Fire Spellweaver

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! style="background-color:#3B9C9C;" colspan="2"|Ice S. Skills
! style="background-color:#3B9C9C;" colspan="2"|Ice S. Skills

Revision as of 10:41, 20 May 2015

Contents

image:Fire_spell.PNG Fire Spellweaver specializes in the inflection of damage by the magic of fire and air spells and has capabilities of causing area damages as well. In the group, Fire Spellweaver performs the role of magician and attacks the enemies by standing at distance, because magic spell damage and enhance the group members attacks. Sorcerer can select the class of Fire Spellweaver beginning from level 31.

At level 31, the Sorcerer can choose this path for further development, which will give him new abilities:

1. Mages will be able to inflict damage while running, avoiding incoming attacks.

2. Mages periodically receive a shield that absorbs a certain amount of damage dependent on Intellect points.

3. Ability to move - you can quickly change the distance between you and the target. Mages will be able to move almost immediately to a selected point (within a certain radius - but related to the distance shot).

4. Mana Burn - Sorcerers will also have the ability to deplete enemy mana.

5. Protection from Fire - Sorcerers can protect group members from fire damage (including those of dragons). In addition to these new capabilities, will be other innovative effects that are interesting, unique, and brilliant.


Intellect and Stamina will be the most important stats for Fire Spellweavers. A number of skills will affect magic damage. Armor types suitable for the sorcerers will remain as “leather”, and their main weapon will be the two-handed staff.


Ice S. Skills Active/Passive Function Operating principle
image:Incineration.png Incineration Active Deals immediate damage and periodic low damage and can be summarizes upto 3 times depending on intellect. Ignors fire resistance. Level 31 required. Instant effect, with no cooldown. Mana cost: Average. Range: 8 cells. Inflicts astral magic damage upon casting and imposes a DoT (Damage over Time). DoT effect is short, but can be imposed 3 times in a row.
image:Ignition.png Ignition Active Ignites the target and deals with periodical damage per second for certain time period and increases incineration damage by 15% Level 31 required. Cast time: 1 sec, with 4 sec cooldown. Mana cost: Low. Range: 8 cells. Average duration of effect. Imposes a DoT on target that inflicts fire magic damage + astral magic damage.
image:Charring.png Charring Active Imposes a DoT on target that inflicts damage and lowers resistance to air damage. While the target moves, damage increases. Level 32 required. Instant effect, with 20 sec cooldown. Mana cost: Average. Range: 8 cells. Average duration of effect. Depends on intellect
image:Outburn.png Outburn Active After casting, enemy target experience some mana burn instantly. Level 34 required. Cast time: 1 sec, with 6 sec cooldown. Mana cost: Average. Range: 8 cells.
image:Fire_armor.png Fire Armor Active Creates a buff to the sorcerer and all visible group members that increases max mana and resistance against fire damage. Level 40. Instant effect, with no cooldown. Mana cost: Average. Duration of the armor 60 mins
image:Fireball.png Fireball Active Instantly deals AoE (Area of Effect) fire damage on four targets, including targets within a 3-cell radius. Those targets within 3-cell radius also experience DoT (Damage over time) effect. Level 45 required. Cast time: 3 sec, with 5 sec cooldown. Mana cost: Large. Range: 8 cells. Average duration of effect. Depends on caster's intellect.
image:Inner_Flame.png Inner Flame Active Lights a damaging fire around the sorcerer, including a spellweaver. If the spellweaver moves during the spell, the effect ceases, since it can also bring the sorcerer down. Level 50 required. Instant effect. Mana cost: Significant. Damage depends on caster's intellect.
image:Replace.png Replace Active The sorcerer trades places with the target. Can be casted on a friendly target. Level 60 required. Instant effect. Mana cost: Average.
image:Fire_within.png Fire Spirit Passive In battle, the sorcerer has a chance to briefly turn into a fire spirit, increasing its damage through all magic types. Level 65 required.


Skills of Fire Spellweaver

Level of character 31
  • Incineration
  • Ignition
Level of character 32
  • Charring
Level of character 33
  • Incineration
Level of character 34
  • Outburn
  • Ignition
Level of character 36
  • Charring
Level of character 37
  • Outburn
Level of character 39
  • Incineration
Level of character 40
  • Fire Armor
Level of character 41
  • Ignition
Level of character 42
  • Charring
Level of character 43
  • Fire Armor
Level of character 44
  • Outburn
Level of character 45
  • Fireball
Level of character 47
  • Fireball
Level of character 48
  • Fire Armor
Level of character 49
  • Fireball
Level of character 50
  • Inner Flame
  • Outburn
Level of character 51
  • Fire Armor
Level of character 52
  • Inner Flame
Level of character 53
  • Fireball
Level of character 55
  • Inner Flame
Level of character 56
  • Incineration
Level of character 57
  • Ignition
Level of character 58
  • Charring
Level of character 59
  • Inner Flame
Level of character 60
  • Replace
Level of character 62
  • Replace
Level of character 63
  • Replace
Level of character 64
  • Replace
Level of character 65
  • Fire Spirit
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