Belongings

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The trophies or the rewards which are found from different quests are not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction.
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#REDIRECT [[Items]]
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== Packs ==
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Many things, such as arrows, quest items, potions and some other useless items can be added into '''packs''' of several pieces in order to save bag space. The maximum size of the stack, depends on its type. Using the '''Shift key''' in the bag the packs can be divided into smaller stacks of required numbers.
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To split a stack of items into two, hold down '''Shift''' and move the icon items to another cell. A window will appear where you will be offered to specify the number of items that you want to move into a new pile.
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== Item level ==
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Items, like the characters, have levels too. The character can not wear item level greater than himself.
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Also, what would the character has progressed smoothly in the subjects, each type of items get to him at a certain level:
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{| table cellpadding="6" cellspacing="0" border="1"
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|-
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| '''Levels'''
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| '''Category'''
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| 2, 11, 21, 31, 41, 51, 61
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| Cuffs
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| 3, 12, 22, 32, 42, 52, 62
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| Boots
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| 4, 13, 23, 33, 43, 53, 63
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| Coats
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| 5, 14, 24, 34, 44, 54, 64
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| Shoulder pads
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| 6, 15, 25, 35, 45, 55, 65
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| Gloves
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| 7, 16, 26, 36, 46, 56, 66
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| Helmets
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| 8, 17, 27, 37, 47, 57, 67
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| Pants
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| 9, 18, 28, 38, 48, 58, 68
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| Robes
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| 10, 19, 29, 39, 49, 59, 69
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| Shields
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| 1, 10, 20, 30, 40, 50, 60, 70
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| Weapons and Belts
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|}
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Note - Since 0 level do not occur, at level one the character obtains weapon and belt.
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==Naming items==
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Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs:
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{| table cellpadding="6" cellspacing="0" border="1" width="100%"
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|-
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| <center>'''Level'''</center>
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| <center>'''Category '''</center>
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| <center>'''Title of the armors'''</center>
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| <center>'''Title of the weapons'''</center>
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|-
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| <center>1-9</center>
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| <center>Student</center>
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| <center>Apprentice</center>
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| <center>Student</center>
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| <center>101-190</center>
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| <center>Simple</center>
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| <center>Plain</center>
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| <center>Ordinary</center>
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| <center>20-29</center>
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| <center>Light</center>
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| <center>Light</center>
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| <center>Light</center>
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| <center>30-39</center>
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| <center>Reinforced</center>
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| <center>Better</center>
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| <center>Reinforced</center>
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| <center>40-49</center>
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| <center>Convenient</center>
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| <center>Convenient</center>
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| <center>Convenient</center>
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| <center>50-59</center>
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| <center>Military</center>
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| <center>Military</center>
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| <center>Tactical</center>
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| <center>60-69</center>
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| <center>Perfect</center>
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| <center>Perfect</center>
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| <center>Perfect</center>
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| <center>70-79</center>
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| <center>Great</center>
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| <center>Great</center>
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| <center>Great</center>
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|}
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Thus, if a player sees the Student Belt and the Military Belt - he can understand that the first belt is level 1, and the second  51. These rules apply to any items of equipment.
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==Item's Parameters ==
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Items, beginning from the green variety, they improve one or more characteristic of character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:
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{| table cellpadding="6" cellspacing="0" border="1"
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| <center>'''Suffixes'''</center>
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| <center>'''Strength'''</center>
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| <center>'''Dexterity'''</center>
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| <center>'''Endurance'''</center>
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| <center>'''Mobility'''</center>
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| <center>'''Intelligence'''</center>
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| <center>'''Spirit'''</center>
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| <center>Might</center>
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| <center>+</center>
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| <center>Dexterity</center>
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| <center>+</center>
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| <center>Toughness</center>
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| <center>+</center>
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| <center>Mobility</center>
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| <center>+</center>
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| <center>Reason</center>
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| <center>+</center>
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| <center>Wisdom</center>
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| <center>+</center>
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|}
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Thus, if player sees '''Student belt of strength''' - he easily can understand that this is an item of level 1 that increases strength. But '''Military robe of reason''' - is an item of level 58 that increases intellect.
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The '''second parameters''' on each items are selected randomly - and the item of reason can have any second parameter, for example, a strength or a mobility.
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Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the '''strength''' and '''endurance''' or '''dexterity''', but not the '''spirit''' and '''mobility'''.
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== Types of Armor ==
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Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor has types '''leather''', '''armor''', '''hauberk''' and '''shield'''.
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{| table cellpadding="6" cellspacing="0" border="1"
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|-
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| '''Level'''
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| '''Suffixes'''
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| '''Type of armor'''
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| 1-8
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| Any
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| Leather
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| 9-15
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| Might, Dexterity, Toughness
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| Hauberk
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| 9-15
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| Mobility, Reason, Widsom
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| Leather
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| 16+
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| Might
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| Mail
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| 16+
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| Dexterity
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| Mail
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| 16+
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| Toughness
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| Platemail
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| 16+
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| Mobility
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| Mail
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| 16+
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| Reason
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| Leather
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| 16+
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| Wisdom
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| Hauberk
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|}
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What type of armors does each character's class can wear:
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{| table cellpadding="6" cellspacing="0" border="1"
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|-
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| '''Class'''
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| '''Type of armor'''
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|-
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| [[Traveller]]
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| Leather
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| [[Shaman]]
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| Leather
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| [[Sorcerer]]
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| Leather
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| [[Ice Spellweaver]]
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| Leather
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| [[Fire Spellweaver]]
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| Leather
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| [[Strongman]]
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| Leather , Hauberk
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| [[Healer]]
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| Leather , Hauberk, The shield
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| [[Wizard]]
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| Leather , Hauberk, The shield
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| [[Herbalist]]
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| Leather , Hauberk, The shield
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| [[Hunter]]
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| Leather, Hauberk, Mail
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| [[Worrier]]
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| Leather, Hauberk, Mail
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| [[Knight]]
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| Leather, Hauberk, Mail
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| [[Berserker]]
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| Leather, Hauberk, Mail
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| [[Spy]]
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| Leather, Hauberk, Mail
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| [[Front-line soldier]]
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| Leather, Hauberk, Mail
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| [[Soldier]]
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| Leather, Hauberk, Platemail, The shield
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|-
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| [[Diamond protector]]
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| Leather, Hauberk, Platemail, The shield
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| [[Semi-precious protector]]
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| Leather, Hauberk, Platemail, The shield
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|}
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== Type of damage ==
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Specific type of damage can be done by one or two type of weapons such as:
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{| table cellpadding="6" cellspacing="0" border="1"
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|-
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| '''Type of damage'''
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| '''Type of weapon'''
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| Prickly
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| Bow, Knife
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| Cutting
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| Sword, Two-handled sword
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| Прорубающий
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| Hatchet
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| Crushing
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| Hammer, Two-Handled staff
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| Chopping
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| Axe
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|}
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== Quality of items ==
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The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color items can be judged. If a character posses a high quality item that is not compatible to his class or is not needed to him can be sold at the auction.
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* <B style="COLOR: rgb(204,204,204)">Grey</B> -  garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments.
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* '''White''' - simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant.
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* <B style="COLOR: rgb(0,153,0)">Green</B> - is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too.
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* <B style="COLOR: rgb(0,102,204)">Blue</B> - is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet.
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* <B style="COLOR: rgb(255,255,0)">Gold</B> -  is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects.
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* <B style="COLOR: rgb(102,51,255)">Purple</B> - is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses.
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* <B style="COLOR: rgb(255,102,0)">Orange</B> -  is somewhat better than violet items. Besides armor and damage, such items still improve three basic parameters of the character and have three special effects.
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[[Файл:faq_085.jpg|link=жетоны]] '''[[жетоны]]'''.
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{| table cellpadding="6" cellspacing="0" table border="1"
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|-
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| '''Название комплекта'''
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| '''Тип брони'''
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| '''Примерно подходит для роли'''
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| Ратника
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| Латы
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| танк
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| Бойца
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| Кольчуга
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| наносящий урон боец
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|-
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| Берсерка
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| Кольчуга
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| наносящий урон боец
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| Витязя
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| Кольчуга
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| наносящий урон боец
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| Лучника
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| Кольчуга
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| наносящий урон боец
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|-
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| Стрелка
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| Кольчуга
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| наносящий урон боец
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| Целителя
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| Кожа
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| лекарь
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| Огненного мага
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| Ткань
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| наносящий урон маг
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|-
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| Ледяного мага
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| Ткань
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| наносящий урон маг
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|}
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* [[Привязанные вещи]]
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* [[Поломка вещей]]
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* [[Улучшение Вещей (Волшебный Сундучок)|Улучшение вещей]]
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* [[Трофеи]]
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* [[Основной набор в сумке]]
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* [[Расходные Материалы]]
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[[category:Вещи]]
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Current revision as of 11:21, 26 April 2015

  1. REDIRECT Items
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