Ice S. Skills
| Function
| Operating principle
|
| Ice Bolt
| Ice bolt immediately deals water magic damage to target. Successful cast adds 1x Frost Charge. Damage depends on Intellect.
| Active Skill. Cast Time: 0 sec. Rest: 1 sec. Damage depends on amount of intellect and ammunition damage.
|
| Infrosting
| Immediately deals damage and slows down target. Casting ability and damage depends on Frost Charges and intellect.
| Active Skill. Cast Time: 0 sec. Rest: 0 sec. Damage depends on amount of intellect, frost charges, and ammunition damage.
|
| Chill
| Ice needles deal water damage. Successful casting adds 2x Frost Charges.
| Active Skill. Cast Time: 0 sec. Rest: 0 sec. Damage depends on amount of intellect and ammunition damage.
|
| Glacier
| Deals damage and an additional amount to 4x nearby targets. Casting ability and damage depends on Frost Charges and intellect.
| Active Skill. Cast Time: 1 sec. Rest: 0 sec. Damage depends on amount of intellect, frost charges, and ammunition damage.
|
| Ice Armor
| Increases the hazard of the critical strike with the magic words by a value % and makes additional value damage with water and earth magic
| The chance of the critical impact by spells rises and damage rises by water and earth spells. It does not work with other spells.
|
| Ice Storm
| Snow and ice blast flies from the hero to the target, having a value damage to all who are on its way.
| Icy storm goes from the character to the purpose, striking on the way of its movement to 3 enemies with the magic of water. Damage depends on additional magic damage. Effective casualty radius - average.
|
| Wall of Ice
| The impassable wall of ice appears in the specified place, preventing from movement.
| On the way of enemy builds the ice wall, which cannot be passed through, but it is possible to shoot and to use spell. Enemy, who fell under the effect of ice wall, is frozen to the place.
|
| Chilled Terrain
| Chilled terrain deals water magic damage to all enemies in selected area and slows them down for some time. Damage depends on caster's intellect.
| Active skill. Cast time: 0 sec. Rest: 120 sec. Activate spell and click area for effect.
|
| Cold Core
| The health increased and the damage of the cold magic made by the hero grows.
| The base health of character and the harm, applied by the magic of water will increase after the substituted critical impact with a certain chance.
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