Strongman
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Current revision as of 12:51, 31 March 2015
Strongman is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall". Traveller class can choose the class Strongman at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; Hunter, Soldier or Warrior.
Strongman Skills | Function | Operating principle | |
---|---|---|---|
Countering | With this skill athlete can defend enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. | Without this skill a character can not parry melee attacks. | |
Disarming | The enemy will be disarmed at once, and will not be able to attack with weapon for some time. | Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character. | |
Health Regeneration | Health of the fighter recovers faster than usual. | Without this skill a character out of combat health regenerates slowly. | |
Light Armor | This ability allows the athlete to wear mail type of protective gear. | Without this skill a character cannot wear mail armor | |
Powerful Blow | Strongman's attack caused a forceful damage, directly depended on the hero's power. | Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target. | |
War Cry | The inspiring battle-cry increases the mobility of group members by 100. | Military strengthens skills. Increases mobility for 15 mins - the attack power of your character, pets, and members of the group. The effect includes up to 5 friendly targets. Range - average. |
Strongman Skills
Strongman Skills | Character: | 9 | 16 | 18 | 20 | 24 | 26 | 34 | 36 | 38 | 42 | 48 | 52 | 54 | 56 | 58 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Countering | Grade 1 | ||||||||||||||||
Disarming | Grade 1 | ||||||||||||||||
Health Regeneration | Grade 1 | ||||||||||||||||
Light Armor | Grade 1 | ||||||||||||||||
Powerful Blow | Grade 1 | Grade 2 | Grade 3 | Grade 4 | Grade 5 | Grade 6 | Grade 7 | Grade 8 | |||||||||
War Cry | Grade 1 |
The distribution of abilities on levels
At character level 9
- Powerful Blow level 1 - Make the character strike powerfully, directly depends on the strength of character
- Light Armor Level 1 - Allows you to wear mail protective gear
- Health Regeneration Level 1 - Character regenerates health faster out of combat
At character level 16 (alone with the corresponding skills of a new class)
- Powerful Blow level 2
- Countering Level 1 - Increases the time parry
At character level 18 (alone with the corresponding skills of a new class)
- War Cry Level 1 - Increases mobility of the group
- Powerful Blow level 3
At character level 20 (alone with the corresponding skills of a new class)
- Disarming level 1 - With a certain probability disarms the enemy
- Retreat level 2
At character level 24 (alone with the corresponding skills of a new class)
- Weakening level 4
- Fire Sword Level 4
At character level 26 (alone with the corresponding skills of a new class)
- Retreat Level 3
At character level 34 (alone with the corresponding skills of a new class)
- Powerful Blow level 4
At character level 38 (alone with the corresponding skills of a new class)
- Weakening level 5
At character level 42 (alone with the corresponding skills of a new class)
- Powerful Blow level 5
- Fire Sword level 5
At character level 48 (alone with the corresponding skills of a new class)
- Powerful Blow level 6
At character level 52 (alone with the corresponding skills of a new class)
- Fire Sword Level 6
At character level 54 (alone with the corresponding skills of a new class)
- Powerful Blow level 7
At character level 56 (alone with the corresponding skills of a new class)
- Powerful Blow level 8
At character level 58 (alone with the corresponding skills of a new class)
- Fire Sword level 7