Herbalist

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[[image:Herbalist.PNG]]'''  Herbalist''' specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. '''[[Healer]]''' will have the option to choose '''Herbalist'''  class at the level 31.
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<div style="position:absolute;overflow:hidden;" class="floatleft"><img style="height:200px;margin-left:40px;box-shadow: 0px 0px 0px #999999;" src="/wiki/images/1/11/Herbalist3.png" border="0"></div>
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<div class="floatleft"><img style="height:200px;margin-left:10px;box-shadow: 0px 0px 0px #999999;" src="/wiki/images/4/40/Herbalist2.png" border="0"></div>
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<div style="position:absolute;overflow:hidden;" class="floatleft"><img style="height:200px;margin-left:-20px;box-shadow: 0px 0px 0px #999999;" src="/wiki/images/1/13/Herbalist1.png" border="0"></div>
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{| cellspacing="0" cellpadding="0" border="1"
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[[image:Herbalist.png]] '''<font color="#B9264F">Herbalist</font>''' specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. '''[[Healer]]''' will have the option to choose '''<font color="#B9264F">Herbalist</font>'''  class at the level 31.
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! bgcolor="#B9264F"|Icon
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! bgcolor="#B9264F"|Name
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<html>
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! bgcolor="#B9264F"|Function
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<table style="width:592px;border:0px;background-color:transparent;border-spacing:0px;"><tr style="background-color:transparent;"><td style="cell-padding:0px;">
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! bgcolor="#B9264F"|Operating principle
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<a href="/wiki/index.php/Traveller" title="Traveller"><img style="box-shadow: 0px 0px 0px #999999;" src="/wiki/images/thumb/c/c9/Travlerneu2.png/100px-Travlerneu2.png" width="100" height="116" border="0"></a>
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<img style="box-shadow: 0px 0px 0px #999999;" src="/wiki/images/1/10/Classes-rightarrow.png" height="50" border="0">
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| [[image:Hidden_Reserves.png]]
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<a href="/wiki/index.php/Shaman" title="Shaman"><img style="box-shadow: 0px 0px 0px #999999;" src="/wiki/images/thumb/4/4b/Shamane3.png/100px-Shamane3.png" width="100" height="116" border="0"></a>
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<img style="box-shadow: 0px 0px 0px #999999;" src="/wiki/images/1/10/Classes-rightarrow.png" height="50" border="0">
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<a href="/wiki/index.php/Healer" title="Healer"><img style="box-shadow: 0px 0px 0px #999999;" alt="" src="/wiki/images/thumb/8/8e/Heiler2.png/100px-Heiler2.png" width="100" height="113" border="0"></a>
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<img style="box-shadow: 0px 0px 0px #999999;" src="/wiki/images/1/10/Classes-rightarrow.png" height="50" border="0">
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<a href="/wiki/index.php/Herbalist" title="Herbalist"><img style="box-shadow: 0px 0px 0px #999999;" alt="" src="/wiki/images/thumb/c/c3/Wizzard2.png/100px-Wizzard2.png" width="100" height="113" border="0"></a>
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</td></tr></table>
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</html>
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<div style="border:1px solid #D73E68;">
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{| cellspacing="2" cellpadding="6" border="0"
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! style="background-color:#D73E68;" colspan="2"| Herbalist Skills
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! Green Spell
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! Operating principle
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|-
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! [[image:Hidden_Reserves.png|link=]]
! Hidden Reserves
! Hidden Reserves
| It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1.
| It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1.
| Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action.
| Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action.
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|-bgcolor="#F0B9C8"
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|-
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| [[image:Guardian-Angell.png]]
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! [[image:Life_bloom.png|link=]]
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! Lifebloom
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| Restores 451 health. Stacks up to 2x times.
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| Target receives periodic healing, that can be stacked multiple times.
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|-
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! [[image:Guardian-Angel.png|link=]]
! Guardian-Angel
! Guardian-Angel
| If the health rate falls under 20% he receives some health value once.
| If the health rate falls under 20% he receives some health value once.
| If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic.
| If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic.
|-
|-
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| [[image:Rally.png]]
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! [[image:Recovery.png|link=]]
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! Recovery
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| Gradually restores health.
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| Target receives health periodically.
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|-
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! [[image:Rally.png|link=]]
! Rally
! Rally
| If a member of group dies, other members of the group increased HP by 1500.
| If a member of group dies, other members of the group increased HP by 1500.
| The base health of character, pets and other members of group increases with death of a member of the group.
| The base health of character, pets and other members of group increases with death of a member of the group.
|-
|-
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| [[image:General_Regeneration.png]]
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! [[image:Revival.png|link=]]
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| General Regeneration
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! Revival
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| If target with this effect is hit and the hit was supposed to kill it, target receives 3092 health.
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| Resurrects friendly player with 30% health and mana.
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| If a target with this spell, gets a fatal spell which will reduce his health to 0 or less, due to the spell instead of fatal faith he gets health from the hit. Health received is depended on the additional magic damage.
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| Brings back a grouped player to life, with specified amount of health and mana.
|-
|-
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! [[image:Radiance_of_Life.png]]
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! [[image:Concentration.png|link=]]
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| Radiance of Life
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! Concentration
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| Increases damage for 1 target
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| Target is cursed and receives more damage.
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|-
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| [[image:General_Regeneration.png|link=]]
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! Negation of Death
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| If target with this spell influence is hit, and the hit is supposed to kill, target receives 3092 instead.
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| If a target with this spell, gets a fatal blow/spell that reduces his health to 0 or less, then health will be added to the target.
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|-
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| [[image:Reduced_healing.png|link=]]
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! Reduced Healing
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| Reduces effects of healing on target by 3500% for 10 seconds.
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| Target is cursed with an effect that reduces any received healing from other players.
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|-
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! [[image:Radiance_of_Life.png|link=]]
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! Radiance of Life
| It recovers the surrounding members of the group immediately, adding 25535 of the health to them.
| It recovers the surrounding members of the group immediately, adding 25535 of the health to them.
| It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic.
| It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic.
|-
|-
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| [[image:Numbness.png]]
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| [[image:Serenity.png|link=]]
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! Serenity
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| Creates a magical area that regenerates 1909 health over 10 seconds, for 5 characters in the area. Healing effects are increased.
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| 5 players in the spell's target area receives periodic healing.
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|-
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| [[image:Numbness.png|link=]]
! Numbness
! Numbness
| It adds 600 of health and takes all the long-term effects of arms and poisons off the group members.
| It adds 600 of health and takes all the long-term effects of arms and poisons off the group members.
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| It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects.
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| It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects.Cooldown period - 40 seconds.
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|-
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| [image:Last_Chance.png   ]
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! [[image:Rage.png|link=]]
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! Rage
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| All abilities used by Herbalist have a 5% chance to cause trance, and next ability will require 30% less mana
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| Influence gives herbalist a chance to go into a state of "trance", in which next ability cast will cost 30% less mana.
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|-
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! [[image:Last_Chance.png|link=]]
! Last Chance
! Last Chance
| When a critical health level, the armor, health and effectiveness of magic words are increased by 50%.
| When a critical health level, the armor, health and effectiveness of magic words are increased by 50%.
| If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50%
| If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50%
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|}
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</div>
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'''Level of character 31'''
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== Herbalist Skills ==
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* ''Hidden Reserves'' level 1
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<div style="border:1px solid #D73E68;">
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{| class="smallertexttable" width=100%
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'''Level of character 40'''
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! style="min-width:150px;background-color:#D73E68;" colspan=2| Herbalist Skills
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! style="width:61px;"| Character:
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* ''Guardian-Angel'' level 1
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! 31
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! 40
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'''Level of character 44'''
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! 44
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! 48
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* ''Hidden Reserves'' level 2
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! 50
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* ''Rally''  level 1
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! 52
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! 54
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'''Level of character 48'''
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! 58
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! 60
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* ''General Regeneration'' level 1
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! 63
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! 65
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'''Level of character 50'''
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|-
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! style="width:41px;"| [[image:Hidden_Reserves.png|link=]]
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* ''Guardian-Angel'' level 2
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! colspan=2| Hidden Reserves
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! Grade 1
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'''Level of character 52'''
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!
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! Grade 2
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* ''Radiance of Life'' level 1
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!
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+
!
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'''Level of character 54'''
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!
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!
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* ''Numbness level 1''
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!
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! Grade 3
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'''Level of character 58'''
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!
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!
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* ''Guardian-Angel'' level 3
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|-
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! [[image:Life_bloom.png|link=]]
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'''Level of character 60'''
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! colspan=2| Lifebloom
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! Grade 1
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* ''Hidden Reserves'' level 3
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!
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* ''Numbness'' level 2
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!
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!
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'''Level of character 63'''
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!
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!
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!
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!
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!
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!
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!
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|-
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! [[image:Guardian-Angel.png|link=]]
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! colspan=2| Guardian-Angel
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!
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! Grade 1
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!
 +
!
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! Grade 2
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!
 +
!
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! Grade 3
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!
 +
!
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! Grade 4
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|-
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! [[image:Recovery.png|link=]]
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! colspan=2| Recovery
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!
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! Grade 1
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!
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!
 +
|-
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! [[image:Rally.png|link=]]
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! colspan=2| Rally
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!
 +
!
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! Grade 1
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!
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|-
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! [[image:Revival.png|link=]]
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! colspan=2| Revival
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!
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!
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! Grade 1
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!
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!
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!
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!
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!
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!
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!
 +
!
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|-
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! [[image:Concentration.png|link=]]
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! colspan=2| Concentration
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!
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!
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! Grade 1
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!
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!
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!
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|-
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| [[image:General_Regeneration.png|link=]]
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! colspan=2| Negation of Death
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!
 +
!
 +
!
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! Grade 1
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!
 +
!
 +
!
 +
!
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!
 +
!
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! Grade 2
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|-
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| [[image:Reduced_healing.png|link=]]
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! colspan=2| Reduced Healing
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!
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!
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!
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! Grade 1
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!
 +
!
 +
!
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!
 +
!
 +
!
 +
!
 +
|-
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! [[image:Radiance_of_Life.png|link=]]
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! colspan=2| Radiance of Life
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!
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!
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!
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!
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!
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! Grade 1
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!
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!
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!
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!
 +
!
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|-
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| [[image:Serenity.png|link=]]
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! colspan=2| Serenity
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!
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!
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!
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!
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!
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! Grade 1
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!
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!
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!
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!
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!
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|-
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| [[image:Numbness.png|link=]]
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! colspan=2| Numbness
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!
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!
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!
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!
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!
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!
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! Grade 1
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!
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! Grade 2
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!
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! Grade 3
 +
|-
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! [[image:Rage.png|link=]]
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! colspan=2| Rage
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!
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!
 +
!
 +
!
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!
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!
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! Grade 1
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!
 +
!
 +
!
 +
! Grade 2
 +
|-
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! [[image:Last_Chance.png|link=]]
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! colspan=2| Last Chance
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!
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!
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!
 +
!
 +
! Grade 1
 +
! Grade 2
 +
|}
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</div>
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* ''Last Chance'' level 1
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===Glory Items of Herbalists===
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'''Level of character 65'''
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<center>
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[[image:Hhglory-helmet.png|275x500px|Glory Helmet of Herbalist Healer]]
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[[image:Hhglory-pauldrons.png|275x500px|Glory Helmet of Herbalist Healer]]
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[[image:Hhglory-armor.png|275x500px|Glory Armor of Herbalist Healer]]<Br>
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[[image:Hhglory-pants.png|275x500px|Glory Pants of Herbalist Healer]]
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[[image:Hhglory-gloves.png|275x500px|Glory Gloves of Herbalist Healer]]
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[[image:Hhglory-boots.png|275x500px|Glory Boots of Herbalist Healer]]
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</center>
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* ''Guardian-Angel'' level 4
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[[Category:Classes]]
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* ''Last Chance'' level 2
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* ''Numbness''  level 3
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* ''General Regeneration ''level 2
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Current revision as of 04:55, 17 May 2017

Contents

image:Herbalist.png Herbalist specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. Healer will have the option to choose Herbalist class at the level 31.

Herbalist Skills Green Spell Operating principle
Hidden Reserves It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1. Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action.
Lifebloom Restores 451 health. Stacks up to 2x times. Target receives periodic healing, that can be stacked multiple times.
Guardian-Angel If the health rate falls under 20% he receives some health value once. If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic.
Recovery Gradually restores health. Target receives health periodically.
Rally If a member of group dies, other members of the group increased HP by 1500. The base health of character, pets and other members of group increases with death of a member of the group.
Revival Resurrects friendly player with 30% health and mana. Brings back a grouped player to life, with specified amount of health and mana.
Concentration Increases damage for 1 target Target is cursed and receives more damage.
Negation of Death If target with this spell influence is hit, and the hit is supposed to kill, target receives 3092 instead. If a target with this spell, gets a fatal blow/spell that reduces his health to 0 or less, then health will be added to the target.
Reduced Healing Reduces effects of healing on target by 3500% for 10 seconds. Target is cursed with an effect that reduces any received healing from other players.
Radiance of Life It recovers the surrounding members of the group immediately, adding 25535 of the health to them. It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic.
Serenity Creates a magical area that regenerates 1909 health over 10 seconds, for 5 characters in the area. Healing effects are increased. 5 players in the spell's target area receives periodic healing.
Numbness It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects.Cooldown period - 40 seconds.
Rage All abilities used by Herbalist have a 5% chance to cause trance, and next ability will require 30% less mana Influence gives herbalist a chance to go into a state of "trance", in which next ability cast will cost 30% less mana.
Last Chance When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50%

Herbalist Skills

Herbalist Skills Character: 31 40 44 48 50 52 54 58 60 63 65
Hidden Reserves Grade 1 Grade 2 Grade 3
Lifebloom Grade 1
Guardian-Angel Grade 1 Grade 2 Grade 3 Grade 4
Recovery Grade 1
Rally Grade 1
Revival Grade 1
Concentration Grade 1
Negation of Death Grade 1 Grade 2
Reduced Healing Grade 1
Radiance of Life Grade 1
Serenity Grade 1
Numbness Grade 1 Grade 2 Grade 3
Rage Grade 1 Grade 2
Last Chance Grade 1 Grade 2

Glory Items of Herbalists

Glory Helmet of Herbalist Healer Glory Helmet of Herbalist Healer Glory Armor of Herbalist Healer
Glory Pants of Herbalist Healer Glory Gloves of Herbalist Healer Glory Boots of Herbalist Healer

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