Ice Spellweaver

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Current revision as of 12:19, 12 March 2018

Contents

image:Ice_spell.png Ice Spellweaver specializes in the inflection of damage by the magic of the water and earth and loss in the locality. In the group, it attacks the enemy with magic spells from behind the group members and therefore causes damage and supports the group. Sorcerer can select the class Ice Spellweaver beginning from level 31.

Skill Information

Ice S. Skills Skill Description Operating Principle
image:Ice_bolt.png Ice Bolt Ice bolt immediately deals water magic damage to target. Successful cast adds 1x Frost Charge. Damage depends on Intellect. Active Skill. Cast Time: 0 sec. Rest: 1 sec. Damage depends on amount of intellect and ammunition damage.
image:Infrosting.png Infrosting Immediately deals damage and slows down target. Casting ability and damage depends on Frost Charges and intellect. Active Skill. Cast Time: 0 sec. Rest: 0 sec. Damage depends on amount of intellect, frost charges, and ammunition damage.
image:Chill.png Chill Ice needles deal water damage. Successful casting adds 2x Frost Charges. Active Skill. Cast Time: 0 sec. Rest: 0 sec. Damage depends on amount of intellect and ammunition damage.
image:Glacier.png Glacier Deals damage and an additional amount to 4x nearby targets. Casting ability and damage depends on Frost Charges and intellect. Active Skill. Cast Time: 1 sec. Rest: 0 sec. Damage depends on amount of intellect, frost charges, and ammunition damage.
image:Ice_Armor.png Ice Armor Increases the hazard of the critical strike with the magic words by a value % and makes additional value damage with water and earth magic The chance of the critical impact by spells rises and damage rises by water and earth spells. It does not work with other spells.
image:Ice_Storm.png Ice Storm Snow and ice blast flies from the hero to the target, having a value damage to all who are on its way. Icy storm goes from the character to the purpose, striking on the way of its movement to 3 enemies with the magic of water. Damage depends on additional magic damage. Effective casualty radius - average.
image:Wall_of_Ice.png Wall of Ice The impassable wall of ice appears in the specified place, preventing from movement. On the way of enemy builds the ice wall, which cannot be passed through, but it is possible to shoot and to use spell. Enemy, who fell under the effect of ice wall, is frozen to the place.
image:Chilled_Terrain.png Chilled Terrain Chilled terrain deals water magic damage to all enemies in selected area and slows them down for some time. Damage depends on caster's intellect. Active skill. Cast time: 0 sec. Rest: 120 sec. Activate spell and click area for effect.
image:Ice_giant.PNG Cold Core The health increased and the damage of the cold magic made by the hero grows. The base health of character and the harm, applied by the magic of water will increase after the substituted critical impact with a certain chance.

Skill Book Grades by Character Level

Skills 33 34 36 37 39 41 42 43 44 47 48 49 50 51 52 53 55 56 57 58 59 62 63 64 70 71 72 73 77 78 79 80 85 86 87 88 89 90
1
1
1 1 2 3 4
1
1
1 1 2 3 4
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1
1 1 2 3 4
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1 1 2 3 4
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1
1 1 2 3 4
1
1
1 1 2 3 4
1
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1 1 2 3 4
1
1
1 1 2 3 4
1
1
1
1
2 3 4
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