Fire Spellweaver

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[[image:Fire_spell.PNG]] '''<span style="color:#3B9C9C"> Fire Spellweaver </span>''' specializes in the inflection of damage by the magic of fire and air spells and has capabilities of causing area damages as well. In the group, '''<span style="color:#3B9C9C"> Fire Spellweaver </span>''' performs the role of magician and attacks the enemies by standing at distance, because magic spell damage and enhance the group members attacks. '''[[Sorcerer]]'''  can select the class of '''<span style="color:#3B9C9C"> Fire Spellweaver </span>''' beginning from level 31.
[[image:Fire_spell.PNG]] '''<span style="color:#3B9C9C"> Fire Spellweaver </span>''' specializes in the inflection of damage by the magic of fire and air spells and has capabilities of causing area damages as well. In the group, '''<span style="color:#3B9C9C"> Fire Spellweaver </span>''' performs the role of magician and attacks the enemies by standing at distance, because magic spell damage and enhance the group members attacks. '''[[Sorcerer]]'''  can select the class of '''<span style="color:#3B9C9C"> Fire Spellweaver </span>''' beginning from level 31.
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At level 31, the Sorcerer can choose this path for further development, which will give him new abilities:
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1. Mages will be able to inflict damage while running, avoiding incoming attacks.
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 +
2. Mages periodically receive a shield that absorbs a certain amount of damage dependent on Intellect points.
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3. Ability to move - you can quickly change the distance between you and the target. Mages will be able to move almost immediately to a selected point (within a certain radius - but related to the distance shot).
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4. Mana Burn - Sorcerers will also have the ability to deplete enemy mana.
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5. Protection from Fire - Sorcerers can protect group members from fire damage (including those of dragons). In addition to these new capabilities, will be other innovative effects that are interesting, unique, and brilliant.
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Intellect and Stamina will be the most important stats for Fire Spellweavers. A number of skills will affect magic damage. Armor types suitable for the sorcerers will remain as “leather”, and their main weapon will be the two-handed staff.
{| cellspacing="2" cellpadding="6" border="0"
{| cellspacing="2" cellpadding="6" border="0"
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! bgcolor="#3B9C9C"|[Icon]
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! bgcolor="#3B9C9C"|Icon
! bgcolor="#3B9C9C"|Name
! bgcolor="#3B9C9C"|Name
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! bgcolor="#3B9C9C"|Active/Passive
! bgcolor="#3B9C9C"|Function
! bgcolor="#3B9C9C"|Function
! bgcolor="#3B9C9C"|Operating principle
! bgcolor="#3B9C9C"|Operating principle
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|-bgcolor="#92C7C7"
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| [[image:Incineration.png]]
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! Incineration
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| Active
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| Deals immediate damage and periodic low damage and can be summarizes upto 3 times depending on intellect. Ignors fire resistance.
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| Level 31 required. Instant effect, with no cooldown. Mana cost: Average. Range:  8 cells. Inflicts astral magic damage upon casting and imposes a DoT (Damage over Time). DoT effect is short, but can be imposed 3 times in a row.
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|-bgcolor="#C2DFFF"
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| [[image:Ignition.png]]
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! Ignition
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| Active
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| Ignites the target and deals with periodical damage per second for certain time period and increases incineration damage by 15%
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| Level 31 required. Cast time: 1 sec, with 4 sec cooldown. Mana cost: Low. Range: 8 cells. Average duration of effect. Imposes a DoT on target that inflicts fire magic damage + astral magic damage.
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|-bgcolor="#92C7C7"
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| [[image:Charring.png]]
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! Charring
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| Active
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| Imposes a DoT on target that inflicts damage and lowers resistance to air damage. While the target moves, damage increases.
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| Level 32 required. Instant effect, with 20 sec cooldown. Mana cost: Average. Range: 8 cells. Average duration of effect. Depends on intellect
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|-bgcolor="#C2DFFF"
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| [[image:Outburn.png]]
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! Outburn
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| Active
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| After casting, enemy target experience some mana burn instantly.
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| Level 34 required. Cast time: 1 sec, with 6 sec cooldown. Mana cost: Average. Range: 8 cells.
|-bgcolor="#92C7C7"
|-bgcolor="#92C7C7"
| [[image:Fire_armor.png]]
| [[image:Fire_armor.png]]
! Fire Armor
! Fire Armor
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| It increases the hazard of the critical strike with the magic words by % and makes damages with fire and air increased by a number
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| Active
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| The armor increases the critical, increase base weapons damage; fire spell and air spell damages. The duration of armor is 720 mins. It is only useful with air and fire magic.
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|Creates a buff to the sorcerer and all visible group members that increases max mana and resistance against fire damage.
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| Level 40. Instant effect, with no cooldown. Mana cost: Average. Duration of the armor 60 mins
|-bgcolor="#C2DFFF"
|-bgcolor="#C2DFFF"
| [[image:Fireball.png]]
| [[image:Fireball.png]]
! Fireball
! Fireball
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| The ball of fire explodes in the indicated point, damaging value amount to all who are in the zone of action.
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| Active
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| The fireball explodes on the targeted location damaging enemies (to 5 purposes) using fire magic. Loss depends on additional magic damage. Effective casualty radius - large.
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| Instantly deals AoE (Area of Effect) fire damage on four targets, including targets within a 3-cell radius. Those targets within 3-cell radius also experience DoT (Damage over time) effect.
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| Level 45 required. Cast time: 3 sec, with 5 sec cooldown. Mana cost: Large. Range: 8 cells. Average duration of effect. Depends on caster's intellect.
|-bgcolor="#92C7C7"
|-bgcolor="#92C7C7"
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| [[image:Fire_within.png]]
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| [[image:Inner_Flame.png]]
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! Fire Within
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! Inner Flame
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| The target cannot move, attack or defend himself and it gives 345 of damage per second for the total period of the spell
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| Active
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| Stunning spell. The inflicting damage is fire type. Deafens enemy and cause fire damage every second for 5 sec. The value of damage depends on additional loss by magic. Effective casualty radius - small.
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| Lights a damaging fire around the sorcerer, including a spellweaver. If the spellweaver moves during the spell, the effect ceases, since it can also bring the sorcerer down.
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| Level 50 required. Instant effect. Mana cost: Significant. Damage depends on caster's intellect.
|-bgcolor="#C2DFFF"
|-bgcolor="#C2DFFF"
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| [[image:Hell_Forge.png]]
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| [[image:Replace.png]]
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! Hell Forge
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! Replace
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| Armor suits and weapons of the enemy become red hot, causing high damage starting from 2400.
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| Active
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| Fire spells damage, very strong damage on the target. A quantity of loss depends on additional harm by magic. Effective casualty radius - average
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| The sorcerer trades places with the target. Can be casted on a friendly target.
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| Level 60 required. Instant effect. Mana cost: Average.  
|-bgcolor="#92C7C7"
|-bgcolor="#92C7C7"
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| [[image:Lightning_arrows.png]]
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| [[image:Fire_within.png]]
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! Lightning Arrows
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! Fire Spirit
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| Lightning arrows damage 135 of the enemies standing two cells far from the hero.
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| Passive
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| Lightning arrows create cone like disperse spell from the character, striking to three enemies with the magic of air. Damage depends on additional magic damage.
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| In battle, the sorcerer has a chance to briefly turn into a fire spirit, increasing its damage through all magic types.
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|-bgcolor="#C2DFFF"
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| Level 65 required.
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| [[image:Magic_absor.png]]
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! Magic Absorption
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| The incoming spells from the enemies instead of causing harms will absorb the damage and in also elevate the mana depending on the force of attack.
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| With a certain chance, the incoming spells, which fell on the character, instead of putting harm, will restore mana.  Quantity of mana depends on the force spell.
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|-bgcolor="#92C7C7"
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| [[image:Shocking_mag.png]]
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! Shocking Magic
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| The magic of elements is more effective in the area of magic word coverage; the damage by the magic of elements is increased by 100.
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| In the zone of action of aura additional damage are added to all elemental spells by the fixed value.
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|}
|}

Revision as of 16:29, 3 June 2012

image:Fire_spell.PNG Fire Spellweaver specializes in the inflection of damage by the magic of fire and air spells and has capabilities of causing area damages as well. In the group, Fire Spellweaver performs the role of magician and attacks the enemies by standing at distance, because magic spell damage and enhance the group members attacks. Sorcerer can select the class of Fire Spellweaver beginning from level 31.

At level 31, the Sorcerer can choose this path for further development, which will give him new abilities:

1. Mages will be able to inflict damage while running, avoiding incoming attacks.

2. Mages periodically receive a shield that absorbs a certain amount of damage dependent on Intellect points.

3. Ability to move - you can quickly change the distance between you and the target. Mages will be able to move almost immediately to a selected point (within a certain radius - but related to the distance shot).

4. Mana Burn - Sorcerers will also have the ability to deplete enemy mana.

5. Protection from Fire - Sorcerers can protect group members from fire damage (including those of dragons). In addition to these new capabilities, will be other innovative effects that are interesting, unique, and brilliant.

Intellect and Stamina will be the most important stats for Fire Spellweavers. A number of skills will affect magic damage. Armor types suitable for the sorcerers will remain as “leather”, and their main weapon will be the two-handed staff.

Icon Name Active/Passive Function Operating principle
image:Incineration.png Incineration Active Deals immediate damage and periodic low damage and can be summarizes upto 3 times depending on intellect. Ignors fire resistance. Level 31 required. Instant effect, with no cooldown. Mana cost: Average. Range: 8 cells. Inflicts astral magic damage upon casting and imposes a DoT (Damage over Time). DoT effect is short, but can be imposed 3 times in a row.
image:Ignition.png Ignition Active Ignites the target and deals with periodical damage per second for certain time period and increases incineration damage by 15% Level 31 required. Cast time: 1 sec, with 4 sec cooldown. Mana cost: Low. Range: 8 cells. Average duration of effect. Imposes a DoT on target that inflicts fire magic damage + astral magic damage.
image:Charring.png Charring Active Imposes a DoT on target that inflicts damage and lowers resistance to air damage. While the target moves, damage increases. Level 32 required. Instant effect, with 20 sec cooldown. Mana cost: Average. Range: 8 cells. Average duration of effect. Depends on intellect
image:Outburn.png Outburn Active After casting, enemy target experience some mana burn instantly. Level 34 required. Cast time: 1 sec, with 6 sec cooldown. Mana cost: Average. Range: 8 cells.
image:Fire_armor.png Fire Armor Active Creates a buff to the sorcerer and all visible group members that increases max mana and resistance against fire damage. Level 40. Instant effect, with no cooldown. Mana cost: Average. Duration of the armor 60 mins
image:Fireball.png Fireball Active Instantly deals AoE (Area of Effect) fire damage on four targets, including targets within a 3-cell radius. Those targets within 3-cell radius also experience DoT (Damage over time) effect. Level 45 required. Cast time: 3 sec, with 5 sec cooldown. Mana cost: Large. Range: 8 cells. Average duration of effect. Depends on caster's intellect.
image:Inner_Flame.png Inner Flame Active Lights a damaging fire around the sorcerer, including a spellweaver. If the spellweaver moves during the spell, the effect ceases, since it can also bring the sorcerer down. Level 50 required. Instant effect. Mana cost: Significant. Damage depends on caster's intellect.
image:Replace.png Replace Active The sorcerer trades places with the target. Can be casted on a friendly target. Level 60 required. Instant effect. Mana cost: Average.
image:Fire_within.png Fire Spirit Passive In battle, the sorcerer has a chance to briefly turn into a fire spirit, increasing its damage through all magic types. Level 65 required.


Skills of Fire Spellweaver

Level of character 31

  • Fire Armor level 1

Level of character 40

  • Fire Within level 1
  • Fire Armor level 2

Level of character 44

  • Fireball level 1
  • Fire Armor level 3

Level of character 46

  • Hell Forge level 1

Level of character 50

  • Fireball level 2
  • Magic Absorption level 1

Level of character 54

  • Fire Armor level 4

Level of character 56

  • Fireball level 3

Level of character 58

  • Magic Absorption level 2
  • Lightning Arrows level 1

Level of character 60

  • Fireball level 4
  • Hell Forge level 2

Level of character 63

  • Lightning Arrows level 2
  • Shocking Magic level 1

Level of character 65

  • Hell Forge level 3
  • Shocking Magic level 2
  • Magic Absorption level 3
  • Lightning Arrows level 3
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