|
|
Line 100: |
Line 100: |
| ! style="width:41px;"| [[Image:Resurrection.png]] | | ! style="width:41px;"| [[Image:Resurrection.png]] |
| ! colspan=2| Resurrection | | ! colspan=2| Resurrection |
- | ! Grade 1
| |
| ! | | ! |
| ! | | ! |
Line 109: |
Line 108: |
| ! | | ! |
| ! | | ! |
- | |-
| |
- | ! [[Image:Wizard-blessed.png]]
| |
- | ! colspan=2| Blessed Protection
| |
- | ! Grade 1
| |
| ! | | ! |
- | !
| |
- | !
| |
- | !
| |
- | !
| |
- | !
| |
- | !
| |
- | !
| |
- | |-
| |
- | ! [[Image:Gen_reg.png]]
| |
- | ! colspan=2| General Regeneration
| |
- | !
| |
- | ! Grade 1
| |
- | ! Grade 2
| |
- | !
| |
- | ! Grade 3
| |
- | !
| |
- | !
| |
- | !
| |
- | !
| |
- | |-
| |
- | ! [[Image:Life_restoration.png]]
| |
- | ! colspan=2| Life Restoration
| |
- | !
| |
- | !
| |
- | !
| |
- | ! Grade 1
| |
- | !
| |
- | ! Grade 2
| |
- | ! Grade 3
| |
- | !
| |
- | ! Grade 4
| |
- | |-
| |
- | ! [[Image:Better_healing.png]]
| |
- | ! colspan=2| Improved Healing
| |
- | !
| |
- | !
| |
- | !
| |
- | !
| |
- | !
| |
- | !
| |
- | ! Grade 1
| |
- | !
| |
- | !
| |
- | |-
| |
- | ! [[Image:Full_restore.png]]
| |
- | ! colspan=2| Full Restore
| |
- | !
| |
- | !
| |
- | !
| |
- | !
| |
- | !
| |
- | !
| |
- | !
| |
- | ! Grade 1
| |
- | ! Grade 2
| |
| |} | | |} |
| </div> | | </div> |
Icon
| Name
| Green Spell
| Operating principle
|
| Hidden Reserves
| It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1.
| Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action.
|
| Guardian-Angel
| If the health rate falls under 20% he receives some health value once.
| If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic.
|
| Rally
| If a member of group dies, other members of the group increased HP by 1500.
| The base health of character, pets and other members of group increases with death of a member of the group.
|
| Negation of Death
| If target with this spell influence is hit, and the hit is supposed to kill, target receives 3092 instead.
| If a target with this spell, gets a fatal blow/spell that reduces his health to 0 or less, then health will be added to the target.
|
| Radiance of Life
| It recovers the surrounding members of the group immediately, adding 25535 of the health to them.
| It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic.
|
| Numbness
| It adds 600 of health and takes all the long-term effects of arms and poisons off the group members.
| It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects.
|
| Last Chance
| When a critical health level, the armor, health and effectiveness of magic words are increased by 50%.
| If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50%
|
| Recovery
| Gradually restores health.
| Target receives health periodically.
|
| Revival
| Resurrects friendly player with 30% health and mana.
| Brings back a grouped player to life, with specified amount of health and mana.
|
| Reduced Healing
| Reduces effects of healing on target by 3500% for 10 seconds.
| Target is cursed with an effect that reduces any received healing from other players.
|
| Lifebloom
| Restores 451 health. Stacks up to 2x times.
| Target receives periodic healing, that can be stacked multiple times.
|
| Serenity
| Creates a magical area that regenerates 1909 health over 10 seconds, for 5 characters in the area. Healing effects are increased.
| 5 players in the spell's target area receives periodic healing.
|
| Concentration
| Increases damage for 1 target
| Target is cursed and receives more damage.
|
| Rage
| All abilities used by Herbalist have a 5% chance to cause trance, and next ability will require 30% less mana
| Influence gives herbalist a chance to go into a state of "trance", in which next ability cast will cost 30% less mana.
|