Jewelling

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Stones that can be inserted into character armors to increase certain characteristics or stats depending on the type of stones. There are 7 types of Jewels as well as 7 generations of each jewel type.
Stones that can be inserted into character armors to increase certain characteristics or stats depending on the type of stones. There are 7 types of Jewels as well as 7 generations of each jewel type.
-
* 1st Generation jewels found in basic shop
+
* 1st Generation jewels found in basic shop.
* 3rd and 5th Generation jewels found in [[Shop|baron]] and [[Shop|duke]] shops.
* 3rd and 5th Generation jewels found in [[Shop|baron]] and [[Shop|duke]] shops.
 +
* All jewels except 1st generation jewels can be crafted. (See below)
=== Character Attribute Jewels ===
=== Character Attribute Jewels ===
Line 123: Line 124:
=== Character Bonus Jewels ===
=== Character Bonus Jewels ===
-
{| cellpadding=8 cellspacing=0 border=1
+
 
-
! Bonus Jewels
+
For Character Bonus, only 1 slot can be used.
-
! 1st Generation
+
{| cellpadding=8 cellspacing=0 border=1 class="standart collapsible collapsed" 
-
! 2nd Generation
+
! Character Bonus Jewels
-
! 3rd Generation
+
! Description
-
! 4th Generation
+
! Effect
-
! 5th Generation
+
-
! 6th Generation
+
-
! 7th Generation
+
|-
|-
-
! Water <html><br></html>(Increase Fire Resistance)
+
 
-
| align=center|[[image:jewel6.png]] <html><br></html>+0.3%
+
! Character Water Jewel (1st generation)
-
| align=center|[[image:jewel16.png]] <html><br></html>+0.6%
+
| Increases Character's resistance to fire magic
-
| align=center|[[image:jewel26.png]] <html><br></html>+1.1%
+
| Increases Resistance chance by +0.3 %
-
| align=center|[[image:jewel36.png]] <html><br></html>+1.7%
+
-
| align=center|[[image:jewel46.png]] <html><br></html>+2.3%
+
-
| align=center|[[image:jewel56.png]] <html><br></html>+3.0%
+
-
| align=center|[[image:jewel66.png]] <html><br></html>+3.5%
+
|-
|-
-
! Fire <html><br></html>(Increase Water Resistance)
+
 
-
| align=center|[[File:jewel-fire1.png]] <html><br></html>+0.3%
+
! Character Water Jewel (2nd generation)
-
| align=center|[[File:jewel-fire2.png]] <html><br></html>+0.6%
+
| Increases Character's resistance to fire magic
-
| align=center|[[File:jewel-fire3.png]] <html><br></html>+1.1%
+
| Increases Resistance chance by +0.6%
-
| align=center|[[File:jewel-fire4.png]] <html><br></html>+1.7%
+
-
| align=center|[[File:jewel-fire5.png]] <html><br></html>+2.3%
+
-
| align=center|[[File:jewel-fire6.png]] <html><br></html>+3.0%
+
-
| align=center|[[File:jewel-fire7.png]] <html><br></html>+3.5%
+
|-
|-
-
! Life <html><br></html>(Evade Critical hit)
+
 
-
| align=center|[[image:jewe7.png]] <html><br></html> +0.18%
+
! Character Water Jewel (3rd generation)
-
| align=center|[[image:jewel17.png]] <html><br></html> +0.36%
+
| Increases Character's resistance to fire magic
-
| align=center|[[image:jewel27.png]] <html><br></html> +0.66%
+
| Increases Resistance chance by +1.1%
-
| align=center|[[image:jewel37.png]] <html><br></html> +1.14%
+
-
| align=center|[[image:jewel47.png]] <html><br></html> +1.60%
+
-
| align=center|[[image:jewel57.png]] <html><br></html> +2.00%
+
-
| align=center|[[image:jewel67.png]] <html><br></html> +2.50%
+
|-
|-
-
! Wind <html><br></html>(Evade Physical Damage)
+
 
-
| align=center|[[File:Windjewel1.png]] <html><br></html> +0.18%
+
! Character Water Jewel (4rd generation)
-
| align=center|[[File:Windjewel1.png]] <html><br></html> +
+
| Increases Character's resistance to fire magic
-
| align=center|[[File:Windjewel3.png]] <html><br></html> +0.66%
+
| Increases Resistance chance by +1.7%
-
| align=center|[[File:Windjewel1.png]] <html><br></html> +
+
-
| align=center|[[File:Windjewel5.png]] <html><br></html> +1.30%
+
-
| align=center|[[File:jewel-wind6.png]] <html><br></html> +1.50%
+
-
| align=center|[[File:Windjewel7.png]] <html><br></html> +1.67%
+
|-
|-
-
! Accuracy <html><br></html>(Increase Chance to Hit)
+
 
-
| align=center|[[File:Accujewel1.png]] <html><br></html> +0.18%
+
! Character Water Jewel (5th generation)
-
| align=center|[[File:Accujewel1.png]] <html><br></html> +
+
| Increases Character's resistance to fire magic
-
| align=center|[[File:Accujewel3.png]] <html><br></html> +0.66%
+
| Increases Resistance chance by +2.3%
-
| align=center|[[File:Accujewel1.png]] <html><br></html> +
+
-
| align=center|[[File:Accujewel5.png]] <html><br></html> +1.30%
+
-
| align=center|[[File:Accujewel6.png]] <html><br></html> +1.50%
+
-
| align=center|[[File:Accujewel7.png]] <html><br></html> +1.67%
+
|-
|-
-
! Protection <html><br></html>(Increase Protection)
+
 
-
| align=center|[[File:Protectionjewel1.png]] <html><br></html> +1
+
! Character Water Jewel (6th generation)
-
| align=center|[[File:Protectionjewel1.png]] <html><br></html> +1.5
+
| Increases Character's resistance to fire magic
-
| align=center|[[File:Protectionjewel3.png]] <html><br></html> +2
+
| Increases Resistance chance by +3.0%
-
| align=center|[[File:Protectionjewel1.png]] <html><br></html> +3.5
+
|-
-
| align=center|[[File:Protectionjewel5.png]] <html><br></html> +6
+
 
-
| align=center|[[File:Protectionjewel6.png]] <html><br></html> +12
+
! Character Water Jewel (7th generation)
-
| align=center|[[File:Protectionjewel7.png]] <html><br></html> +20
+
| Increases Character's resistance to fire magic
 +
| Increases Resistance chance by +3.5%                         
 +
|-
 +
 
 +
! Character Fire Jewel (1st generation)
 +
| Increases Character's resistance to water magic
 +
| Increases Resistance chance by +0.3 %
 +
|-
 +
 
 +
! Character Fire Jewel (2nd generation)
 +
| Increases Character's resistance to water magic
 +
| Increases Resistance chance by +0.6 %
 +
|-
 +
 
 +
! Character Fire Jewel (3rd generation)
 +
| Increases Character's resistance to water magic
 +
| Increases Resistance chance by +1.1 %
 +
|-
 +
 
 +
! Character Fire Jewel (4th generation)
 +
| Increases Character's resistance to water magic
 +
| Increases Resistance chance by +1.7 %
 +
|-
 +
 
 +
! Character Fire Jewel (5th generation)
 +
| Increases Character's resistance to water magic
 +
| Increases Resistance chance by +2.3 %
 +
|-
 +
 
 +
! Character Fire Jewel (6th generation)
 +
| Increases Character's resistance to water magic
 +
| Increases Resistance chance by +3.0 %
 +
|-
 +
 
 +
! Character Fire Jewel (7th generation)
 +
| Increases Character's resistance to water magic
 +
| Increases Resistance chance by +3.5 %
 +
|-
 +
 
 +
! Character Life Jewel (1st generation)
 +
| Reduces the Character's chance of receiving critical hit with some probability
 +
| Reduces critical hit probability by .18%
 +
|-
 +
 
 +
! Character Life Jewel (2nd generation)
 +
| Reduces the Character's chance of receiving critical hit with some probability
 +
| Reduces critical hit probability by .36%
 +
|-
 +
 
 +
! Character Life Jewel (3rd generation)
 +
| Reduces the Character's chance of receiving critical hit with some probability
 +
| Reduces critical hit probability by .66%
 +
|-
 +
 
 +
! Character Life Jewel (4th generation)
 +
| Reduces the Character's chance of receiving critical hit with some probability
 +
| Reduces critical hit probability by 1.14%
 +
|-
 +
 
 +
! Character Life Jewel (5th generation)
 +
| Reduces the Character's chance of receiving critical hit with some probability
 +
| Reduces critical hit probability by 1.60%
 +
|-
 +
 
 +
! Character Life Jewel (6th generation)
 +
| Reduces the Character's chance of receiving critical hit with some probability
 +
| Reduces critical hit probability by 2.00%
 +
|-
 +
 
 +
! Character Life Jewel (7th generation)
 +
| Reduces the Character's chance of receiving critical hit with some probability
 +
| Reduces critical hit probability by 2.50%
 +
|-
 +
 
 +
! Character Protection Jewel (1st generation)
 +
| Increases Character's resistance to physical damage
 +
| Increases Resistance chance by +1
 +
|-
 +
 
 +
! Character Protection Jewel (2nd generation)
 +
| Increases Character's resistance to physical damage
 +
| Increases Resistance chance by +1.5
 +
|-
 +
 
 +
! Character Protection Jewel (3rd generation)
 +
| Increases Character's resistance to physical damage
 +
| Increases Resistance chance by +2
 +
|-
 +
 
 +
! Character Protection Jewel (4th generation)
 +
| Increases Character's resistance to physical damage
 +
| Increases Resistance chance by +3.5
 +
|-
 +
 
 +
! Character Protection Jewel (5th generation)
 +
| Increases Character's resistance to physical damage
 +
| Increases Resistance chance by +6
 +
|-
 +
 
 +
! Character Protection Jewel (6th generation)
 +
| Increases Character's resistance to physical damage
 +
| Increases Resistance chance by +12
 +
|-
 +
 
 +
! Character Protection Jewel (7th generation)
 +
| Increases Character's resistance to physical damage
 +
| Increases Resistance chance by +20
 +
|-
 +
 
 +
! Character Accuracy Jewel (1st generation)
 +
| Increases Character's chance to hit
 +
| Increases hit chance by +1.8%
 +
|-
 +
 
 +
! Character Accuracy Jewel (2nd generation)
 +
| Increases Character's chance to hit
 +
| Increases hit chance by +0.36 %
 +
|-
 +
 
 +
! Character Accuracy Jewel (3rd generation)
 +
| Increases Character's chance to hit
 +
| Increases hit chance by +0.66 %
 +
|-
 +
 
 +
! Character Accuracy Jewel (4th generation)
 +
| Increases Character's chance to hit
 +
| Increases hit chance by +1.14 %
 +
|-
 +
 
 +
! Character Accuracy Jewel (5th generation)
 +
| Increases Character's chance to hit
 +
| Increases hit chance by +1.60 %
 +
|-
 +
 
 +
! Character Accuracy Jewel (6th generation)
 +
| Increases Character's chance to hit
 +
| Increases hit chance by +2.0 %
 +
|-
 +
 
 +
! Character Accuracy Jewel (7th generation)
 +
| Increases Character's chance to hit
 +
| Increases hit chance by +2.50 %
 +
|-
 +
 
 +
 
 +
! Character Weapon Mastery Jewel (1st generation)
 +
| Increases mastery of character's weapon
 +
| Increases mastery by +1
 +
|-
 +
 
 +
 
 +
! Character Weapon Mastery Jewel(2nd generation)
 +
| Increases mastery of character's weapon
 +
| Increases mastery by +1.5
 +
|-
 +
 
 +
! Character Weapon Mastery Jewel (3rd generation)
 +
| Increases mastery of character's weapon
 +
| Increases mastery by +2
 +
|-
 +
 
 +
! Character Weapon Mastery Jewel (4th generation)
 +
| Increases mastery of character's weapon
 +
| Increases mastery by +3.5
 +
|-
 +
 
 +
! Character Weapon Mastery Jewel (5th generation)
 +
| Increases mastery of character's weapon
 +
| Increases mastery by +6
 +
|-
 +
 
 +
! Character Weapon Mastery Jewel (6th generation)
 +
| Increases mastery of character's weapon
 +
| Increases mastery by +12
 +
|-
 +
 
 +
! Character Weapon Mastery Jewel (7th generation)
 +
| Increases mastery of character's weapon
 +
| Increases mastery by +20  
 +
|-
 +
 
 +
! Character Wind Jewel (1st generation)
 +
| Increases Character's chance to evade physical damage
 +
| Increases hit chance by +1.8%
 +
|-
 +
 
 +
! Character Wind Jewel (2nd generation)
 +
| Increases Character's chance to evade physical damage
 +
| Increases hit chance by +0.36 %
 +
|-
 +
 
 +
! Character Wind Jewel (3rd generation)
 +
| Increases Character's chance to evade physical damage
 +
| Increases hit chance by +0.66 %
 +
|-
 +
 
 +
! Character Wind Jewel (4th generation)
 +
| Increases Character's chance to evade physical damage
 +
| Increases hit chance by +1.14 %
 +
|-
 +
 
 +
! Character Wind Jewel (5th generation)
 +
| Increases Character's chance to evade physical damage
 +
| Increases hit chance by +1.60 %
 +
|-
 +
 
 +
! Character Wind Jewel (6th generation)
 +
| Increases Character's chance to evade physical damage
 +
| Increases hit chance by +2.0 %
 +
|-
 +
 
 +
! Character Wind Jewel (7th generation)
 +
| Increases Character's chance to evade physical damage
 +
| Increases hit chance by +2.50 %
 +
|-
 +
 
 +
 
 +
 
 +
 
 +
|-
 +
 
 +
 
|-
|-
-
! Weapon Mastery <html><br></html>(Increase Mastery)
 
-
| align=center|[[File:Weaponjewel1.png]] <html><br></html> +1
 
-
| align=center|[[File:Weaponjewel1.png]] <html><br></html> +1.5
 
-
| align=center|[[File:Weaponjewel3.png]] <html><br></html> +2
 
-
| align=center|[[File:Weaponjewel1.png]] <html><br></html> +3.5
 
-
| align=center|[[File:Weaponjewel5.png]] <html><br></html> +6
 
-
| align=center|[[File:Weaponjewel6.png]] <html><br></html> +12
 
-
| align=center|[[File:Weaponjewel7.png]] <html><br></html> +20
 
|}
|}
Line 854: Line 1,045:
| Wand (Herbalists Only)
| Wand (Herbalists Only)
| With a probability of 25% while applying Scattering Light ability, creates a radius of 6 cells around the player in which the first 3x friendly characters are applied 7% of the effect of Concentration for 10 seconds.
| With a probability of 25% while applying Scattering Light ability, creates a radius of 6 cells around the player in which the first 3x friendly characters are applied 7% of the effect of Concentration for 10 seconds.
 +
| 30 sec
 +
|-
 +
! Infuriated Jewel (1st Gen)
 +
| Jewel mesmerizes pets. With a probability of N% while applying Provocation ability, enemy pets within range will attack your character.
 +
| Poleaxe/Sword
 +
| With a probability of 5% while applying Provocation ability, enemy pets (except rams/catapults) within range will engage in attack mode and attack your character. Pet mode cannot be changed before the effect expires.
 +
| 30 sec
 +
|-
 +
! Infuriated Jewel (2nd Gen)
 +
| Jewel mesmerizes pets. With a probability of N% while applying Provocation ability, enemy pets within range will attack your character.
 +
| Poleaxe/Sword
 +
| With a probability of 8% while applying Provocation ability, enemy pets (except rams/catapults) within range will engage in attack mode and attack your character. Pet mode cannot be changed before the effect expires.
 +
| 30 sec
 +
|-
 +
! Infuriated Jewel (3rd Gen)
 +
| Jewel mesmerizes pets. With a probability of N% while applying Provocation ability, enemy pets within range will attack your character.
 +
| Poleaxe/Sword
 +
| With a probability of 10% while applying Provocation ability, enemy pets (except rams/catapults) within range will engage in attack mode and attack your character. Pet mode cannot be changed before the effect expires.
 +
| 30 sec
 +
|-
 +
! Infuriated Jewel (4th Gen)
 +
| Jewel mesmerizes pets. With a probability of N% while applying Provocation ability, enemy pets within range will attack your character.
 +
| Poleaxe/Sword
 +
| With a probability of 12% while applying Provocation ability, enemy pets (except rams/catapults) within range will engage in attack mode and attack your character. Pet mode cannot be changed before the effect expires.
 +
| 30 sec
 +
|-
 +
! Infuriated Jewel (5th Gen)
 +
| Jewel mesmerizes pets. With a probability of N% while applying Provocation ability, enemy pets within range will attack your character.
 +
| Poleaxe/Sword
 +
| With a probability of 15% while applying Provocation ability, enemy pets (except rams/catapults) within range will engage in attack mode and attack your character. Pet mode cannot be changed before the effect expires.
 +
| 30 sec
 +
|-
 +
! Infuriated Jewel (6th Gen)
 +
| Jewel mesmerizes pets. With a probability of N% while applying Provocation ability, enemy pets within range will attack your character.
 +
| Poleaxe/Sword
 +
| With a probability of 18% while applying Provocation ability, enemy pets (except rams/catapults) within range will engage in attack mode and attack your character. Pet mode cannot be changed before the effect expires.
 +
| 30 sec
 +
|-
 +
! Infuriated Jewel (7th Gen)
 +
| Jewel mesmerizes pets. With a probability of N% while applying Provocation ability, enemy pets within range will attack your character.
 +
| Poleaxe/Sword
 +
| With a probability of 20% while applying Provocation ability, enemy pets (except rams/catapults) within range will engage in attack mode and attack your character. Pet mode cannot be changed before the effect expires.
| 30 sec
| 30 sec
|-
|-
Line 1,064: Line 1,297:
| Two-handed Staff (Ice Spellweavers Only)
| Two-handed Staff (Ice Spellweavers Only)
| With a probability of 40%, Chilled Terrain ability can add 4 Frost Charges.
| With a probability of 40%, Chilled Terrain ability can add 4 Frost Charges.
 +
| 30 sec
 +
|-
 +
! Fiery Torture Jewel (1st Gen)
 +
| Jewel increases the power of Fire Spirit. Fire burns the body of the enemy and hinders movements. After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of N% can cast slowdown up to N%.
 +
| Two-handed Staff (Fire Spellweavers Only)
 +
| After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of 5% can slow target by 60%. If the effect is stacked, influence will subside when Fire Spirit expires.
 +
| 30 sec
 +
|-
 +
! Fiery Torture Jewel (2nd Gen)
 +
| Jewel increases the power of Fire Spirit. Fire burns the body of the enemy and hinders movements. After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of N% can cast slowdown up to N%.
 +
| Two-handed Staff (Fire Spellweavers Only)
 +
| After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of 8% can slow target by 60%. If the effect is stacked, influence will subside when Fire Spirit expires.
 +
| 30 sec
 +
|-
 +
! Fiery Torture Jewel (3rd Gen)
 +
| Jewel increases the power of Fire Spirit. Fire burns the body of the enemy and hinders movements. After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of N% can cast slowdown up to N%.
 +
| Two-handed Staff (Fire Spellweavers Only)
 +
| After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of 10% can slow target by 60%. If the effect is stacked, influence will subside when Fire Spirit expires.
 +
| 30 sec
 +
|-
 +
! Fiery Torture Jewel (4th Gen)
 +
| Jewel increases the power of Fire Spirit. Fire burns the body of the enemy and hinders movements. After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of N% can cast slowdown up to N%.
 +
| Two-handed Staff (Fire Spellweavers Only)
 +
| After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of 12% can slow target by 60%. If the effect is stacked, influence will subside when Fire Spirit expires.
 +
| 30 sec
 +
|-
 +
! Fiery Torture Jewel (5th Gen)
 +
| Jewel increases the power of Fire Spirit. Fire burns the body of the enemy and hinders movements. After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of N% can cast slowdown up to N%.
 +
| Two-handed Staff (Fire Spellweavers Only)
 +
| After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of 15% can slow target by 60%. If the effect is stacked, influence will subside when Fire Spirit expires.
 +
| 30 sec
 +
|-
 +
! Fiery Torture Jewel (6th Gen)
 +
| Jewel increases the power of Fire Spirit. Fire burns the body of the enemy and hinders movements. After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of N% can cast slowdown up to N%.
 +
| Two-handed Staff (Fire Spellweavers Only)
 +
| After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of 18% can slow target by 60%. If the effect is stacked, influence will subside when Fire Spirit expires.
 +
| 30 sec
 +
|-
 +
! Fiery Torture Jewel (7th Gen)
 +
| Jewel increases the power of Fire Spirit. Fire burns the body of the enemy and hinders movements. After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of N% can cast slowdown up to N%.
 +
| Two-handed Staff (Fire Spellweavers Only)
 +
| After turning into Fire Spirit, and if the target is further than 6 cells away, the Spellweaver with a probability of 20% can slow target by 80%. If the effect is stacked, influence will subside when Fire Spirit expires.
| 30 sec
| 30 sec
|}
|}
Line 1,599: Line 1,874:
! Pet Fire Jewel (1st generation)
! Pet Fire Jewel (1st generation)
| Increases pet's resistance to water magic
| Increases pet's resistance to water magic
-
|  
+
| Increases Resistance chance by +0.3 %
|-
|-
! Pet Fire Jewel (2nd generation)
! Pet Fire Jewel (2nd generation)
| Increases pet's resistance to water magic
| Increases pet's resistance to water magic
-
|  
+
| Increases Resistance chance by +0.6 %
|-
|-
! Pet Fire Jewel (3rd generation)
! Pet Fire Jewel (3rd generation)
| Increases pet's resistance to water magic
| Increases pet's resistance to water magic
-
|  
+
| Increases Resistance chance by +1.1 %
|-
|-
! Pet Fire Jewel (4th generation)
! Pet Fire Jewel (4th generation)
| Increases pet's resistance to water magic
| Increases pet's resistance to water magic
-
|  
+
| Increases Resistance chance by +1.7 %
|-
|-
! Pet Fire Jewel (5th generation)
! Pet Fire Jewel (5th generation)
| Increases pet's resistance to water magic
| Increases pet's resistance to water magic
-
|  
+
| Increases Resistance chance by +2.3 %
|-
|-
! Pet Fire Jewel (6th generation)
! Pet Fire Jewel (6th generation)
| Increases pet's resistance to water magic
| Increases pet's resistance to water magic
-
|  
+
| Increases Resistance chance by +3.0 %
|-
|-
! Pet Fire Jewel (7th generation)
! Pet Fire Jewel (7th generation)
| Increases pet's resistance to water magic
| Increases pet's resistance to water magic
-
|  
+
| Increases Resistance chance by +3.5 %
|-
|-
! Pet Life Jewel (1st generation)
! Pet Life Jewel (1st generation)
-
| Reduces the pet's chance of receiving critical hit with some probabiliity
+
| Reduces the pet's chance of receiving critical hit with some probability
-
|  
+
| Reduces critical hit probability by .18%
|-
|-
! Pet Life Jewel (2nd generation)
! Pet Life Jewel (2nd generation)
| Reduces the pet's chance of receiving critical hit with some probability
| Reduces the pet's chance of receiving critical hit with some probability
-
|  
+
| Reduces critical hit probability by .36%
|-
|-
! Pet Life Jewel (3rd generation)
! Pet Life Jewel (3rd generation)
| Reduces the pet's chance of receiving critical hit with some probability
| Reduces the pet's chance of receiving critical hit with some probability
-
|  
+
| Reduces critical hit probability by .66%
|-
|-
! Pet Life Jewel (4th generation)
! Pet Life Jewel (4th generation)
| Reduces the pet's chance of receiving critical hit with some probability
| Reduces the pet's chance of receiving critical hit with some probability
-
|  
+
| Reduces critical hit probability by 1.14%
|-
|-
!Pet Life Jewel (5th generation)
!Pet Life Jewel (5th generation)
| Reduces the pet's chance of receiving critical hit with some probability
| Reduces the pet's chance of receiving critical hit with some probability
-
|  
+
| Reduces critical hit probability by 1.60%
|-
|-
! Pet Life Jewel (6th generation)
! Pet Life Jewel (6th generation)
| Reduces the pet's chance of receiving critical hit with some probability
| Reduces the pet's chance of receiving critical hit with some probability
-
|
+
| Reduces critical hit probability by 2.00%
|-
|-
! Pet Life Jewel (7th generation)
! Pet Life Jewel (7th generation)
| Reduces the pet's chance of receiving critical hit with some probability
| Reduces the pet's chance of receiving critical hit with some probability
-
|  
+
| Reduces critical hit probability by 2.50%
|-
|-
! Pet Protection Jewel (1st generation)
! Pet Protection Jewel (1st generation)
| Increases pet's resistance to physical damage  
| Increases pet's resistance to physical damage  
-
|  
+
| Increases Resistance chance by +0.3 %
|-
|-
! Pet Protection Jewel (2nd generation)
! Pet Protection Jewel (2nd generation)
| Increases pet's resistance to physical damage
| Increases pet's resistance to physical damage
-
|  
+
| Increases Resistance chance by +0.6 %
|-
|-
! Pet Protection Jewel (3rd generation)
! Pet Protection Jewel (3rd generation)
| Increases pet's resistance to physical damage
| Increases pet's resistance to physical damage
-
|  
+
| Increases Resistance chance by +1.1 %
|-
|-
! Pet Protection Jewel (4th generation)
! Pet Protection Jewel (4th generation)
| Increases pet's resistance to physical damage
| Increases pet's resistance to physical damage
-
|  
+
| Increases Resistance chance by +1.7 %
|-
|-
! Pet Protection Jewel (5th generation)
! Pet Protection Jewel (5th generation)
| Increases pet's resistance to physical damage
| Increases pet's resistance to physical damage
-
|  
+
| Increases Resistance chance by +2.3 %
|-
|-
! Pet Protection Jewel (6th generation)
! Pet Protection Jewel (6th generation)
| Increases pet's resistance to physical damage
| Increases pet's resistance to physical damage
-
|  
+
| Increases Resistance chance by +3.0 %
|-
|-
! Pet Protection Jewel (7th generation)
! Pet Protection Jewel (7th generation)
| Increases pet's resistance to physical damage
| Increases pet's resistance to physical damage
-
|  
+
| Increases Resistance chance by +3.5 %
|-
|-

Current revision as of 19:43, 10 March 2017

Contents

Jeweling is the process of adding bonus attributes on a item level using Jewels. These jewels inserted into slots that can be drilled upto a maximum of 6.

Important: Do not confuse the Jewels mentioned on this page, with the Jewelries that are crafted by the Jeweller profession. Jewels are inserted into items, whereas Jewelries are gears worn by the character.

All purple items as well as crafting items such as shirts, rings, amulets and averters (except weapons and shields) level 60 and above with an a minimum upgrade of +7 can be drilled and insert jewel.

Drills

Used for drilling/opening slots on the an item. They can be stacked upto 1000 pieces in one bag slot.

There are two types of drills.

  • image:drill.png The usual drill opens slot with a certain chance. Successful chance of drilling decreases with opening more slots on an item.

The usual drill can be found in game from:

  1. PVE games chests. (100% probability)
  2. From each boss in red dungeons lvl 52 and above.
  3. From one boss in green dungeons lvl 52 and above.
  4. Cross server dungeon bosses.
  • image:superdrill.png Super Drill: Only available in SHOP. Has 100% chance probability in opening a slot on an item.


How To Drill a slot

Click on a drill in the bag to activate and then click on the item to be drilled. If you don't want to drill an item after activating the drill, 2nd clicking on the drill will de-activate it or clicking on Esc button.

Upon using a drill and creating a slot, the drill will be gone. Further drilling success probability on same item maybe reduced depending on the quality of drill as described earlier.

Slots

Slots are places on character items where Jewels are placed. Its available on any purple items level 60 and above (except the weapon and shield). A maximum of 6 slots can be drilled depending on item upgrade:

Item upgrade No. of Slots drilled
Upgrade +7 1 slot
Upgrade +8 2 slots
Upgrade +9 3 slots
Upgrade +10 4 slots
Upgrade +11 5 slots
Upgrade +12 6 slots


Jewels

Stones that can be inserted into character armors to increase certain characteristics or stats depending on the type of stones. There are 7 types of Jewels as well as 7 generations of each jewel type.

  • 1st Generation jewels found in basic shop.
  • 3rd and 5th Generation jewels found in baron and duke shops.
  • All jewels except 1st generation jewels can be crafted. (See below)

Character Attribute Jewels

Attribute Jewels 1st Generation 2nd Generation 3rd Generation 4th Generation 5th Generation 6th Generation 7th Generation
Strength image:jewel2.png
+1
image:jewel12.png
+3
image:jewel22.png
+7
image:jewel32.png
+14
image:jewel42.png
+28
image:jewel52.png
+54
image:jewel62.png
+102
Agility image:jewel5.png
+1
image:jewel15.png
+3
image:jewel25.png
+7
image:jewel35.png
+14
image:jewel45.png
+28
image:jewel55.png
+54
image:jewel65.png
+102
Stamina image:jewel1.png
+1
image:jewel11.png
+3
image:jewel21.png
+7
image:jewel31.png
+14
image:jewel41.png
+28
image:jewel51.png
+54
image:jewel61.png
+102
Intelligence image:jewel3.png
+1
image:jewel13.png
+3
image:jewel23.png
+7
image:jewel33.png
+14
image:jewel43.png
+28
image:jewel53.png
+54
image:jewel63.png
+102
Spirit image:jewel4.png
+1
image:jewel14.png
+3
image:jewel24.png
+7
image:jewel34.png
+14
image:jewel44.png
+28
image:jewel54.png
+54
image:jewel64.png
+102

Character Bonus Jewels

For Character Bonus, only 1 slot can be used.

Weapon Jewels

Only 4 Weapon Attribute Jewels can be placed in sockets.

Only one Special Effect Weapon Jewel can be placed in a socket.

Shield Attribute Jewels

For Shields can be opened only 6 slots

Pet Bonus Jewels

For Pet Bonus, only 1 slot can be used.

How to Get Higher Generations Jewel

A higher generation of jewels can be crafted by using 3 jewels of the previous generation and an upgrading gem on Upgrade Form

For example: To get 2nd gen. jewel, 3 jewels of 1st gen. plus an upgrading gems is placed on upgrade form.

Inserting and Removing Jewels

To insert jewels into an item

  1. Open "Upgrade form" tab Jewelling (Note: Jewels can be inserted into all items except weapons and shields)
  2. The item with an open slot is placed in central field.
  3. Place the jewels in surrounding cells. (cells will be available according to the number of slots open on the item)
  4. Click insert.

To remove a jewel from an item

  1. Place the item in the central area on upgrade form, tab Jewelling
  2. Click on the jewel to be removed
  3. Click "remove"

The jewel will appear in the bag.

NOTE

  • ONlY 5 jewels of each attribute (stamina, strength, intellect, spirit, agility) can be inserted on one armor.
  • ONLY 1 jewel of each resistance jewel (water, life) can be inserted into an item.
  • Item reforging cannot be done in the presence of jewels on an item. It must be removed before doing so.
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