Terror Room

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The Terrom Room is a type of panic room in which you fight waves of monsters. The further you progress, the better the rewards you will receive.
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[[image:Terrorroommap.jpg|left]] The Terrom Room is a type of panic room in which you fight waves of monsters. The further you progress, the better the rewards you will receive.
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This room is often used by characters of level 71 and onward to level up, since it is one of the few places experience is given for those level ranges.
== Location ==
== Location ==
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Note: All active buffs will be removed upon entry.  
Note: All active buffs will be removed upon entry.  
No pet food or revivers will be active
No pet food or revivers will be active
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Experience gained from lvl 70-79 characters and pet.
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=== Wells ===
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There are two wells in the room:
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*'''Healing Well''' - Fully heals health and mana.
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**You are granted one free well per wave, but after using it once, using the well again in the same wave will cost emeralds.
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*'''Strengthening Well''' - Temporarily boosts damages dealt.
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**Costs emeralds to use, and increases in cost at higher waves.
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=== Checkpoints ===
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Checkpoints exist every 5 levels, but is activated only if you kill the boss. This means that if you die or leave the room at wave 47, then you will start at wave 45 the next time you reenter.
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=== Other Details ===
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* It does not work potions (previously taken to be deleted)
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* Pet cannot be cured
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* Pet cannot be fed
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* Pet Awakeners do not work
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* Oblivion Potion does not work
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* If you leave the Room, you cannot reenter for 60 minutes.
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* If your character dies, you exit the Room and cannot reenter for 60 minutes.
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* If your bag is full, reward chests go to your mail post
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* The best reward in Terror Room is for the achievement, "I laugh at terror", which can be completed only 1x per day.
== Rewards ==
== Rewards ==
'''Type 1''' chest is a reward for every boss till room 100. From it you will get:
'''Type 1''' chest is a reward for every boss till room 100. From it you will get:
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- 1st Gen jewel for Character
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* 1st Gen jewel for Character
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- 1st Gen jewel for Pet
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* 1st Gen jewel for Pet
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- 2 upgrade gems
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* 2 upgrade gems
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- 1 appearance change potion
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* 1 appearance change potion
'''End Boss''' chest, as the name suggests, is the reward for killing the final boss (you can get it every time you kill the boss). You must complete the waves within the time specified on the Achievements tab, and every class has a different time limit. The chest contains the following:
'''End Boss''' chest, as the name suggests, is the reward for killing the final boss (you can get it every time you kill the boss). You must complete the waves within the time specified on the Achievements tab, and every class has a different time limit. The chest contains the following:
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- Black Crystal
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* Black Crystal
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- Black Dragon's Scale
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* Black Dragon's Scale
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== Obsidian Items and Serpentarium ==
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=== Obsidian Items and Serpentarium ===
Next to entrance of the dungeon is an NPC (Warder of Serpentarium) that sells recipe for Two-headed dragon, and Obsidian pet gears.Recipe for two-headed dragon requires 100 scales of two-headed dragon and a Mighty dragon. Two-headed dragon you get will have 13 stamina GR and 45 stats divided among the other GRs, so it doesn’t matter what stats your original Mighty dragon had.
Next to entrance of the dungeon is an NPC (Warder of Serpentarium) that sells recipe for Two-headed dragon, and Obsidian pet gears.Recipe for two-headed dragon requires 100 scales of two-headed dragon and a Mighty dragon. Two-headed dragon you get will have 13 stamina GR and 45 stats divided among the other GRs, so it doesn’t matter what stats your original Mighty dragon had.
Furthermore, the mighty dragon will be reduced to level 11, so make sure to delevel the dragon and obtain a vial of exp potion before using the recipe.
Furthermore, the mighty dragon will be reduced to level 11, so make sure to delevel the dragon and obtain a vial of exp potion before using the recipe.
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'''Note:''' Only Two-headed and Black Dragons will be able to use Obsidian gears.
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=== Experience Points for Levels 71+ ===
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One of the many uses of the Terror Room is to collect experience for character levels 71+. The level difference between the mob and character must not be more than 5:
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*Level 70 Char receives EXP from mobs Level 70
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*Level 71 Char receives EXP from mobs Level 70, 71
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*Level 72 Char receives EXP from mobs Level 70, 71, 72
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*Level 73 Char receives EXP from mobs Level 70, 71, 72, 73
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*Level 74 Char receives EXP from mobs Level 70, 71, 72, 73, 74
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*Level 75 Char receives EXP from mobs Level 71, 72, 73, 74, 75
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*Level 76 Char receives EXP from mobs Level 72, 73, 74, 75, 76
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*Level 77 Char receives EXP from mobs Level 73, 74, 75, 76, 77
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*Level 78 Char receives EXP from mobs Level 74, 75, 76, 77, 78
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*Level 79 Char receives EXP from mobs Level 75, 76, 77, 78, 79

Current revision as of 09:55, 29 January 2016

Contents

The Terrom Room is a type of panic room in which you fight waves of monsters. The further you progress, the better the rewards you will receive.

This room is often used by characters of level 71 and onward to level up, since it is one of the few places experience is given for those level ranges.

Location

Portal: Left of Fragotown (-131/-9)

Gameplay

Goal: Kill the elites in every wave and bosses every 5 waves in a total of 100 waves.

Note: All active buffs will be removed upon entry. No pet food or revivers will be active

Wells

There are two wells in the room:

  • Healing Well - Fully heals health and mana.
    • You are granted one free well per wave, but after using it once, using the well again in the same wave will cost emeralds.
  • Strengthening Well - Temporarily boosts damages dealt.
    • Costs emeralds to use, and increases in cost at higher waves.

Checkpoints

Checkpoints exist every 5 levels, but is activated only if you kill the boss. This means that if you die or leave the room at wave 47, then you will start at wave 45 the next time you reenter.

Other Details

  • It does not work potions (previously taken to be deleted)
  • Pet cannot be cured
  • Pet cannot be fed
  • Pet Awakeners do not work
  • Oblivion Potion does not work
  • If you leave the Room, you cannot reenter for 60 minutes.
  • If your character dies, you exit the Room and cannot reenter for 60 minutes.
  • If your bag is full, reward chests go to your mail post
  • The best reward in Terror Room is for the achievement, "I laugh at terror", which can be completed only 1x per day.

Rewards

Type 1 chest is a reward for every boss till room 100. From it you will get:

  • 1st Gen jewel for Character
  • 1st Gen jewel for Pet
  • 2 upgrade gems
  • 1 appearance change potion

End Boss chest, as the name suggests, is the reward for killing the final boss (you can get it every time you kill the boss). You must complete the waves within the time specified on the Achievements tab, and every class has a different time limit. The chest contains the following:

  • Black Crystal
  • Black Dragon's Scale

Obsidian Items and Serpentarium

Next to entrance of the dungeon is an NPC (Warder of Serpentarium) that sells recipe for Two-headed dragon, and Obsidian pet gears.Recipe for two-headed dragon requires 100 scales of two-headed dragon and a Mighty dragon. Two-headed dragon you get will have 13 stamina GR and 45 stats divided among the other GRs, so it doesn’t matter what stats your original Mighty dragon had.

Furthermore, the mighty dragon will be reduced to level 11, so make sure to delevel the dragon and obtain a vial of exp potion before using the recipe.

Note: Only Two-headed and Black Dragons will be able to use Obsidian gears.

Experience Points for Levels 71+

One of the many uses of the Terror Room is to collect experience for character levels 71+. The level difference between the mob and character must not be more than 5:

  • Level 70 Char receives EXP from mobs Level 70
  • Level 71 Char receives EXP from mobs Level 70, 71
  • Level 72 Char receives EXP from mobs Level 70, 71, 72
  • Level 73 Char receives EXP from mobs Level 70, 71, 72, 73
  • Level 74 Char receives EXP from mobs Level 70, 71, 72, 73, 74
  • Level 75 Char receives EXP from mobs Level 71, 72, 73, 74, 75
  • Level 76 Char receives EXP from mobs Level 72, 73, 74, 75, 76
  • Level 77 Char receives EXP from mobs Level 73, 74, 75, 76, 77
  • Level 78 Char receives EXP from mobs Level 74, 75, 76, 77, 78
  • Level 79 Char receives EXP from mobs Level 75, 76, 77, 78, 79
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