Alliances

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==Common Information==
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==General Information==
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:
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[[Alliances#Castle Grounds|Castle Grounds]]
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[[Alliances#Alliance Grounds|Alliance Grounds]]
[[Alliances#Bank|Bank]]
[[Alliances#Bank|Bank]]
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Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.
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==Creating of the Alliance==
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==Alliance Creation==
To create an alliance, the following are required:
To create an alliance, the following are required:
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# 5 guilds from any servers.
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# 3 guilds from any servers.
# Resources from every guild:
# Resources from every guild:
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## Mithril 5000
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## 5000 x Mithril
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## life Entity 4500
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## 4500 x Life Entity
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## Vellun 4500
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## 4500 x Vellun
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## Air Entity 4500
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## 4500 x Air Entity
# Alliance Creation Treaty from one guild.
# Alliance Creation Treaty from one guild.
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'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100.000 emeralds. The treat must be bought by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.
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'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty from the bag, and a special form will open.
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[[Файл:Пакт.jpg]]
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[[image:treaty.jpg|150px|right]]
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In top of form needed to type name of future alliance. In case of incorrect name you might change it by clicking button " Re-name". Changing the guild name possible only once.
 
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For inviting guild in Alliance need take in target guild master of needed guild or select him through list of players and click button '''Sign'' in Treaty of creating an alliance. Leader of inviting guild will see a special form with confirmation of entry in the top of screen . In case of agreement from his bag will be deducted needed amount of resources. Resources must be in bag of guild master to join alliance.
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On the top of the form, state the name of the alliance. To change the name, you can click "Re-name". Guild name change is available only once.
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When Treaty will be signed by Leaders of the five guilds, the Alliance will be created automatically and form of Treaty will be closed.
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To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.
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After creating of Alliance will take place next ranks:
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Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.
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# Great Lord is a Guild master who used Treaty of creating alliance.
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# Officer is a guild master, joined in Alliance by inviting Great Lord.
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# Ordinary members of the Alliance is a guild members entering into it.
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Depending from ranks of the Alliance members will be available  various privileges and rights.  
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After alliance creation, ranks will then be determined:
 +
# Great Lord is the first Guild master to use the Alliance Creation Treaty.
 +
# Officer is a guild master who joined the alliance by invitation from the Great Lord.
 +
# Ordinary members are the guild members of the joined guilds.
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In  case transfering guild to another character, he will automatically become an officer. Great lord also can transfer guild to other character, in this case Great Lord will stay as Guild Master, and new guild master will become an officer.
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Depending on the ranks, Alliance members will have various privileges and rights.
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'''Note:''' Great Lord can not be dibanded, removed or transferred to other server. Creating of Alliance more or less than guilds is impossible, inviting additional guilds available only after creating of alliance.
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If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.
 +
 
 +
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 3 guilds is impossible, and additional guilds can be added to the alliance only after creation upto a total of 10 guilds under one alliance.
==Alliance management==
==Alliance management==
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The form of alliance management opens by clicking special button in the panel of functions. The various fields in form will be available to members of the Alliance depending from their rank. Through this form members can invite guilds and remove from Alliance, election of Great Lord, fighting wars and watching Log.
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The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.
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===Invitation in Alliance===
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===Acceptance of a new guild into Alliance===
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After creating of Alliance Great Lord can invite additional guilds. Amount of guilds have no restrictions, but price for additional guilds will be increased twice.
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After creating the alliance, additional guilds can join the alliance. Upto 10 guilds can be allied under one alliance, however, the price for each additional guild will be the double of what was needed during an alliance creation.
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Invitation in the Allince holding in two stages: Apply and Voting.
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Hence, entry requirement of 6th guilds and more are:
 +
* Mithril 10 000
 +
* Life Entity 9 000
 +
* Vellum 9 000
 +
* Air Entity 9 000
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====Apply====
 
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[[Файл:1370874594310.jpg|300px]]
 
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'''Apply''' for joining is making by Great Lord through special button in [[Socium|socium]]. By clicking button Alliance opens a special window where you can see next information:  
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Acceptance of a guild into an alliance goes through two stages: Application and Voting.
 +
 
 +
====Apply to Join====
 +
[[image:apply.png|200px]]
 +
 
 +
 
 +
 
 +
'''Applying''' to an alliance has to be done by the "Guild Master" through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information:  
* Name of Alliance
* Name of Alliance
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* Level of Kremlin
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* Level of Kremlin Castle (Stronghold)
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* Amount of guilds.
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* Number of guilds
* Description of Alliance
* Description of Alliance
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* Joining price
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* Joining cost
 +
 
 +
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click "Apply". Afterwards, the guild enters the voting stage.
 +
 
 +
====Voting for Acceptance====
 +
[[image:application.vote.png|300px]]
 +
 
 +
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.
 +
 
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By selecting needed alliance in the list and in the presence needed resources in bag Guild master can click button " Apply". After that guild gets into voting.  
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To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.
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====Voting====
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The voting option will appear, where officers and Great Lord can vote "for" or "against". For accepting a guild into the alliance, 75% must vote "for".
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[[Файл:Заявки.jpg]]
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For voting to take guild in Alliance, Great lord and officers must open form of management the Alliance, select menu '''Decisions''', and after select '''Applications'''.
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[[image:acceptance.png|300px]]
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Here will be opened form for voting, where members must give vote "for" or "against". For succes voting needs 75 % of votes.
 
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* In case if in time needed amount of votes was not given, the voting will be failed.  
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* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied "Guild Master" will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.
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* In case if in time voting was succesful, then from guild master will be taken needed resources and his guild joining the Alliance during the time of voting.  
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===Removing from Alliance===
===Removing from Alliance===
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[[Файл:Исключение.jpg]]
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[[image:alliance.exclude.png|300px]]
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Removing guild from Alliance is going by voting.  
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Removing a guild from the alliance can be done by voting.  
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Before voting Officer or Guild master must declare candidacy guild for removing from Alliance. This guild can not participate in this voting. For this need select menu "Decisions", after it select '''Structure'''. In the opened list need to chose guild and click ''' Suggest for removing'''. After this in this window will be opened form for voting, where you need give vote "for" or "against". For succesful removing needed 75 % of votes.  
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An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote "for" or "against". For successful removal, 75% of popular vote is required.  
-
*In case, if in short time was not given needed votes, then voting is failed.  
+
[[image:exclude-vote.png|300px]]
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* In case if in short time voting was succesful, then guild removes after ending time.
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*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.
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===Election Great Lord===
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===Re-election of the Great Lord===
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Alliance  automatically has a Great Lord after creating, but you can re-elect him. Re-elections is going in two steps : voting for elections and voting for candidates.
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The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.
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====Voting for elections====
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====Voting for Re-election====
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[[Файл:Выборы.jpg]]
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[[image:election.jpg|300px]]
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Before the voting current Great Lord or Officer must open mune Decisions, aftre '''Elections''' and click button '''Declare Elections'''. After that countdown will start and during this time Officers and Great Lord must vote "for" or " against" re-elections. For succesful voting need 75 % of votes.
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The Current Great lord or an officer must propose re-election for the voting process to initiate.
 +
This is done via alliance [[image:allianceicon.png]] -> Decisions -> Election.
 +
After that countdown will start and during this time Officers and Great Lord must vote "for" or "against" re-elections. For successful proposal to re-elect needs 75 % of votes.
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* В случае, если в отведённое время нужное количество голосов отдано не было, то голосование считается несостоявшимся. До следующего голосования должна будет пройти неделя.
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* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.
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* В случае, если барьер был пройден, то по истечении времени голосования начинается следующий этап.
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* If the voting is successful and finishes in time will be started next step.
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====Голосование кандидатур====
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====Voting candidates====
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Каждый Офицер и текущий Глава Альянса может выставить свою кандидатуру на переизбрание, нажав соответствующую кнопку в форме выборов. Либо же он может проголосовать уже за выставленного кандидата.
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Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .
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Для успешного голосования нужно, чтобы за какого-либо кандидата было отдано 75% голосов.
 
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* В случае, если в отведённое время нужное количество голосов отдано не было, то голосование считается несостоявшимся. До следующего голосования должна будет пройти неделя.
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* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.
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* В случае, если барьер был пройден, то Альянсу назначается новый Глава.
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===Taxes===
 +
[[image:alliance.tax.png|300px]]
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===Налоги===
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The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -> Taxes.
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[[Файл:Налоги.jpg]]
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-
Глава Альянса может установить размер налогообложения. Для этого ему нужно воспользоваться специальной формой.
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Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.
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Налоги устанавливаются в процентном отношении от того, что получает любой член Альянса. Налоги изымаются из следующих источников:
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Taxes are collected from the following sources:
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* Сбор фиолетовых ресурсов. Налог берётся в момент его добычи.
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* Purple resources. Tax is deducted at the time of harvesting.
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* Получение Знаков воеводы. Налог берётся в момент начисления знаков за участие в играх.
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* Sign of Commanders. Tax is deducted at the time of sign rewards in games.
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* Золото в момент получения за квесты.
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* Gold. Tax is taken from when dropped from mobs.
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Размер налогов может быть также равен 0. В этом случае ресурсы, Знаки и золото могут вноситься добровольно через Склад и Банк.
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Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.
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Размер налогов может быть установлен раз в сутки.
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Size of the tax can be set once a day.
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===Сила===
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===Power===
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[[Файл:Сила.jpg]]
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[[image:alliance.power.png|300px]]
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Через меню Сила член Альянса может выйти из его состава, нажав соответствующую кнопку. Кроме того, здесь указывается количество участников в каждой гильдии.
 
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===Об альянсе===
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This section displays the number of members under each alliance guild.
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Здесь Глава Альянса может оставить текстовое описание Альянса, любую важную информацию, которая будет видна как членам Альянса, так и соискателям через социум.
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===Журнал===
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''Members are the characters with level 60+ GS 2000+''
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[[Файл:Журнал.jpg]]
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В Журнале Глава Альянса и Офицеры смогут просматривать основные изменения в Альянсе, такие как:
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''Elite are characters with lvl 70+ GS 5000+''
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* Выборы.
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* Голосования по заявкам.
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* Финансовые поступления и траты.
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* И пр.
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==Замковые Земли==
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It also has an option that allows a guild to leave the alliance on choice.
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[[Файл:Замковые Земли.jpg|thumb|400px|Карта Замковых Земель]]
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Замковые Земли - отдельная локация, которая появляется после создания Альянса.
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===About Alliance===
 +
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.
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Для того, чтобы на Замковые Земли своего Альянса нужно воспользоваться Альянсовым телепортёром, который находится во Фрагорске (координаты: -22/-27). После клика по нему откроется форма со списком доступных для телепортации Альянсов.
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===Journal===
 +
[[image:alliance-journal.png|300px]]
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В северо-восточной части карты расположены основные здания: Кремль, Банк, Склад.
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It contains entries of activities related to alliance management. Such as:
 +
* Elections.
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* Application Voting.
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* Taxes
 +
* War
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Внизу карты расположены укрепления для атакующего Альянса.
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==Alliance Grounds==
 +
[[image:alliance.map.png|300px]]
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===Черный ход===
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Alliance Grounds is a cross server location appears after the creation of an Alliance.  
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Особая скрытая часть локации, предназначенная для незаметного проникновения на основную часть Замковых земель в случае войны.
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[[Файл:Черный ход.png|thumb|center|400px| Вход и выход]]
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To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.
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===NPC===
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In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.
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* '''Commandant''' Located in Castle Lands ( coord.: -91,-230). Once a day gives any member of the Alliance Silver chest . If the player collects these chests 6 days in a row, on the 7th day he can get a Golden Chest.  
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==Кремль==
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Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.
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[[Файл:Кремль11.jpg]]
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 +
''''' During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.'''''
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Основное здание Альянса. В зависимости от уровня улучшения накладывает на всех членов Альянса инфлуенс, увеличивающий количество ХП от 1% до 10%. Кликнув по нему Глава гильдии откроет форму управления Зданиями и Укреплениями.
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===Side Passage===
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В окне есть две вкладки: '''Крепость''' и '''Производство'''.
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This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.
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Кроме того, в столбце Ресурсы указывается имеющиеся в Складе ресурсы, а также [[Жетоны|Знаки]] и золото, находящиеся в Банке. В случае, если для выполнения операции Улучшения, Починки или Производства чего-либо будет не хватать, то дефицитный ресурс подсветится красным.
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===NPC Commandant===
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В крайне правой части формы расположен столбец '''Свитки''', в котором отображаются свитки, созданные в процессе [[Альянсы#Производство|Производства]].
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* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members over 6300 Gear Score (GS). If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.
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===Крепость===
+
-
Во вкладке Крепость можно '''Чинить''' и '''Улучшать''' Здания и Укрепления.
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-
[[Файл:Кремль1.png]]
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''The NPC gives out chests only if the Kremlin is undamaged.''
-
====Улучшения====
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==Kremlin==
 +
[[image:kremlin.png|300px]]
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При улучшении повышаются прочность всех Укреплений выбранного типа или выбранного Здания. Улучшать может только Глава Альянса.
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It is the main building of the alliance. Its level of improvement determines the percentage of HP blessing on all of its members and their pets ranging from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.
 +
 
 +
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.
 +
 
 +
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.
 +
 
 +
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.
 +
 
 +
===Fortress===
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This section contains the option to '''repair''' and '''improve buildings and fortification structures.
 +
 
 +
[[image:fortress.png|300px]]
 +
 
 +
====Improvements====
 +
 
 +
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.
{| table cellpadding="6" cellspacing="0" table border="1" class="standart collapsible collapsed"
{| table cellpadding="6" cellspacing="0" table border="1" class="standart collapsible collapsed"
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! colspan="2" | Уровень прочности при улучшении
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! colspan="2" | Structure Durability at each level of Improvement
|-   
|-   
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! align="center" | Уровень
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! align="center" | Level
-
! align="center" | Прочность
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! align="center" | Durability
|-   
|-   
! align="center" | 0
! align="center" | 0
Line 214: Line 241:
|}
|}
 +
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.
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Стоимость улучшений равна для всех Зданий и Укреплений, кроме Стен. Стены стоят в 6 раз меньше указанных значений.
 
{| table cellpadding="6" cellspacing="0" table border="1" class="standart collapsible collapsed"
{| table cellpadding="6" cellspacing="0" table border="1" class="standart collapsible collapsed"
-
! colspan="7" | Стоимость улучшений
+
! colspan="7" | Cost of Improvements
|-   
|-   
-
! align="center" | Уровень
+
! align="center" | Level
-
! align="center" | Золото
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! align="center" | Gold
-
! align="center" | Знаки воеводы
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! align="center" | Sign of Commanders
-
! colspan="4" | Ресурсы
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! colspan="4" | Resources
|-   
|-   
! align="center" | 1
! align="center" | 1
! align="center" | 7 000
! align="center" | 7 000
! align="center" | 3 000
! align="center" | 3 000
-
! align="center" | Адамантит: 300
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! align="center" | Adamantit x300
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! align="center" | Дубовая шкура: 300
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! align="center" | Oak leather x300
-
! align="center" | Сущность земли: 300
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! align="center" | Earth Entity x300
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! align="center" | Дуб: 300
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! align="center" | Oak x300
|-
|-
! align="center" | 2
! align="center" | 2
! align="center" | 9 000
! align="center" | 9 000
! align="center" | 4 000
! align="center" | 4 000
-
! align="center" | Мифрил: 450
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! align="center" | Mithril x450
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! align="center" | Веллум: 450
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! align="center" | Vellum x450
-
! align="center" | Сущность огня: 450
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! align="center" | Fire Entity x450
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! align="center" | Сущность жизни: 450
+
! align="center" | Life Entity x450
|-
|-
! align="center" | 3
! align="center" | 3
! align="center" | 11 000
! align="center" | 11 000
! align="center" | 5 000
! align="center" | 5 000
-
! align="center" | Адамантит: 600
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! align="center" | Adamantit x600
-
! align="center" | Превосходная вырезка: 600
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! align="center" | Perfect Tenderloin x600
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! align="center" | Сущность воды: 600
+
! align="center" | Water Entity x600
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! align="center" | Дуб: 600
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! align="center" | Oak x600
|-
|-
! align="center" | 4
! align="center" | 4
! align="center" | 13 000
! align="center" | 13 000
! align="center" | 6 500
! align="center" | 6 500
-
! align="center" | Мифрил: 1 000
+
! align="center" | Mithril x1 000
-
! align="center" | Дубовая шкура: 1 000
+
! align="center" | Oak leather x1 000
-
! align="center" | Сущность воздуха: 1 000
+
! align="center" | Air Entity x1 000
-
! align="center" | Шелк: 1 000
+
! align="center" | Silk x1 000
|-
|-
! align="center" | 5
! align="center" | 5
! align="center" | 15 000
! align="center" | 15 000
! align="center" | 7 500
! align="center" | 7 500
-
! align="center" | Родий: 1 250
+
! align="center" | Rhodium x1 250
-
! align="center" | Превосходная вырезка: 1 250
+
! align="center" | Perfect Tenderloin x1 250
-
! align="center" | Сущность земли: 1 250
+
! align="center" | Earth Entity x1 250
-
! align="center" | Сущность жизни: 1 250
+
! align="center" | Life Entity x1 250
|-
|-
! align="center" | 6
! align="center" | 6
! align="center" | 18 000
! align="center" | 18 000
! align="center" | 9 500
! align="center" | 9 500
-
! align="center" | Адамантит: 1 500
+
! align="center" | Adamantit x1 500
-
! align="center" | Веллум: 1 500
+
! align="center" | Vellum x1 500
-
! align="center" | Сущность огня: 1 500
+
! align="center" | Fire Entity x1 500
-
! align="center" | Дуб: 1 500
+
! align="center" | Oak x1 500
|-
|-
! align="center" | 7
! align="center" | 7
! align="center" | 21 000
! align="center" | 21 000
! align="center" | 11 500
! align="center" | 11 500
-
! align="center" | Мифрил: 1 750
+
! align="center" | Mithril x1 750
-
! align="center" | Дубовая шкура: 1 750
+
! align="center" | Oak Leather x1 750
-
! align="center" | Сущность воздуха: 1 750
+
! align="center" | Air Entity x1 750
-
! align="center" | Сущность жизни: 1 750
+
! align="center" | Life Entity x1 750
|-
|-
! align="center" | 8
! align="center" | 8
! align="center" | 24 000
! align="center" | 24 000
! align="center" | 13 500
! align="center" | 13 500
-
! align="center" | Адамантит: 2 000
+
! align="center" | Adamantit x2 000
-
! align="center" | Превосходная вырезка: 2 000
+
! align="center" | Perfect Tenderloin x2 000
-
! align="center" | Сущность воды: 2 000
+
! align="center" | Water Entity x2 000
-
! align="center" | Дуб: 2 000
+
! align="center" | Oak x2 000
|-
|-
! align="center" | 9
! align="center" | 9
! align="center" | 27 000
! align="center" | 27 000
! align="center" | 15 500
! align="center" | 15 500
-
! align="center" | Мифрид: 2 500
+
! align="center" | Mithril x2 500
-
! align="center" | Веллум: 2 500
+
! align="center" | Vellum x2 500
-
! align="center" | Сущность воздуха: 2 500
+
! align="center" | Air Entity x2 500
-
! align="center" | Сущность жизни: 2 500
+
! align="center" | Life Entity x2 500
|-
|-
|}
|}
-
====Прочность====
+
====Durability====
 +
 
 +
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.
 +
* Green label - If the building's durability 90% or higher.
 +
* Yellow label - If the building's durability 75% - 89%.
 +
* Pink label - If the building's durability 50% - 74%.
 +
* Red label - If the building's durability 25% - 49%.
 +
* Grey label - If the building's durability 10 - 24%.
 +
 
 +
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.
 +
 
 +
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to "Repair" a structure, means repairing of all structures of that type on the map.
 +
 
 +
 
 +
 
 +
===Production===
 +
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.
 +
 
 +
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under "Production" and select be item.
 +
 
 +
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.
 +
 
 +
* Wall - 1 Charge.
 +
* Gate - 5 Charges.
 +
* Tower - 5 Charges.
 +
* Battle Ram - 10 Charges.
 +
* Catapult - 10 Charges.
 +
 
 +
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, "Refill" button will appear to fill the charge bar.
 +
 
 +
"Refill Charge" needs:
 +
* 1 Gold
 +
* 1 Sign of Governors
 +
* 4 Vellum
 +
* 5 Mithril
 +
 
 +
[[image:energy-refill.png|200px]]
 +
 
 +
 
 +
 
 +
The bar fills automatically every day at 00:00 server time.
 +
Fortification scrolls provides additional defense.
 +
 
 +
====Fortifications====
 +
To install fortification structures
 +
# Click on scroll in bag.
 +
# Move the cursor to the location to be built.
 +
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.
 +
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.
 +
 
 +
====Fortification Structures:====
 +
 
 +
*'''Wall:'''
 +
[[image:wall.jpg|50px|left]]
 +
 
 +
- 1 cell size.
 +
 
 +
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.
 +
 
 +
- Walls are completely impassable.
 +
 
 +
 
 +
 
 +
 
 +
 
 +
*'''Gate:'''
 +
[[image:gate.vertical.png|100px|left]]
 +
 
 +
 
 +
- Two types: Horizontal and vertical based on dimensional plane installed.
 +
 
 +
- Occupies 6 cells both horizontally and vertically.
 +
 
 +
- Passable only for alliance members.
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
*'''Towers:'''
 +
 
 +
[[image:towers.jpg|thumb|100px|left]]
 +
 
 +
 
 +
- Has a size of 2x2 cells.
 +
 
 +
- Completely impassable
 +
 
 +
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.
 +
 
 +
- Attack range - 10 cells
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
<br>
 +
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.
 +
 
 +
Scroll ingredients:
 +
{| cellpadding=6 border=1 color= brown cellspacing=0
 +
! Fortification Structure
 +
! colspan=6|Ingredients
 +
|-
 +
| Wall
 +
| 333 Gold
 +
| 166 Governors Signs
 +
| 25 Silk
 +
| 25 Rhodium
 +
| 25 Earth Entity
 +
| 25 Crystal Fur
 +
|-
 +
| Tower and Gate
 +
| 2000 Gold
 +
| 1000 Governors Signs
 +
| 150 Silk
 +
| 150 Rhodium
 +
| 150 Earth Entity
 +
| 150 Crystal Fur
 +
|}
 +
 
 +
====Artillery Structures====
 +
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.
 +
 
 +
[[image:production.ram.png|300px]]
-
Прочность отображается справа от изображения выбранного Здания или Укрепления. О состоянии построек так же можно узнать по цвету их названий в меню Здания или Укрепления.
+
'''Ram'''
-
* Если здание имеет 90% прочности и выше, цвет названия зеленый
+
[[image:alliance.ram.png|100px|right]]
-
* Если здание имеет 75%-89% прочности, цвет названия желтый
+
-
* Если здание имеет 50-74% прочности, цвет названия розовый
+
-
* Если здание имеет 25%-49% прочности, цвет названия красный
+
-
* Если здание имеет 10%-24% прочности, цвет названия серый
+
-
Здания не могут иметь менее 10% прочности. Укрепления могут иметь менее 10% прочности (цвет названия станет серым) и в случае доведения его количества до 0 Укрепление будет полностью уничтожено.
+
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:
 +
* Alliance Ram and its scroll doesn't have a lifespan.
 +
* Can only be used in Alliance grounds
-
В случае ремонта Укреплений в форме Кремля отображается суммарная прочность всех Укреплений выбранного типа на локации. При нажатии кнопки '''Починить всё''' прочность будет соответственно восстановлена у всех Укреплений или Здания выбранного типа.
+
Features:
 +
* Life: 7 200 000
 +
* Damage: 270
 +
* Range: 2 cells
 +
* Manufacturing Ingredients:
 +
# Rhodium x 120
 +
# Silk x 120
 +
# Earth Entity x 120
 +
# Crystal Fur x 120
-
===Производство===
+
'''Catapult'''
 +
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]
 +
Features:
 +
* Life: 1 500 000
 +
*Damage: 140
 +
* Range: 10 cells
 +
* Manufacturing Ingredients:
 +
# Rhodium x 100
 +
# Silk x 100
 +
# Earth Entity x 30
 +
# Crystal Fur x 30
 +
'''Bomb'''
-
Производство подразумевает создание свитков '''Укреплений''' и '''Орудий''', которые после создания отправляются в специальную закладку Склада. Для начала их создания нужно выбрать соответствующее меню во вкладке Производство и указать тип нужного Укрепления или Орудия.
+
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.
-
Помимо ресурсов на производство тратятся так называемые Заряды. Создание различных Укреплений и Орудий требует различного количества Зарядов.
+
==Bank==
-
* '''Стена'''. 1 Заряд.
+
[[image:allianceBank.png|300px]]
-
* '''Ворота'''. 5 Зарядов.
+
-
* '''Башня'''. 5 Зарядов.
+
-
* '''Таран'''. 10 Зарядов.
+
-
* '''Катапульта'''. 10 Зарядов.
+
-
Максимальное количество зарядов - 10. В случае, если Зарядов на производство не хватает, их можно восстановить. При этом кнопка '''Выполнить''' заменится на '''Зарядить'''. Восстановление 1 Заряда стоит:
+
The bank is designed for
-
* 1 Золотой.
+
* Storage of items
-
* 1 Знак воеводы.
+
* Gold Storage
-
* 4 Веллум.
+
* Storage of Signs of Commanders
-
* 5 Мифрил.
+
-
Уровень Зарядов полностью восстанавливается автоматически каждый день в 0:00 по серверу.
+
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites.  
-
Свиток Укрепления всегда создаётся базового уровня улучшения.
+
Gold and Signs are collected in bank in two ways:
 +
# Taxes.
 +
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.
 +
-
====Укрепления====
 
-
Установка Укрепления на локацию осуществляется следующим образом:
 
-
# Кликнуть по свитку в сумке.
 
-
# Перенести курсор на локацию.
 
-
# Курсор заменится на специальную область установки, состоящую из клеток. Клетки зелёного цвета означают, что в указанное место можно поставить укрепление, красного - что нельзя.
 
-
# Кликнуть на выбранное место. После чего запустится прогресс-бар, по окончании действия которого Укрепление будет установлено.
 
-
Укрепления бывают следующих типов:
+
===Managements===
-
* '''Стены'''. 1 стена имеет размер 1 клетки. Стены можно устанавливать особым образом: если в сумке есть несколько свитков установки стен, то кликнув по одному, выбрав соответствующее место для установки, кликните на левую кнопку мыши и удерживайте её, протягивая линию в нужную сторону, кроме горизонтали. Стена протянется на количество клеток равное количеству свитков в сумке. Стены полностью непроходимы.
+
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.
-
* '''Ворота'''. Врата есть двух типов: горизонтальные и вертикальные, т.е. различаются по плоскости, на которой устанавливаются. Врата занимают 6 клеток по горизонтали или вертикали. Они проходимы только для членов Альянса.
+
-
* '''Башня'''. Башня имеет размер 2 * 2 клетки. Полностью непроходимы. Башня наносят плавающий урон от 1 000 до 20 000, урон не зависит от степени улучшения. Дальность атаки - 10 клеток.
+
-
Установленное Укрепление можно переместить. Для этого его необходимо взять в цель, под аватаркой Укрепления появится есть кнопка переместить, после нажатию на которую появится курсор аналогичный такому для установки. После клика курсора на новом мести Укрепление переместится в него.
 
-
Цена свитка:
+
[[image:alliance.warehouse1.png|300px]]
-
* Стена:
+
-
** 333 Золота.
+
-
** 166 Знака воеводы.
+
-
** 25 Шелк.
+
-
** 25 Родий.
+
-
** 25 Сущность земли.
+
-
** 25 Кристаллический мех.
+
-
* Башня и Ворота:
+
-
** 2000 Золота.
+
-
** 1000 Знака воеводы.
+
-
** 150 Шелк.
+
-
** 150 Родий.
+
-
** 150 Сущность земли.
+
-
** 150 Кристаллический мех.
+
-
====Орудия====
+
It allows to set the power of officers and leaders.
-
Орудия - приспособления для уничтожения Укреплений и Зданий вражеского Альянса во время ведения войны. Различают два вида Орудий: Таран и Катапульта. Кроме того, урон может наносить Бомба фиолетовой рарности.
+
-
[[Файл:Орудия.png]]
+
===Logs===
 +
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.
 +
==Warehouse==
 +
[[image:alliance.warehouse.png|thumb|250px]]
-
'''Таран'''
+
Warehouse is designed for:
 +
* Storage of resources.
 +
* Storage of scrolls.
-
Этот Таран отличается от Тарана, применяемого в Капище. Отличия:
+
Resources come in the warehouse in two ways:
-
* Альянсовый Таран и свиток для его создания не имеет срока существования.
+
# Taxes
-
* Его можно использовать только на локации Замковые Земли.
+
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.
-
Характеристики:
+
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.
-
* Жизни: 7 200 000.
+
-
* Урон: 270.
+
-
* Дальность: 2 клетки.
+
-
Цена:
 
-
* Родий: 120.
 
-
* Шелк: 120.
 
-
* Сущность земли: 120.
 
-
* Кристаллический мех: 120.
 
-
'''Катапульта'''
+
<br>
 +
===Management===
 +
[[image:alliance.warehouse1.png|thumb|250px]]
-
Характеристики:
+
A sun like button in lower margin of the warehouse window gives access to management page.
-
* Жизни: 1 500 000.
+
-
* Урон: 140.
+
-
* Дальность: 10 клеток.
+
-
Цена:
+
Only Great Lord can decide the rights of officer's access.
-
* Родий: 100.
+
-
* Шелк: 100.
+
-
* Сущность земли: 30.
+
-
* Кристаллический мех: 30.
+
-
'''Бомба'''
 
-
Создаётся по рецепту, доступному в Капище. Урон наносит только бомба фиолетовой рарности. Наносит 64 ед. урона Укреплениям и Зданиям.
 
-
==Банк==
+
<br>
-
[[Файл:Банк.jpg]]
+
===Logs===
-
Банк предназначен для:
+
[[image:alliance.warehouse2.png|thumb|250px]]
-
* Хранения предметов.
+
-
* Хранения золота.
+
-
* Хранения Знаков воеводы.
+
-
Слева на право по горизонтали идут пронумерованные страницы. Сверху вниз по вертикали идут Закладки. Функции закладок идентичны, но они позволяют лучше сортировать предметы. Страницы и Закладки покупаются за золото.
+
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.
 +
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.
-
Золото и Знаки поступают на Склад двумя способами:
 
-
# Налоги.
 
-
# Добровольные взносы. Для осуществления взноса нужно нажать соответствующую кнопку в нижней части формы Банка, обозначенную символом Знака или Золота. После нажатия откроется окно, в котором нужно будет выбрать размер взноса и подтвердить взнос. Затем указанное количество Знаков или золота спишется со счёта персонажа и добавится в Банк. Изымать положенные Знаки и золото нельзя.
 
-
===Права===
 
-
В правом нижнем углу формы есть кнопка с символом солнца. При нажатии на неё открывается окно управления правами.
 
-
[[Файл:Права.jpg]]
 
-
Права настраивает Глава Альянса.
 
-
===Журнал===
 
-
При нажатии кнопки '''Журнал''' откроется окно, в котором будет отображаться вклад каждой гильдии в виде суммарного количества Золотых и Жетонов, которые внесли её члены. В нижней левой части окна есть кнопка '''Подробно''', после нажатия на которую открывается следующее окно с детальным описанием всего, что поступало в банк и было из него взято. Старые записи вверху, новые - внизу.
 
-
==Склад==
 
-
[[Файл:Склад.jpg]]
 
-
Склад предназначен для:
+
<br>
-
* Хранения ресурсов.
+
-
* Хранения свитков.
+
-
Ресурсы поступают в Склад двумя способами:
+
==War==
-
# Налоги.
+
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.
-
# Добровольные взносы. Для осуществления взноса достаточно перенести нужный ресурс из сумки в ячейку Склада и указать количество.
+
-
Слева на право по горизонтали идут пронумерованные страницы. Сверху вниз по вертикали идут Закладки. Функции закладок различаются: верхняя предназначена для хранения ресурсов, нижняя - свитков.
+
War consists of three phases: Auction, Beginning, and Battle.
-
===Права===
+
===Auction===
-
В правом нижнем углу формы есть кнопка с символом солнца. При нажатии на неё открывается окно управления правами.
+
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.
 +
====Terms of Auction====
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This phase takes place every Sunday between 0:00 to 23:59.
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[[Файл:Права.jpg]]
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Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.
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Права настраивает Глава Альянса.
+
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].
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===Журнал===
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'''Auction''' is subject to the following rules:
 +
# Starting price: 100 gold.
 +
# Bid: 100 gold.
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# When placing a bid on enemy alliance:
 +
## Minimum bid on selected Alliance increases.
 +
## Minimum bid on player's own alliance increases.
 +
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.
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# When there is a bid on your own alliance:
 +
## Your alliance can bid.
 +
## Minimum bid on your own alliance increases.
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## Amount of bid placed by your own alliance on other alliances increases.
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При нажатии кнопки '''Журнал''' откроется окно, в котором будет отображаться вклад каждой гильдии в виде суммарного количества ресурсов и свитков, которые внесли её члены. В нижней левой части окна есть кнопка '''Подробно''', после нажатия на которую открывается следующее окно с детальным описанием всего, что поступало в склад и было из него взято. Старые записи вверху, новые - внизу.
+
The alliance you will fight is determined by the maximum bid designated by your alliance.
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==Война==
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In the event that no bids were made, the war will not take place.
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'''Война''' - состояние конфликта между двумя Альянсами, в ходе которого можно совершать нападения на Замковые земли вражеского Альянса, уничтожать Укрепления, Здания и получать их содержимое в качестве лута.
+
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Война состоит из трёх фаз: Аукцион, Начало войны, Война.
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===Outbreak of War===
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This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.
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===Аукцион===
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Phase runs every Sunday from 21:00 to 23:59.  
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'''Аукцион''' - фаза, в ходе которой будут определены пары воюющих Альянсов. Как следует из названия, делается это посредством участия Альянсов в аукционе и совершении ставок на участие в войне с выбранным Альянсом.
+
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====Условия проведения аукциона====
+
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Фаза проходит каждое воскресенье с 0:00 до 23:59.
+
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Участие в аукционе принимают только Главы Альянсов. Для начала аукциона необходимо войти в меню управления Альянсом и нажать вкладку '''Война'''. Открывшаяся форма будет представлять собой список всех зарегистрированных на момент начала аукциона Альянсов и размеры ставок на войну с ними.
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To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.
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Ставки считаются в золоте. Золото на участие в аукционе изымается из [[Альянсы#Банк|Банка]] Альянса.
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===War===
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Main Phase - two rival alliances will fight for supremacy.
 +
This phase lasts from 00:00 to 23:59, Monday to Saturday.
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'''Аукцион''' проходит по следующим основным правилам:
+
The alliance can end the war prematurely if one head of the alliance pays ransom.
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# Стартовая цена: 100 золотых.
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# Размер ставки: 100 золотых.
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# При совершении ставки на вражеский Альянс:
+
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## Сумма ставки на выбранный Альянс повышается.
+
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## Сумма ставки на собственный Альянс повышается.
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## Пока ставку на выбранный Альянс не повысят или не сделают ставку на Ваш собственный Альянс, делать новые ставки нельзя.
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# При получении ставки на собственный Альянс:
+
-
## Вы можете делать ставки.
+
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## Размер ставки на Ваш собственный Альянс увеличится.
+
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## Размер всех ставок на любой другой Альянс для собственного Альянса повышается до величины ставки, сделанной на Ваш собственный Альянс.
+
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То, с каким Альянсом Вы будете воевать, определится по максимальной сделанной Вами ставке.
+
The fight may be divided into three stages:
-
В случае, если за время фазы не было сделано ни одной ставки, начало войны не состоится.
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# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.
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# From 12:00 to 17:59. Damage from Guns are reduced by 50%.
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# From 18:00 to 22:59. Damage from Guns are at 100%.
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===Начало войны===
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Only members of alliance and those who declared war are allowed to enter on an alliance Grounds during this phase. Alliance mode will be active on the location.
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Фаза, в которой определяется размер дани, выставляемой Альянсом своему противнику за досрочное прекращение войны. Дань может выставить каждый воюющий Альянс.
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Фаза проходит каждое воскресенье с 21:00 до 23:59.  
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The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy.  
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Для назначения дани Главе Альянса необходимо воспользоваться меню Война, окно при входе в которую будет отличаться от предыдущей фазы. В этом окне указывается противник Вашего Альянса, основная часть поделена на слоты для указания предметов дани и их количества, а внизу находится кнопка '''Потребовать дань'''. Установить размер дани и потребовать её можно только один раз.
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By reducing durability of those building to 10%, attackers will get awards:
 +
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.
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* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.
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* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.
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===Война===
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Disadvantage of using damaged buildings:
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Основная фаза. Во время неё происходят боевые действия между двумя враждующими Альянсами.
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* Damaged Kremlin Castle: Tax cannot be set.
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* Damaged Bank: Stored items cannot be take out.
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* Damaged Warehouse: Resources cannot be taken out.
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Фаза проходит с 0:00 понедельника и до 23:59 субботы.
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=== Alliance World Evil Bosses ===
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Альянс может прекратить войну досрочно в случае если Глава Альянса уплатит дань, выставленную в предыдущей фазе, через меню '''Война'''.
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[[image:Allianceworldevilboss.png|thumb]]
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Боевые действия проходят каждый день недели до окончания фазы. Каждые сутки можно разделить на 3 этапа:
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Alliances spawn their own world evil bosses. These bosses are the same as World Evil bosses except that they only drop 1x epic book. Number of boss spawns depends on alliance level:
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# С 23.00 до 11.59. Урон [[Альянсы#Орудия|орудий]] уменьшен на 90%.
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# С 12.00 до 17.59. Урон орудий уменьшен на 50%.
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# С 18.00 до 22.59. Урон орудий 100%.
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В течение фазы на Замковую Землю воюющих Альянсов разрешено входить только их членам. На локации действует [[Бой в игре#Кнопки переключения PvP-режимов|альянсовый]] режим боя.
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# Level 8 - First Boss Spawn - Wednesday, 19:30.
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Основной задачей является уничтожение Кремля, Банка и Склада противника.
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# Level 9 - Additional Boss Spawn - Friday, 19:30.
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При снижении прочности Здания до 10% нападающими будет получена награда:
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# Level 10 - Additional Boss Spawn - Sunday, 18:00.
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* Уничтожение Кремля: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от его стоимости. Стоимость складывается из уровня улучшения здания, как сумма всех предыдущих улучшений.
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* Уничтожение Банка: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от золота и Знаков, хранящихся в нём. Предметы не выпадают.
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* Уничтожение Склада: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от ресурсов, хранящихся в нём.
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[[Категория:Первые шаги в игре]]
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[[Category: First Steps in the Game]]

Current revision as of 04:17, 1 December 2016

Contents

General Information

Alliances are unions of guilds within one or several servers. By creating an alliance, you will open a separate location with:

Alliance Grounds

Bank

Warehouse to store resources and items, or transfer them between servers

Kremlin Castle as the main building

Furthermore, the alliance Chat will activate, and a new fight mode will be available - alliance mode.

Alliance Creation

To create an alliance, the following are required:

  1. 3 guilds from any servers.
  2. Resources from every guild:
    1. 5000 x Mithril
    2. 4500 x Life Entity
    3. 4500 x Vellun
    4. 4500 x Air Entity
  3. Alliance Creation Treaty from one guild.

Alliance Creation Treaty is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a Guild Master, who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty from the bag, and a special form will open.


On the top of the form, state the name of the alliance. To change the name, you can click "Re-name". Guild name change is available only once.

To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click 'Sign on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.

Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.

After alliance creation, ranks will then be determined:

  1. Great Lord is the first Guild master to use the Alliance Creation Treaty.
  2. Officer is a guild master who joined the alliance by invitation from the Great Lord.
  3. Ordinary members are the guild members of the joined guilds.

Depending on the ranks, Alliance members will have various privileges and rights.

If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.

Note: Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 3 guilds is impossible, and additional guilds can be added to the alliance only after creation upto a total of 10 guilds under one alliance.

Alliance management

The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.

Acceptance of a new guild into Alliance

After creating the alliance, additional guilds can join the alliance. Upto 10 guilds can be allied under one alliance, however, the price for each additional guild will be the double of what was needed during an alliance creation.

Hence, entry requirement of 6th guilds and more are:

  • Mithril 10 000
  • Life Entity 9 000
  • Vellum 9 000
  • Air Entity 9 000


Acceptance of a guild into an alliance goes through two stages: Application and Voting.

Apply to Join


Applying to an alliance has to be done by the "Guild Master" through a special button in the Society screen. By clicking Alliance tab, a special window opens where you can see the following information:

  • Name of Alliance
  • Level of Kremlin Castle (Stronghold)
  • Number of guilds
  • Description of Alliance
  • Joining cost

By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click "Apply". Afterwards, the guild enters the voting stage.

Voting for Acceptance

To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.


To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab Decisions, and then Applications.

The voting option will appear, where officers and Great Lord can vote "for" or "against". For accepting a guild into the alliance, 75% must vote "for".


  • If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied "Guild Master" will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.

Removing from Alliance

Removing a guild from the alliance can be done by voting.

An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to Decisions, then Structure. In the opened screen, choose a guild and click Propose to Exclude. The voting screen will open, where allies must vote "for" or "against". For successful removal, 75% of popular vote is required.

  • If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.

Re-election of the Great Lord

The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.

Voting for Re-election

The Current Great lord or an officer must propose re-election for the voting process to initiate. This is done via alliance image:allianceicon.png -> Decisions -> Election. After that countdown will start and during this time Officers and Great Lord must vote "for" or "against" re-elections. For successful proposal to re-elect needs 75 % of votes.

  • After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.
  • If the voting is successful and finishes in time will be started next step.

Voting candidates

Each officer and current Great Lord might put their own candidature for re-election, by clicking Propose Yourself in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .


  • If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.

Taxes

The Great Lord can specify the amount of taxes through alliance image:allianceicon.png -> Taxes.

Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.

Taxes are collected from the following sources:

  • Purple resources. Tax is deducted at the time of harvesting.
  • Sign of Commanders. Tax is deducted at the time of sign rewards in games.
  • Gold. Tax is taken from when dropped from mobs.

Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.

Size of the tax can be set once a day.

Power


This section displays the number of members under each alliance guild.

Members are the characters with level 60+ GS 2000+

Elite are characters with lvl 70+ GS 5000+

It also has an option that allows a guild to leave the alliance on choice.

About Alliance

Its a way for the Great lord to set up a brief information about his alliance to be displayed to the alliance members as well as the general guild players via society those who are looking for an alliance.

Journal

File:Alliance-journal.png

It contains entries of activities related to alliance management. Such as:

  • Elections.
  • Application Voting.
  • Taxes
  • War

Alliance Grounds

Alliance Grounds is a cross server location appears after the creation of an Alliance.

To enter Alliance grounds, clicking on the pillar Alliance Teleporter, located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.

In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.

Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.

During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.

Side Passage

This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.

NPC Commandant

  • Commandant located in alliance grounds ( coord.: -91,-230). He gives a silver chest once a day to all alliance members over 6300 Gear Score (GS). If a member collects this chest regularly for 6 days in a row, he may receive a golden chest on the 7th day.

The NPC gives out chests only if the Kremlin is undamaged.

Kremlin

It is the main building of the alliance. Its level of improvement determines the percentage of HP blessing on all of its members and their pets ranging from 1% to 10%. Only the Great Lord can improve all buildings and fortification structures.

Kremlin window shows two main tabs, Production and Fortress.

The Next column indicates the available resources in the Warehouse, as well as sign of commanders and gold stored in Bank. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.

The last column in the Kremlin window indicates the amount of scrolls manufactured/stored in warehouse.

Fortress

This section contains the option to repair and improve buildings and fortification structures.

Improvements

Improving buildings and fortification structures will increase their durability. This function is limited to Great Lord.

The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.

Durability

The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.

  • Green label - If the building's durability 90% or higher.
  • Yellow label - If the building's durability 75% - 89%.
  • Pink label - If the building's durability 50% - 74%.
  • Red label - If the building's durability 25% - 49%.
  • Grey label - If the building's durability 10 - 24%.

Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.

The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to "Repair" a structure, means repairing of all structures of that type on the map.


Production

Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.

To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under "Production" and select be item.

In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.

  • Wall - 1 Charge.
  • Gate - 5 Charges.
  • Tower - 5 Charges.
  • Battle Ram - 10 Charges.
  • Catapult - 10 Charges.

A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, "Refill" button will appear to fill the charge bar.

"Refill Charge" needs:

  • 1 Gold
  • 1 Sign of Governors
  • 4 Vellum
  • 5 Mithril


The bar fills automatically every day at 00:00 server time. Fortification scrolls provides additional defense.

Fortifications

To install fortification structures

  1. Click on scroll in bag.
  2. Move the cursor to the location to be built.
  3. The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.
  4. Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.

Fortification Structures:

  • Wall:

- 1 cell size.

- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.

- Walls are completely impassable.



  • Gate:


- Two types: Horizontal and vertical based on dimensional plane installed.

- Occupies 6 cells both horizontally and vertically.

- Passable only for alliance members.




  • Towers:


- Has a size of 2x2 cells.

- Completely impassable

- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.

- Attack range - 10 cells






Installed structure can be moved. A button move will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.

Scroll ingredients:

Fortification Structure Ingredients
Wall 333 Gold 166 Governors Signs 25 Silk 25 Rhodium 25 Earth Entity 25 Crystal Fur
Tower and Gate 2000 Gold 1000 Governors Signs 150 Silk 150 Rhodium 150 Earth Entity 150 Crystal Fur

Artillery Structures

These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.

Ram

This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:

  • Alliance Ram and its scroll doesn't have a lifespan.
  • Can only be used in Alliance grounds

Features:

  • Life: 7 200 000
  • Damage: 270
  • Range: 2 cells
  • Manufacturing Ingredients:
  1. Rhodium x 120
  2. Silk x 120
  3. Earth Entity x 120
  4. Crystal Fur x 120

Catapult

Features:

  • Life: 1 500 000
  • Damage: 140
  • Range: 10 cells
  • Manufacturing Ingredients:
  1. Rhodium x 100
  2. Silk x 100
  3. Earth Entity x 30
  4. Crystal Fur x 30

Bomb

Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.

Bank

The bank is designed for

  • Storage of items
  • Gold Storage
  • Storage of Signs of Commanders

The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites.

Gold and Signs are collected in bank in two ways:

  1. Taxes.
  2. Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.


Managements

In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.


It allows to set the power of officers and leaders.

Logs

It will display a log of every gold and signs contribution; name of the member and the amount contributed. The Detail icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.

Warehouse

Warehouse is designed for:

  • Storage of resources.
  • Storage of scrolls.

Resources come in the warehouse in two ways:

  1. Taxes
  2. Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.

Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.



Management

A sun like button in lower margin of the warehouse window gives access to management page.

Only Great Lord can decide the rights of officer's access.



Logs

Logs button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.

For more details of logs, more details button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.






War

War - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.

War consists of three phases: Auction, Beginning, and Battle.

Auction

Auction - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.

Terms of Auction

This phase takes place every Sunday between 0:00 to 23:59.

Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for War. The following screen will be a list of all registered in war, and the current rates for warring with them.

Bids will be in gold. Gold for the auction will be taken from the Alliance Bank.

Auction is subject to the following rules:

  1. Starting price: 100 gold.
  2. Bid: 100 gold.
  3. When placing a bid on enemy alliance:
    1. Minimum bid on selected Alliance increases.
    2. Minimum bid on player's own alliance increases.
    3. While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.
  4. When there is a bid on your own alliance:
    1. Your alliance can bid.
    2. Minimum bid on your own alliance increases.
    3. Amount of bid placed by your own alliance on other alliances increases.

The alliance you will fight is determined by the maximum bid designated by your alliance.

In the event that no bids were made, the war will not take place.

Outbreak of War

This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.

Phase runs every Sunday from 21:00 to 23:59.

To assign a ransom, open War tab under alliance menu image:allianceicon.png. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled Claim a Ransom. Size of ransom can be defined only once.

War

Main Phase - two rival alliances will fight for supremacy. This phase lasts from 00:00 to 23:59, Monday to Saturday.

The alliance can end the war prematurely if one head of the alliance pays ransom.

The fight may be divided into three stages:

  1. From 23:00 to 11:59. Damage from Guns are reduced by 90%.
  2. From 12:00 to 17:59. Damage from Guns are reduced by 50%.
  3. From 18:00 to 22:59. Damage from Guns are at 100%.

Only members of alliance and those who declared war are allowed to enter on an alliance Grounds during this phase. Alliance mode will be active on the location.

The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy.

By reducing durability of those building to 10%, attackers will get awards:

  • Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.
  • Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.
  • Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.

Disadvantage of using damaged buildings:

  • Damaged Kremlin Castle: Tax cannot be set.
  • Damaged Bank: Stored items cannot be take out.
  • Damaged Warehouse: Resources cannot be taken out.

Alliance World Evil Bosses

Alliances spawn their own world evil bosses. These bosses are the same as World Evil bosses except that they only drop 1x epic book. Number of boss spawns depends on alliance level:

  1. Level 8 - First Boss Spawn - Wednesday, 19:30.
  1. Level 9 - Additional Boss Spawn - Friday, 19:30.
  1. Level 10 - Additional Boss Spawn - Sunday, 18:00.
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