell at enemy with some probability
* Magical invulnerability for T seconds with some probability.
* Increases all physical damage by N
* Increases chances to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases amount blocked by N
* Increases damage and healing by N
* Increases chance to shield block by N%
* Increases critical hit chance by N%
* Steals N life with some probability.
* Increases chances to hit by N%
* Increases chances to parry by N%
* Increases attack power by N
* Increases spell critical hit by N%
* Disarms enemy for T seconds with some probability.
* Increases protection by N
* Increases weapon proficiency by N
* Reduces healing by N for T seconds with some probability.
* Increases chance of critical hit by N%
* Increases damage absorption by N%
* Increases speed of autoattack by N%
Pants
* Silences enemy for T seconds with some probability.
* Increases piercing damage by N
* Steals N life with some probability.
* Decreases enemy strength by N for T seconds with some probability.
* Removes all negative effects with some probability.
* Inflicts air magic damage with N probability.
* Returns N% of enemy damage with some probability.
* Reduces autoattack intervals by N for T seconds with some probability.
* Increases health by N
* Increases mana by N
* Increases all physical damage by N
* Increases chances to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases life magic by N
* Increases damage blocked by N
* Increases damage and healing by N
* Increases critical hit chance by N%
* Steals N life with some probability.
* Increases chances to hit by N%
* Increases chances to parry by N%
* Increases healing effects by N
* Increases spell critical hit chance by N%
* Increases protection by N
* Increases critical hit chance by N%
* Increases damage absorption N%
* Increases autoattack by N%
* Increases all physical damage by N
Shoes
* Reduces enemy armor by N for T seconds with some probability.
* Silences enemy for T seconds with some probability.
* Steals N life with some probability.
* Decreases enemy strength by N for T seconds with some probability.
* Increases
* Increases critical hit chance by N%
* Steals N mana with some probability.
* Removes all negative effects with some probability.
* Casts random spell at enemy with some probability.
* Reduces autoattack interval by N for T seconds with some probability.
* Disarms enemy for T seconds with some probability.
* Increases all physical damage by N
* Increases chance to dodge by N%
* Increases fire damage by N
* Increases water damage by N
* Increases life magic by N
* Increases damage blocked by N
* Increases damage and healing by N
* Increases movement speed by N
* Increases critical hit chance by N%
* Steals N life with some probability.
* Steals N mana with some probability.
* Increases chance to hit by N%
* Reduces enemy speed by N% with some probability.
* Increases chances to parry by N%
* Increases attack power by N
* Increases healing effects by N
* Increases spell critical hit chances by N%
* Increases protection by N
* Increases weapon proficiency by N
* Increases spell damage by N
* Increases critical hit chance by N%
* Increases damage absorption by N%
* Increases autoattack speed by N%
* Increases piercing damage by N
* Increases all phsyical damage by N