Character

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Current revision as of 07:11, 9 March 2019

Character: Character information

Contents

Outfit your character

The character has 17 slots for items that can be equipped.


  • 9 slots for armor
  • 1 slot for weapon
  • 1 slot for a shield or secondary weapon. Also, two-handed weapons take this slot and the slot under the arms.
  • 1 slot for shirt
  • 2 slots for Rings
  • 2 slots for earrings
  • 1 slot for Amulet
  • 1 slot for Ammunition

The character can also equip Pets

To know what can be equipped on the character', you must click on the "information about the character" File:Faq 004.jpg at the bottom of the screen a

Attributes

The character has 6 basic attributes:

Strength

  • Increases the damage done in close combat and damage of archery.
  • Increases the amount of damage that a character can block with the shield.

Agility

  • Increases the damage done in close combat and damage of archery.
  • Increases the chance to inflict critical damage.
  • Increases the value of your reservation.
  • Increases the chance to dodge a blow in close combat.

Endurance

  • Increases the amount of HP your character has.

Intelligence

  • Increases the amount of MP the character has.
  • Increases chance to inflict critical damage when using spells.

Mobility

  • Increases running speed and attack speed of the character.

Spirit

  • Increases the speed of mana and health regeneration(HP does not regenerate in combat).
  • Mana does not regenerate during the period of 5 seconds after the use of a spell.
  • Increases the of damage done by your spells.

The base values of these attributes vary with the level and class of your character.

At the first level, characters get 18 in all 6 attributes. Every subsequent level, 8 points are added to every attribute plus an additional 2 points to 2 of the characters' main attributes.

Also, the attributes determine what items your character may wear.

Extras

Critical Hit

  • Chance of inflicting double damage

- Depends on skill for physical attacks and intelligence for magic.

Attack Power

  • Increases damage done in close or ranged combat.

- Depends on the skill and strength.

Additional magic damage

  • Attribute, which increases the damage or healing effects of the spells.

- Depends on the spirit of the character.

Damage

  • The minimum and maximum damage without critical and crushing blows, which may be caused by the current weapon.

- Depends on weapon damage, attack power and special abilities.

DPS

  • How many damage per second will dealt on average during the attack of the equipped weapon.

- Depends on weapon speed and damage.

Possession of arms

  • Options that affect the chance of getting a character to the enemy, as well as the chance to critical strike and crushing blow.

- Depends on the level of the character and the additional effects on the subjects.

Attack speed

  • How often the character is attacking with a weapon.

- Depends on the mobility, speed, weapons and additional effects on the target.

Dodge

File:Faq 012.jpg

  • Allows the character to evade enemy attacks, completely avoiding the damage. If a character is turned away - his next attack will be faster.

- Depends on the skill character.

Parry

  • Allows the character to fend off enemy melee attacks. If your character parry the attack, the enemy's next attack will be faster.

- The base chance is of 5%. It depends only on the additional effects on the target.

Block

  • Allows the character to block enemy attacks.

- The base chance is of 5%. It depends only on the additional effects on the target.

- The number of the blocked damage depends on the armor and shield strength.

Level Protection

  • Options that affect the chance of getting on the character, its armor, chance to dodge and parry enemy attacks, as well as the chance to crit and crushing blow to the character.

- Depends on the level of the character and the additional effects on it.

Armour

  • Absorbs some physical damage dealt to the character. The amount of absorbed damage can not exceed 75% of the damage.

- Depends on the character's dexterity and armor

Magic Resistance

  • Absorbs magic damage done to the character. Basic resistance against magic attacks done by an opponent of the same level = 4%.

Mana Regeneration

  • Mana Regeneration occurs every 5 seconds, starting 5 seconds after casting the last spell.

- Depends on the spirit of the character

  • To find out your character's attributes, you must click on the "Information about the character" File:Faq 004.jpg at the bottom of the screen. More information about this can be found in Character.

Skills

Your character will learn skills and spells during the course of its development. Using the skills and spells make killing monsters easier, and the game more dynamic. Each skill has a name, icon and description. To make them easier to activate, all the new skills are automatically placed on the hot key bar at the bottom of the screen.

File:Faq 040.jpg

Every class has their own set of skills. When a character receives a new class, it will learn the basic level of it's starting skills.

To view the available character's skills, press the "Skill" File:Faq 005.jpg button at the bottom of the screen. This window shows all the skills and character classes with names and descriptions.

How to use the skills

Skills and spells can be used by clicking on it's icon on the skills window or pressing the hot keys. More information about setting up hot keys can be found in the section Hotkeys .

Different skills and spells, may have different icons on the hotkey bar:

  • Skills that are available to use have a bright icon.
  • Skills that cannot be used while the character is in battle, look lighter.
  • Skills that are still recharging are shaded.
  • Skills that cannot be used by the character, have a red shade.

How to learn skills

Upon changing classes, your character immediately acquires all skills and spells, characteristic of this class at a basic level. You may then read Skill Books to increase the level of your skills. Skill books can be purchased at the NPCs in town, or purchased from other characters in auction or by trading, or get as loot from monsters. Different abilities have different levels of skill.

Experience Table

Experience, or Exp, is the amount of experience needed to level up.

Level Character Experience Dragon Experience
1 550
2 1210
3 1980
4 2960
5 3850
6 4950
7 6160
8 7480
9 8910
10 10450
11 12100 14520
12 13960 16632
13 15730 18878
14 17710 21252
15 19900 23760
16 22000 26400
17 24310 29172
18 26730 32078
19 29260 35112
20 31900 38280
21 47189
22 57762
23 58784
24 65273
25 72250
26 79730
27 87732
28 96274
29 105373 126448
30 115050
31 145320
32 156702
33 168714
34 181374
35 194700
36 208710
37 223422
38 238854
39 255023
40 271950
41 314650
42 333641
43 353443
44 374074
45 395950
46 417890
47 441111
48 465233
49 490274
50 516250
51 573180
52 601582
53 630974
54 661374
55 692900
56 725270
57 759801
58 793413
59 829124
60 865950
61 938910
62 978522
63 1019304
64 1061274
65 1104450
66 2855100
67 2923492
68 2993144
69 3064074
70 3136700
71 3209840 3763650
72 3284712 3851808
73 3941654
74 4033120
75 4126228
76 4221000
77 4317456
78 4415618
79 4515508
80 4617148
81 4720560
82 4825764
83 4932782
84 5041636
85 5152348
86 25857880 5264940
87 31029432
88 31415846
89 31804204
90 32194528
91 83487374
92

Purple Experience Bottle Levels and Amounts:

Level Experience Amount
1 10450
1 31900
1 115050
1 353444
1 692800

Item Properties

Deafens

  • Prevents enemy from taking any physical actions (attack, walk, run, etc).

Loss of Blood

  • Causes 15 hp points of damage for 5s with probability-to-cast of 5%.

- Can vary per item.

Silence

  • Prevents target from casting spells.
Personal tools
Date/Time
Server & Cross

Super-Cross Server