Strongman
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| [[Image:Strongman.PNG]] '''<span style="color:#C85A17">Strongman</span>''' is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall".  '''[[Traveller]]'''  class can choose the class '''<span style="color:#C85A17">Strongman</span>'''  at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; '''[[Hunter]]''', '''[[Soldier]]'''  or '''[[Warrior]]'''. | [[Image:Strongman.PNG]] '''<span style="color:#C85A17">Strongman</span>''' is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall".  '''[[Traveller]]'''  class can choose the class '''<span style="color:#C85A17">Strongman</span>'''  at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; '''[[Hunter]]''', '''[[Soldier]]'''  or '''[[Warrior]]'''. | ||
| - | + | <div style="border:1px solid #C85A17;"> | |
| - | + | {| | |
| - | + | ! style="background-color:#C85A17;" colspan="2"|Strongman Skills | |
| - | ! style="background:#C85A17;"  | + | ! Function | 
| - | !  | + | ! Operating principle | 
| - | !  | + | |- | 
| - | |- | + | ! [[Image:Countering.png|link=]] | 
| - | + | ||
| ! Countering | ! Countering | ||
| | With this skill athlete can defend enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. | | With this skill athlete can defend enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. | ||
| | Without this skill a character can not parry melee attacks. | | Without this skill a character can not parry melee attacks. | ||
| - | |- | + | |- | 
| - | + | ! [[Image:Disarm.png|link=]] | |
| ! Disarming | ! Disarming | ||
| | The enemy will be disarmed at once, and will not be able to attack with weapon for some time. | | The enemy will be disarmed at once, and will not be able to attack with weapon for some time. | ||
| | Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character. | | Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character. | ||
| - | |- | + | |- | 
| - | + | ! [[Image:Health_reg.png|link=]] | |
| ! Health Regeneration | ! Health Regeneration | ||
| | Health of the fighter recovers faster than usual. | | Health of the fighter recovers faster than usual. | ||
| | Without this skill a character out of combat health regenerates slowly. | | Without this skill a character out of combat health regenerates slowly. | ||
| - | |- | + | |- | 
| - | + | ! [[Image:Light_Armor.png|link=]] | |
| ! Light Armor | ! Light Armor | ||
| | This ability allows the athlete to wear mail type of protective gear. | | This ability allows the athlete to wear mail type of protective gear. | ||
| | Without this skill a character cannot wear mail armor | | Without this skill a character cannot wear mail armor | ||
| - | |- | + | |- | 
| - | + | ! [[Image:Strongblow.png|link=]] | |
| ! Powerful Blow | ! Powerful Blow | ||
| - | | Strongman's attack caused a forceful damage, directly  | + | | Strongman's attack caused a forceful damage, directly depended on the hero's power. | 
| | Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target. | | Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target. | ||
| - | |- | + | |- | 
| - | + | ! [[Image:War_cry.png|link=]] | |
| ! War Cry | ! War Cry | ||
| - | |  | + | | The inspiring battle-cry increases the mobility of group members by 100. | 
| - | | Military strengthens skills. Increases mobility for  | + | | Military strengthens skills. Increases mobility for 15 mins - the attack power of your character, pets, and members of the group. The effect includes up to 5 friendly targets. Range - average. | 
| |} | |} | ||
| + | </div> | ||
| + | == Strongman Skills == | ||
| + | <div style="border:1px solid #C85A17;"> | ||
| + | {| class="smallertexttable" width=100% | ||
| + | ! style="min-width:150px;background-color:#C85A17;" colspan=2| Strongman Skills | ||
| + | ! style="width:61px;"| Character: | ||
| + | ! 9 | ||
| + | ! 16 | ||
| + | ! 18 | ||
| + | ! 20 | ||
| + | ! 24 | ||
| + | ! 26 | ||
| + | ! 34 | ||
| + | ! 36 | ||
| + | ! 38 | ||
| + | ! 42 | ||
| + | ! 48 | ||
| + | ! 52 | ||
| + | ! 54 | ||
| + | ! 56 | ||
| + | ! 58 | ||
| + | |- style="line-height: 1em;"  | ||
| + | ! style="width:41px;"| [[Image:Countering.png|link=]] | ||
| + | ! colspan="2"| Countering | ||
| + | ! | ||
| + | ! Grade 1 | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | |- | ||
| + | ! [[Image:Disarm.png|link=]] | ||
| + | ! colspan="2"| Disarming | ||
| + | !  | ||
| + | ! | ||
| + | ! | ||
| + | ! Grade 1 | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | |- | ||
| + | ! [[Image:Health_reg.png|link=]] | ||
| + | ! colspan="2"| Health Regeneration | ||
| + | ! Grade 1 | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | |- | ||
| + | ! [[Image:Light_Armor.png|link=]] | ||
| + | ! colspan="2"| Light Armor | ||
| + | ! Grade 1 | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | |- | ||
| + | ! [[Image:Strongblow.png|link=]] | ||
| + | ! colspan="2"| Powerful Blow | ||
| + | ! Grade 1 | ||
| + | ! Grade 2 | ||
| + | ! Grade 3 | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! Grade 4 | ||
| + | ! | ||
| + | !  | ||
| + | ! Grade 5 | ||
| + | ! Grade 6 | ||
| + | ! | ||
| + | ! Grade 7 | ||
| + | ! Grade 8 | ||
| + | ! | ||
| + | |- | ||
| + | ! [[Image:War_cry.png|link=]] | ||
| + | ! colspan="2"| War Cry | ||
| + | ! | ||
| + | ! | ||
| + | ! Grade 1 | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | ! | ||
| + | |} | ||
| + | </div> | ||
| '''The distribution of abilities on levels ''' | '''The distribution of abilities on levels ''' | ||
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| * ''Powerful Blow'' level 2 | * ''Powerful Blow'' level 2 | ||
| - | * Countering Level 1 - Increases the time parry | + | * ''Countering'' Level 1 - Increases the time parry | 
| '''<span style="color:#C85A17">At character level 18</span>''' (alone with the corresponding skills of a new class) | '''<span style="color:#C85A17">At character level 18</span>''' (alone with the corresponding skills of a new class) | ||
| Line 120: | Line 242: | ||
| * ''Fire Sword'' level 7 | * ''Fire Sword'' level 7 | ||
| - | [[Category: | + | [[Category:Classes]] | 
Current revision as of 12:51, 31 March 2015
 Strongman is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall".  Traveller  class can choose the class Strongman  at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; Hunter, Soldier  or Warrior.
| Strongman Skills | Function | Operating principle | |
|---|---|---|---|
|   | Countering | With this skill athlete can defend enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. | Without this skill a character can not parry melee attacks. | 
|   | Disarming | The enemy will be disarmed at once, and will not be able to attack with weapon for some time. | Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character. | 
|   | Health Regeneration | Health of the fighter recovers faster than usual. | Without this skill a character out of combat health regenerates slowly. | 
|   | Light Armor | This ability allows the athlete to wear mail type of protective gear. | Without this skill a character cannot wear mail armor | 
|   | Powerful Blow | Strongman's attack caused a forceful damage, directly depended on the hero's power. | Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target. | 
|   | War Cry | The inspiring battle-cry increases the mobility of group members by 100. | Military strengthens skills. Increases mobility for 15 mins - the attack power of your character, pets, and members of the group. The effect includes up to 5 friendly targets. Range - average. | 
Strongman Skills
| Strongman Skills | Character: | 9 | 16 | 18 | 20 | 24 | 26 | 34 | 36 | 38 | 42 | 48 | 52 | 54 | 56 | 58 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|   | Countering | Grade 1 | |||||||||||||||
|   | Disarming | Grade 1 | |||||||||||||||
|   | Health Regeneration | Grade 1 | |||||||||||||||
|   | Light Armor | Grade 1 | |||||||||||||||
|   | Powerful Blow | Grade 1 | Grade 2 | Grade 3 | Grade 4 | Grade 5 | Grade 6 | Grade 7 | Grade 8 | ||||||||
|   | War Cry | Grade 1 | |||||||||||||||
The distribution of abilities on levels
At character level 9
- Powerful Blow level 1 - Make the character strike powerfully, directly depends on the strength of character
- Light Armor Level 1 - Allows you to wear mail protective gear
- Health Regeneration Level 1 - Character regenerates health faster out of combat
At character level 16 (alone with the corresponding skills of a new class)
- Powerful Blow level 2
- Countering Level 1 - Increases the time parry
At character level 18 (alone with the corresponding skills of a new class)
- War Cry Level 1 - Increases mobility of the group
- Powerful Blow level 3
At character level 20 (alone with the corresponding skills of a new class)
- Disarming level 1 - With a certain probability disarms the enemy
- Retreat level 2
At character level 24 (alone with the corresponding skills of a new class)
- Weakening level 4
- Fire Sword Level 4
At character level 26 (alone with the corresponding skills of a new class)
- Retreat Level 3
At character level 34 (alone with the corresponding skills of a new class)
- Powerful Blow level 4
At character level 38 (alone with the corresponding skills of a new class)
- Weakening level 5
At character level 42 (alone with the corresponding skills of a new class)
- Powerful Blow level 5
- Fire Sword level 5
At character level 48 (alone with the corresponding skills of a new class)
- Powerful Blow level 6
At character level 52 (alone with the corresponding skills of a new class)
- Fire Sword Level 6
At character level 54 (alone with the corresponding skills of a new class)
- Powerful Blow level 7
At character level 56 (alone with the corresponding skills of a new class)
- Powerful Blow level 8
At character level 58 (alone with the corresponding skills of a new class)
- Fire Sword level 7

 
				
				
				
				
				
	
			