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- | === Character Bonus Jewels ===
| + | [[File:Tank.png]] |
| | | |
| + | A new PvP game "Tank Breakthrough" is available under "Subscription" desktop icon in the "Event" tab. This game was introduced March 2017. (This information is the basic information from the 1st release of this event game.) |
| | | |
- | For Character Bonus, only 1 slot can be used.
| + | The game starts with 9 players of the respective level: |
- | {| cellpadding=8 cellspacing=0 border=1 class="standart collapsible collapsed"
| + | * 34-43 |
- | ! Character Bonus Jewels
| + | * 44-53 |
- | ! Description
| + | * 54-63 |
- | ! Effect
| + | * 64-73 |
- | |-
| + | * 74-83 |
| + | * 84-93 |
| + | * 94+ |
| + | You can enter either individually or in a group of maximum 3 characters. (Note the level range) |
| | | |
- | ! Character Water Jewel (1st generation)
| + | When the game begins, the first 20 seconds are the preparation phase: |
- | | Increases Character's resistance to fire magic
| + | The players are divided into 3 groups of 3 players each. |
- | | Increases Resistance chance by +0.3 %
| + | |
- | |-
| + | |
| | | |
- | ! Character Water Jewel (2nd generation)
| + | '''Main game:''' |
- | | Increases Character's resistance to fire magic
| + | |
- | | Increases Resistance chance by +0.6%
| + | |
- | |-
| + | |
| | | |
- | ! Character Water Jewel (3rd generation)
| + | Each group occupies a tank. The crew happens by chance: |
- | | Increases Character's resistance to fire magic
| + | |
- | | Increases Resistance chance by +1.1%
| + | |
- | |-
| + | |
| | | |
- | ! Character Water Jewel (4rd generation)
| + | 1. Driver: This character controls and drives the tank. It can pick up influences to increase armor capability. |
- | | Increases Character's resistance to fire magic
| + | |
- | | Increases Resistance chance by +1.7%
| + | |
- | |-
| + | |
| | | |
- | ! Character Water Jewel (5th generation)
| + | 2. Routhaler: This character selects the target with the weapon and attacks. He can also pick up influences on the damage increase in the selected area. |
- | | Increases Character's resistance to fire magic
| + | |
- | | Increases Resistance chance by +2.3%
| + | |
- | |-
| + | |
| | | |
- | ! Character Water Jewel (6th generation)
| + | 3. Commander: This character restores the HP of the crew and fires fire when it burns. The character can increase the influence on the tank. |
- | | Increases Character's resistance to fire magic
| + | |
- | | Increases Resistance chance by +3.0%
| + | |
- | |-
| + | |
| | | |
- | ! Character Water Jewel (7th generation)
| + | Duration of the game are 10 minutes. Aim: During this time, the tank team must fight a series of monsters to get to the boss. |
- | | Increases Character's resistance to fire magic
| + | On the journey, you will encounter different obstacles and enemies: |
- | | Increases Resistance chance by +3.5%
| + | |
- | |-
| + | |
| | | |
- | ! Character Fire Jewel (1st generation)
| + | a. Hedgehog Armor - When the armor moves in, its chassis is damaged and the speed of movement is reduced. The hedgehog armor can be destroyed with a shot from the weapon. |
- | | Increases Character's resistance to water magic
| + | |
- | | Increases Resistance chance by +0.3 %
| + | |
- | |-
| + | |
| | | |
- | ! Character Fire Jewel (2nd generation)
| + | b. Minefields - You can not see the mines, but a shot destroys all the explosives in the target area and allows you to move forward. |
- | | Increases Character's resistance to water magic
| + | |
- | | Increases Resistance chance by +0.6 %
| + | |
- | |-
| + | |
| | | |
- | ! Character Fire Jewel (3rd generation)
| + | c. Exploding Fireworks - Terrible creatures running right in front of your tanks and destroying themselves. |
- | | Increases Character's resistance to water magic
| + | |
- | | Increases Resistance chance by +1.1 %
| + | |
- | |-
| + | |
| | | |
- | ! Character Fire Jewel (4th generation)
| + | d. Dodge bowling creatures throwing the burning fuel on the tank |
- | | Increases Character's resistance to water magic
| + | |
- | | Increases Resistance chance by +1.7 %
| + | |
- | |-
| + | |
| | | |
- | ! Character Fire Jewel (5th generation)
| + | e. Infected and drowned creatures - these patrol the area |
- | | Increases Character's resistance to water magic
| + | |
- | | Increases Resistance chance by +2.3 %
| + | |
- | |-
| + | |
| | | |
- | ! Character Fire Jewel (6th generation) | + | '''Be very careful at the end boss!''' His abilities change as he approaches death. |
- | | Increases Character's resistance to water magic
| + | If one of the crew members loses all HP, he is out of the game for 15 seconds and he can not do his job any more. |
- | | Increases Resistance chance by +3.0 %
| + | |
- | |-
| + | |
| | | |
- | ! Character Fire Jewel (7th generation)
| + | The crew is only completely out of the game when the tank is destroyed. |
- | | Increases Character's resistance to water magic
| + | The armor of the tank can be seen on the left side of the window. |
- | | Increases Resistance chance by +3.5 %
| + | |
- | |-
| + | |
| | | |
- | ! Character Life Jewel (1st generation)
| + | All the characters that are still alive at the end of the game are given the purple signs of the leader and the medals of bravery as a reward! |
- | | Reduces the Character's chance of receiving critical hit with some probability
| + | |
- | | Reduces critical hit probability by .18%
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Life Jewel (2nd generation)
| + | |
- | | Reduces the Character's chance of receiving critical hit with some probability
| + | |
- | | Reduces critical hit probability by .36%
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Life Jewel (3rd generation)
| + | |
- | | Reduces the Character's chance of receiving critical hit with some probability
| + | |
- | | Reduces critical hit probability by .66%
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Life Jewel (4th generation)
| + | |
- | | Reduces the Character's chance of receiving critical hit with some probability
| + | |
- | | Reduces critical hit probability by 1.14%
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Life Jewel (5th generation)
| + | |
- | | Reduces the Character's chance of receiving critical hit with some probability
| + | |
- | | Reduces critical hit probability by 1.60%
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Life Jewel (6th generation)
| + | |
- | | Reduces the Character's chance of receiving critical hit with some probability
| + | |
- | | Reduces critical hit probability by 2.00%
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Life Jewel (7th generation)
| + | |
- | | Reduces the Character's chance of receiving critical hit with some probability
| + | |
- | | Reduces critical hit probability by 2.50%
| + | |
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| + | |
- | | + | |
- | ! Character Protection Jewel (1st generation)
| + | |
- | | Increases Character's resistance to physical damage
| + | |
- | | Increases Resistance chance by +1
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Protection Jewel (2nd generation)
| + | |
- | | Increases Character's resistance to physical damage
| + | |
- | | Increases Resistance chance by +1.5
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Protection Jewel (3rd generation)
| + | |
- | | Increases Character's resistance to physical damage
| + | |
- | | Increases Resistance chance by +2
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Protection Jewel (4th generation)
| + | |
- | | Increases Character's resistance to physical damage
| + | |
- | | Increases Resistance chance by +3.5
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Protection Jewel (5th generation)
| + | |
- | | Increases Character's resistance to physical damage
| + | |
- | | Increases Resistance chance by +6
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Protection Jewel (6th generation)
| + | |
- | | Increases Character's resistance to physical damage
| + | |
- | | Increases Resistance chance by +12
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Protection Jewel (7th generation)
| + | |
- | | Increases Character's resistance to physical damage
| + | |
- | | Increases Resistance chance by +20
| + | |
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| + | |
- | | + | |
- | ! Character Accuracy Jewel (1st generation)
| + | |
- | | Increases Character's chance to hit
| + | |
- | | Increases hit chance by +1.8%
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Accuracy Jewel (2nd generation)
| + | |
- | | Increases Character's chance to hit
| + | |
- | | Increases hit chance by +0.36 %
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Accuracy Jewel (3rd generation)
| + | |
- | | Increases Character's chance to hit
| + | |
- | | Increases hit chance by +0.66 %
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Accuracy Jewel (4th generation)
| + | |
- | | Increases Character's chance to hit
| + | |
- | | Increases hit chance by +1.14 %
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Accuracy Jewel (5th generation)
| + | |
- | | Increases Character's chance to hit
| + | |
- | | Increases hit chance by +1.60 %
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Accuracy Jewel (6th generation)
| + | |
- | | Increases Character's chance to hit
| + | |
- | | Increases hit chance by +2.0 %
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Accuracy Jewel (7th generation)
| + | |
- | | Increases Character's chance to hit
| + | |
- | | Increases hit chance by +2.50 %
| + | |
- | |-
| + | |
- | | + | |
- | | + | |
- | ! Character Weapon Mastery Jewel (1st generation)
| + | |
- | | Increases mastery of character's weapon
| + | |
- | | Increases mastery by +1
| + | |
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| + | |
- | | + | |
- | | + | |
- | ! Character Weapon Mastery Jewel(2nd generation)
| + | |
- | | Increases mastery of character's weapon
| + | |
- | | Increases mastery by +1.5
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Weapon Mastery Jewel (3rd generation)
| + | |
- | | Increases mastery of character's weapon
| + | |
- | | Increases mastery by +2
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Weapon Mastery Jewel (4th generation)
| + | |
- | | Increases mastery of character's weapon
| + | |
- | | Increases mastery by +3.5
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Weapon Mastery Jewel (5th generation)
| + | |
- | | Increases mastery of character's weapon
| + | |
- | | Increases mastery by +6
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Weapon Mastery Jewel (6th generation)
| + | |
- | | Increases mastery of character's weapon
| + | |
- | | Increases mastery by +12
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Weapon Mastery Jewel (7th generation)
| + | |
- | | Increases mastery of character's weapon
| + | |
- | | Increases mastery by +20
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Wind Jewel (1st generation)
| + | |
- | | Increases Character's chance to evade physical damage
| + | |
- | | Increases hit chance by +1.8%
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Wind Jewel (2nd generation)
| + | |
- | | Increases Character's chance to evade physical damage
| + | |
- | | Increases hit chance by +0.36 %
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Wind Jewel (3rd generation)
| + | |
- | | Increases Character's chance to evade physical damage
| + | |
- | | Increases hit chance by +0.66 %
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Wind Jewel (4th generation)
| + | |
- | | Increases Character's chance to evade physical damage
| + | |
- | | Increases hit chance by +1.14 %
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Wind Jewel (5th generation)
| + | |
- | | Increases Character's chance to evade physical damage
| + | |
- | | Increases hit chance by +1.60 %
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Wind Jewel (6th generation)
| + | |
- | | Increases Character's chance to evade physical damage
| + | |
- | | Increases hit chance by +2.0 %
| + | |
- | |-
| + | |
- | | + | |
- | ! Character Wind Jewel (7th generation) | + | |
- | | Increases Character's chance to evade physical damage
| + | |
- | | Increases hit chance by +2.50 %
| + | |
- | |-
| + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
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| + | |
- | | + | |
- | | + | |
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| + | |
- | |}
| + | |
- | | + | |
- | | + | |
- | === Test Image ===
| + | |
- | | + | |
- | [[File:BuySigns.png|500px|]]
| + | |
A new PvP game "Tank Breakthrough" is available under "Subscription" desktop icon in the "Event" tab. This game was introduced March 2017. (This information is the basic information from the 1st release of this event game.)
You can enter either individually or in a group of maximum 3 characters. (Note the level range)
When the game begins, the first 20 seconds are the preparation phase:
The players are divided into 3 groups of 3 players each.
Each group occupies a tank. The crew happens by chance:
1. Driver: This character controls and drives the tank. It can pick up influences to increase armor capability.
2. Routhaler: This character selects the target with the weapon and attacks. He can also pick up influences on the damage increase in the selected area.
3. Commander: This character restores the HP of the crew and fires fire when it burns. The character can increase the influence on the tank.
Duration of the game are 10 minutes. Aim: During this time, the tank team must fight a series of monsters to get to the boss.
On the journey, you will encounter different obstacles and enemies:
a. Hedgehog Armor - When the armor moves in, its chassis is damaged and the speed of movement is reduced. The hedgehog armor can be destroyed with a shot from the weapon.
b. Minefields - You can not see the mines, but a shot destroys all the explosives in the target area and allows you to move forward.
c. Exploding Fireworks - Terrible creatures running right in front of your tanks and destroying themselves.
d. Dodge bowling creatures throwing the burning fuel on the tank
e. Infected and drowned creatures - these patrol the area
The crew is only completely out of the game when the tank is destroyed.
The armor of the tank can be seen on the left side of the window.
All the characters that are still alive at the end of the game are given the purple signs of the leader and the medals of bravery as a reward!